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Linoone (Pokémon)/Generation VII learnset
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Revision as of 20:59, 21 November 2023 by
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← Linoone
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Play Rough
Fairy
Physical
090
90
090
90%
10
01
1
Rototiller
Ground
Status
0000
—
00—
—%
10
01
1
Switcheroo
Dark
Status
0000
—
100
100%
10
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Growl
Normal
Status
0000
—
100
100%
40
01
1
Tail Whip
Normal
Status
0000
—
100
100%
30
01
1
Sand Attack
Ground
Status
0000
—
100
100%
15
05
5
Tail Whip
Normal
Status
0000
—
100
100%
30
07
7
Sand Attack
Ground
Status
0000
—
100
100%
15
11
11
Headbutt
Normal
Physical
070
70
100
100%
15
13
13
Odor Sleuth
Normal
Status
0000
—
00—
—%
40
17
17
Mud Sport
Ground
Status
0000
—
00—
—%
15
19
19
Fury Swipes
Normal
Physical
018
18
080
80%
15
24
24
Covet
Normal
Physical
060
60
100
100%
25
27
27
Bestow
Normal
Status
0000
—
00—
—%
15
32
32
Slash
Normal
Physical
070
70
100
100%
20
35
35
Double-Edge
Normal
Physical
120
120
100
100%
15
40
40
Rest
Psychic
Status
0000
—
00—
—%
10
43
43
Belly Drum
Normal
Status
0000
—
00—
—%
10
48
48
Fling
Dark
Physical
0000
—
100
100%
10
Bold
indicates a move that gets
STAB
when used by Linoone
Italic
indicates a move that gets STAB only when used by an evolution of Linoone
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Linoone
Italic
indicates a move that gets STAB only when used by an evolution of Linoone
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Charm
Fairy
Status
—
100%
20
Extreme Speed
US
UM
Normal
Physical
80
100%
5
Helping Hand
Normal
Status
—
—%
20
Mud-Slap
Ground
Special
20
100%
10
Pursuit
Dark
Physical
40
100%
20
Rock Climb
Normal
Physical
90
85%
20
Simple Beam
*
Normal
Status
—
100%
15
Sleep Talk
Normal
Status
—
—%
10
Tickle
Normal
Status
—
100%
20
Trick
*
Psychic
Status
—
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Linoone in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Linoone in that game.
Bold
indicates a move that gets
STAB
when used by Linoone
Italic
indicates a move that gets STAB only when used by an evolution of Linoone
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Gunk Shot
Poison
Physical
120
80%
5
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Super Fang
Normal
Physical
—
90%
10
S
M
US
UM
Throat Chop
Dark
Physical
80
100%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Linoone can be tutored the move in that game
A colored abbreviation in a white box indicates that Linoone cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Linoone
Italic
indicates a move that gets STAB only when used by an evolution of Linoone
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Baby-Doll Eyes
Fairy
Status
—
100%
30
Pin Missile
Bug
Physical
25
95%
20
Flail
Normal
Physical
—
100%
15
Take Down
Normal
Physical
90
85%
20
Bold
indicates a move that gets
STAB
when used by Linoone
Italic
indicates a move that gets STAB only when used by an evolution of Linoone
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
III
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Rollout
Rock
Physical
030
30
090}}
90%
20
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
III
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Linoone
Italic
indicates a move that gets STAB only when used by an evolution of Linoone
Click on the generation numbers at the top to see transfer-only moves for other generations