Aerodactyl (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Ice Fang Ice Physical 06565 09595% 15
011 Fire Fang Fire Physical 06565 09595% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Wing Attack Flying Physical 06060 100100% 35
011 Supersonic Normal Status 0000 05555% 20
011 Bite Dark Physical 06060 100100% 25
011 Scary Face Normal Status 0000 100100% 10
099 Roar Normal Status 0000 100100% 20
1717 Agility Psychic Status 0000 00——% 30
2525 AncientPower Rock Special 06060 100100% 5
3333 Crunch Dark Physical 08080 100100% 15
4141 Take Down Normal Physical 09090 08585% 20
4949 Sky Drop Flying Physical 06060 100100% 10
5757 Iron Head Steel Physical 08080 100100% 15
6565 Hyper Beam Normal Special 150150 09090% 5
7373 Rock Slide Rock Physical 07575 09090% 10
8181 Giga Impact Normal Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM58 Sky Drop Flying Physical 06060 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM69 Rock Polish Rock Status 0000 00—}}—% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM02 Fly Flying Physical 09090 095}}95% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Assurance Dark Physical 50 100% 10
Curse* Ghost Status —% 10
DragonBreath Dragon Special 60 100% 20
Foresight Normal Status —% 40
Pursuit Dark Physical 40 100% 20
Roost Flying Status —% 10
Steel Wing Steel Physical 70 90% 25
Tailwind Flying Status —% 30
Whirlwind Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Aerodactyl in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aerodactyl in that game.
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Sky Attack Flying Physical 140 90% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Tailwind Flying Status —% 30
  • A black abbreviation in a colored box indicates that Aerodactyl can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Aerodactyl cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Windswept Sky Assurance Dark Physical 50 100% 10
Windswept Sky Stealth Rock Rock Status —% 20
  • A superscript level indicates that Aerodactyl can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Air Cutter Flying Special 05555 095}}95% 25
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defog Flying Status 0000 00—}}—% 15
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Ominous Wind Ghost Special 06060 100}}100% 5
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Twister Dragon Special 04040 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pokémon Adventure Camp Aerodactyl Steel Wing Steel Physical 70 90% 25
  • A superscript level indicates that Aerodactyl can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl
  • Click on the generation numbers at the top to see event moves from other generations