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Aerodactyl (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Aerodactyl
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Iron Head
Steel
Physical
080
80
100
100%
15
Tough
4
♥♥♥♥
0
01
1
Ice Fang
Ice
Physical
065
65
095
95%
15
Cool
4
♥♥♥♥
0
01
1
Fire Fang
Fire
Physical
065
65
095
95%
15
Cool
4
♥♥♥♥
0
01
1
Thunder Fang
Electric
Physical
065
65
095
95%
15
Cool
4
♥♥♥♥
0
01
1
Wing Attack
Flying
Physical
060
60
100
100%
35
Cool
4
♥♥♥♥
0
01
1
Supersonic
Normal
Status
0000
—
055
55%
20
Clever
3
♥♥♥
0
01
1
Bite
Dark
Physical
060
60
100
100%
25
Tough
2
♥♥
3
♥♥♥
01
1
Scary Face
Normal
Status
0000
—
100
100%
10
Tough
3
♥♥♥
0
09
9
Roar
Normal
Status
0000
—
00—
—%
20
Cool
3
♥♥♥
0
17
17
Agility
Psychic
Status
0000
—
00—
—%
30
Cool
3
♥♥♥
0
25
25
Ancient Power
Rock
Special
060
60
100
100%
5
Tough
1
♥
0
33
33
Crunch
Dark
Physical
080
80
100
100%
15
Tough
1
♥
4
♥♥♥♥
41
41
Take Down
Normal
Physical
090
90
085
85%
20
Tough
6
♥♥♥♥♥♥
0
49
49
Sky Drop
Flying
Physical
060
60
100
100%
10
Tough
3
♥♥♥
0
57
57
Iron Head
Steel
Physical
080
80
100
100%
15
Tough
4
♥♥♥♥
0
65
65
Hyper Beam
Normal
Special
150
150
090
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
73
73
Rock Slide
Rock
Physical
075
75
090
90%
10
Tough
2
♥♥
2
♥♥
81
81
Giga Impact
Normal
Physical
150
150
090
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
Bold
indicates a move that gets
STAB
when used by Aerodactyl
Italic
indicates a move that gets STAB only when used by an Evolution of Aerodactyl
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM01
TM01
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
Cute
1
♥
0
TM02
TM02
Dragon Claw
Dragon
Physical
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
Cool
3
♥♥♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
Clever
4
♥♥♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
Tough
2
♥♥
1
♥
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
Beautiful
4
♥♥♥♥
0
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
Beautiful
1
♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
Tough
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
Cool
3
♥♥♥
0
TM58
TM58
Sky Drop
Flying
Physical
060
60
100}}
100%
10
Tough
3
♥♥♥
0
TM59
TM59
Incinerate
Fire
Special
060
60
100}}
100%
15
Tough
3
♥♥♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
Tough
3
♥♥♥
0
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
Tough
3
♥♥♥
0
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM02
HM02
Fly
Flying
Physical
090
90
095}}
95%
15
Clever
2
♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Aerodactyl
Italic
indicates a move that gets STAB only when used by an Evolution of Aerodactyl
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Assurance
Dark
Physical
60
100%
10
Clever
1
♥
0
Curse
*
Ghost
Status
—
—%
10
Tough
3
♥♥♥
0
Dragon Breath
Dragon
Special
60
100%
20
Cool
2
♥♥
3
♥♥♥
Foresight
Normal
Status
—
—%
40
Clever
2
♥♥
1
♥
Pursuit
Dark
Physical
40
100%
20
Clever
2
♥♥
1
♥
Roost
Flying
Status
—
—%
10
Clever
4
♥♥♥♥
0
Steel Wing
Steel
Physical
70
90%
25
Cool
3
♥♥♥
0
Tailwind
Flying
Status
—
—%
15
Cool
3
♥♥♥
0
Whirlwind
Normal
Status
—
—%
20
Clever
3
♥♥♥
0
Wide Guard
*
Rock
Status
—
—%
10
Tough
1
♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Aerodactyl in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Aerodactyl in that game.
Bold
indicates a move that gets
STAB
when used by Aerodactyl
Italic
indicates a move that gets STAB only when used by an Evolution of Aerodactyl
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Aqua Tail
Water
Physical
90
90%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Dragon Pulse
Dragon
Special
85
100%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Earth Power
Ground
Special
90
100%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Heat Wave
Fire
Special
95
90%
10
Beautiful
2
♥♥
2
♥♥
X
Y
OR
AS
Iron Head
Steel
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Sky Attack
Flying
Physical
140
90%
5
Cool
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Tailwind
Flying
Status
—
—%
15
Cool
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Aerodactyl can be tutored the move in that game
A colored abbreviation in a white box indicates that Aerodactyl cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Aerodactyl
Italic
indicates a move that gets STAB only when used by an Evolution of Aerodactyl
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Air Cutter
Flying
Special
060
60
095}}
95%
25
Cool
4
♥♥♥♥
0
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Defog
Flying
Status
0000
—
00—}}
—%
15
Cool
2
♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
Beautiful
1
♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
III
IV
V
Twister
Dragon
Special
040
40
100}}
100%
20
Cool
4
♥♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Aerodactyl
Italic
indicates a move that gets STAB only when used by an Evolution of Aerodactyl
Click on the generation numbers at the top to see transfer-only moves for other generations