Aerodactyl (Pokémon)/Generation VIII learnset

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Aerodactyl is available in Sword and Shield Version 1.3.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Bite Dark Physical 06060 100100% 25
011 Ancient Power Rock Special 06060 100100% 5
055 Supersonic Normal Status 0000 05555% 20
1010 Wing Attack Flying Physical 06060 100100% 35
1515 Scary Face Normal Status 0000 100100% 10
2020 Rock Slide Rock Physical 07575 09090% 10
2525 Roar Normal Status 0000 00——% 20
3030 Crunch Dark Physical 08080 100100% 15
3535 Iron Head Steel Physical 08080 100100% 15
4040 Take Down Normal Physical 09090 08585% 20
4545 Stone Edge Rock Physical 100100 08080% 5
5050 Agility Psychic Status 0000 00——% 30
5555 Hyper Beam Normal Special 150150 09090% 5
6060 Giga Impact Normal Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06 TM06 Fly Flying Physical 09090 095}}95% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM26 TM26 Scary Face Normal Status 0000 100}}100% 10
TM30 TM30 Steel Wing Steel Physical 07070 090}}90% 25
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM32 TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54 TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM57 TM57 Payback Dark Physical 05050 100}}100% 10
TM58 TM58 Assurance Dark Physical 06060 100}}100% 10
TM66 TM66 Thunder Fang Electric Physical 06565 095}}95% 15
TM67 TM67 Ice Fang Ice Physical 06565 095}}95% 15
TM68 TM68 Fire Fang Fire Physical 06565 095}}95% 15
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR32 TR32 Crunch Dark Physical 08080 100}}100% 15
TR36 TR36 Heat Wave Fire Special 09595 090}}90% 10
TR37 TR37 Taunt Dark Status 0000 100}}100% 20
TR47 TR47 Dragon Claw Dragon Physical 08080 100}}100% 15
TR51 TR51 Dragon Dance Dragon Status 0000 00—}}—% 20
TR62 TR62 Dragon Pulse Dragon Special 08585 100}}100% 10
TR67 TR67 Earth Power Ground Special 09090 100}}100% 10
TR74 TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75 TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76 TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR89 TR89 Hurricane Flying Special 110110 070}}70% 10
TR97 TR97 Psychic Fangs Psychic Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM02 TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM05 TM05 Roar Normal Status 0000 —}}—% 20
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37 TM37 Sandstorm Rock Status 0000 —}}—% 10
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40 TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM47 TM47 Steel Wing Steel Physical 07070 090}}90% 25
TM51 TM51 Roost Flying Status 0000 —}}—% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM59 TM59 Dragon Pulse Dragon Special 08585 100}}100% 10
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69 TM69 Rock Polish Rock Status 0000 —}}—% 20
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM76 TM76 Stealth Rock Rock Status 0000 —}}—% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM94 TM94 Fly Flying Physical 09090 095}}95% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM97 TM97 Defog Flying Status 0000 —}}—% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Curse* Ghost Status —% 10
Dragon Breath Dragon Special 60 100% 20
Roost Flying Status —% 10
Tailwind Flying Status —% 15
Whirlwind Normal Status —% 20
Wide Guard* Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Aerodactyl in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aerodactyl in that game.
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Assurance Dark Physical 60 100% 10
Curse* Ghost Status —% 10
Dragon Breath Dragon Special 60 100% 20
Tailwind Flying Status —% 15
Whirlwind Normal Status —% 20
Wide Guard* Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Aerodactyl in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aerodactyl in that game.
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Dual Wingbeat Flying Physical 40 90% 10
Sw Sh EP BD SP Meteor Beam Rock Special 120 90% 10
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
I II III IV V VI VII Air Cutter Flying Special 06060 095}}95% 25
I II III IV V VI VII Aqua Tail Water Physical 09090 090}}90% 10
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Celebrate Normal Status 0000 00—}}—% 40
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Defog Flying Status 0000 00—}}—% 15
I II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dragon Rage × Dragon Special 0000 100}}100% 10
I II III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Hone Claws Dark Status 0000 00—}}—% 15
I II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Ominous Wind × Ghost Special 06060 100}}100% 5
I II III IV V VI VII Pursuit × Dark Physical 04040 100}}100% 20
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Razor Wind × Normal Special 08080 100}}100% 10
I II III IV V VI VII Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Polish Rock Status 0000 00—}}—% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Rock Throw Rock Physical 05050 090}}90% 15
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Sky Attack Flying Physical 140140 090}}90% 5
I II III IV V VI VII Sky Drop × Flying Physical 06060 100}}100% 10
I II III IV V VI VII Smack Down Rock Physical 05050 100}}100% 15
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Torment Dark Status 0000 100}}100% 15
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Twister Dragon Special 04040 100}}100% 20
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations