Hoopa (Pokémon)

Revision as of 09:17, 15 December 2014 by Eridanus (talk | contribs) (I am certain that Hoopa is among the few Pokémon whose entries in ORAS are not copied over. - https://www.youtube.com/watch?v=YPcLdq7Ilk8)
Diancie #719: Diancie
Pokémon
#001: Bulbasaur Bulbasaur
This article is about the species. For a specific instance of this species, see Hoopa (disambiguation).
Hoopa
シェイミ Hoopa
#720
720Hoopa.png
Art by Ken Sugimori from Red and Green
Type
 Psychic  Ghost   Psychic 
Unbound Forme
 Psychic 
Category
Mischief/Djinn Pokémon
Ability
Magician -----
Unbound Forme
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Kanto
#—
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova
#—
Not in any regional Pokédex
Regional Browser numbers
Fiore
R—
Almia
R—
Oblivia
R—
Oblivia (past)
N—
Not in any regional Browser
Height
1'08"
Imperial
0.5m
Metric
1'08"/0.5m
Confined Forme
21'04"/6.4m
Unbound Forme
Weight
19.8lbs
Imperial
9.0kg
Metric
19.8lbs/9.0kg
Confined Forme
1080.3lbs/490.0kg
Unbound Forme
Dex color
Purple
Footprint
 File:F720.png 
Body style
Body01.png
Catch rate
3
0.4%
Gender ratio
Gender unknown Unknown
Gender unknown
Breeding
Undiscovered group 122 cycles
(31110 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
3
Sp.Def
0
Speed
0
Base Exp.: 270 Battle Exp.: 1928*

Hoopa (Japanese: フーパ Hoopa) is a dual-type Psychic/Ghost Legendary Pokémon.

While it is not known to evolve to or from any other Pokémon, it can change its form from Hoopa Confined to Hoopa Unbound and vice versa using a Prison Bottle. It changes its type from Psychic/Ghost to Psychic/Dark

Biology

Hoopa Confined is a mainly light purple Pokémon with pink "hair", v-shaped stripe on the chest and back, lower body, and bands on its wrists. Its shoulders and arms end with similar golden spikes. It has two gray horns adorned with a free-hanging golden ring on each horn located on either side of its head. Its "hair" has a ponytail-like structure. Its eyes' sclera are yellow, its irises are green, and the pupils white. It has a ring-like marking on its forehead. A golden ring circles its waist. Its lower body body comprises of nothing but a structure similar to its hair's ponytail. Its hands have with three fingers each with dark grey claws.

Hoopa Unbound retains the other forme's color scheme. It gains larger ponytail, body and horns, and a solid pointed jaw, four more arms, legs, a tail, and a large portal-like hole on its torso. The hole in its torso is surronded by six tufts of hair, tipped with smaller "portals," in which it can port its arms. Its legs and tail are lined with an elongated pink protrusion. Two gold rings circle its wrists and knees. The feet are ended with one gold toe each. Its tail is ended with a pink triangle connected to the protrusion.

Hoopa has the power to transport things using teleportation, which warps space.

In the anime

Major appearances

Minor appearances

Pokédex entries

In the manga

In the TCG

Hoopa (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation VI
X It gathers things it likes and pushes them through its loop to teleport them to a secret place.
Y This troublemaker sends anything and everything to faraway places using its loop, which can warp space


Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y
Event
Omega Ruby Alpha Sapphire
Event


In events

Held items

Base stats

Confined Forme
Stat
HP: 80
Attack: 110
Defense: 60
Sp.Atk: 150
Sp.Def: 130
Speed: 70
Total: 0


Stat
HP: 80
Attack: 160
Defense: 60
Sp.Atk: 170
Sp.Def: 130
Speed: 80
Total: 0


Type effectiveness

Confined Forme

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
000Start 000Start Hyperspace Hole Psychic Special 08080 —}}—% 5 ??? ? ?
000Start 000Start Trick Psychic Status 0000 100}}100% 10 ??? ? ?
000Start 000Start Destiny Bond Ghost Status 0000 —}}—% 5 ??? ? ?
000Start 000Start Ally Switch Psychic Status 0000 —}}—% 15 ??? ? ?
000Start 000Start Confusion Psychic Special 05050 100}}100% 25 ??? ? ?
0066 0066 Astonish Ghost Physical 03030 100}}100% 15 ??? ? ?
01010 01010 Magic Coat Psychic Status 0000 —}}—% 15 ??? ? ?
01919 01515 Light Screen Psychic Status 0000 —}}—% 30 ??? ? ?
01515 01919 Psybeam Psychic Special 06565 100}}100% 20 ??? ? ?
02525 02525 Skill Swap Psychic Status 0000 —}}—% 10 ??? ? ?
02929 02929 Power Split Psychic Status 0000 —}}—% 10 ??? ? ?
03535 02929 Guard Split Psychic Status 0000 —}}—% 10 ??? ? ?
04646 03535 Phantom Force Ghost Physical 09090 100}}100% 10 ??? ? ?
N/AN/A 04646 Zen Headbutt Psychic Physical 08080 090}}90% 15 ??? ? ?
05050 05050 Wonder Room Psychic Status 0000 —}}—% 10 ??? ? ?
05555 05050 Trick Room Psychic Status 0000 —}}—% 10 ??? ? ?
06868 05555 Shadow Ball Ghost Special 08080 100}}100% 15 ??? ? ?
N/AN/A 06868 Nasty Plot Dark Status 0000 —}}—% 20 ??? ? ?
07575 07575 Psychic Psychic Special 09090 100}}100% 10 ??? ? ?
08585 08585 Hyperspace Hole Psychic Special 08080 —}}—% 5 ??? ? ?
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Hoopa

By TM/HM

Generation VI
Other generations:
VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10 ??? 0   0  
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20 ??? 0   0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 ??? 0   0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 ??? 0   0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 ??? 0   0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 ??? 0   0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 ??? 0   0  
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30 ??? 0   0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 ??? 0   0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 ??? 0   0  
TM20  TM20 Safeguard Normal Status 0000 —}}—% 25 ??? 0   0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 ??? 0   0  
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 ??? 0   0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 ??? 0   0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 ??? 0   0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 ??? 0   0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 ??? 0   0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 ??? 0   0  
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20 ??? 0   0  
TM37  TM37 Sandstorm Rock Status 0000 —}}—% 10 ??? 0   0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 ??? 0   0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 ??? 0   0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 ??? 0   0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 ??? 0   0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 ??? 0   0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 ??? 0   0  
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10 ??? 0   0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 ??? 0   0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 ??? 0   0  
TM60  TM60 Quash Dark Status 0000 100}}100% 15 ??? 0   0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 ??? 0   0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 ??? 0   0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 ??? 0   0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 ??? 0   0  
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 ??? 0   0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 ??? 0   0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 ??? 0   0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 ??? 0   0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 ??? 0   0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 ??? 0   0  
TM92  TM92 Trick Room Psychic Status 0000 —}}—% 5 ??? 0   0  
TM94  TM94 Secret Power Normal Physical 07070 100}}100% 20 ??? 0   0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 ??? 0   0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Hoopa

By breeding

Generation VI
Other generations:
VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Hoopa in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hoopa in that game.
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Hoopa

By tutoring

Generation VI
Other generations:
VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Block Normal Status —% 5 Cool 0   0  
X Y OR AS Covet Normal Physical 60 100% 25 Cool 0   0  
X Y OR AS Drain Punch Fighting Physical 75 100% 10 Cool 0   0  
X Y OR AS Dual Chop Dragon Physical 40 90% 15 Cool 0   0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Cool 0   0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Cool 0   0  
X Y OR AS Foul Play Dark Physical 95 100% 15 Cool 0   0  
X Y OR AS Gunk Shot Poison Physical 120 80% 5 Cool 0   0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Cool 0   0  
X Y OR AS Knock Off Dark Physical 65 100% 25 Cool 0   0  
X Y OR AS Last Resort Normal Physical 140 100% 5 Cool 0   0  
X Y OR AS Magic Coat Psychic Status —% 15 Cool 0   0  
X Y OR AS Magic Room Psychic Status —% 10 Cool 0   0  
X Y OR AS Recycle Normal Status —% 10 Cool 0   0  
X Y OR AS Role Play Psychic Status —% 10 Cool 0   0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 0   0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Cool 0   0  
X Y OR AS Skill Swap Psychic Status —% 10 Cool 0   0  
X Y OR AS Snatch Dark Status —% 10 Cool 0   0  
X Y OR AS Snore Normal Special 50 100% 15 Cool 0   0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 0   0  
X Y OR AS Trick Psychic Status 100% 10 Cool 0   0  
X Y OR AS Uproar Normal Special 90 100% 10 Cool 0   0  
X Y OR AS Wonder Room Psychic Status —% 10 Cool 0   0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Cool 0   0  
  • A black or white abbreviation in a colored box indicates that Hoopa can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hoopa cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hoopa
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Hoopa

Evolution

Sprites

Trivia

  • Hoopa Confined has unique type combination.
    • Due to its unique type combination, Hoopa Confined the only Pokémon with a double weakness to Dark and Ghost. It's also the only Pokémon with a double weakness to one of its own types.

Origin

Generally, Hoopa maybe inspired by depictions of djinns and Buddha of Buddhism. Hoopa's unbound forme may also have qualities of the common depictions of devils, especially its tail.

Name origin

Hoopa could be a wordplay with hoop, referring to the rings that adorn its body.

In other languages

Language Title Meaning
  Japanese フーパ Hoopa From hoop
  French Hoopa Same as Japanese name
  Spanish Hoopa Same as Japanese name
  German Hoopa Same as Japanese name
  Italian Hoopa Same as Japanese name
  Korean 후파 Hoopa Transliteration of its Japanese name
  Mandarin Chinese
  Cantonese Chinese


Related articles

Notes

External links


Event exclusives
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  #719: Diancie
Pokémon
#001: Bulbasaur