Ursaring (Pokémon)/Generation VII learnset

← Ursaring Ursaring

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Hammer Arm Fighting Physical 100100 09090% 10
011 Covet Normal Physical 06060 100100% 25
011 Scratch Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
011 Lick Ghost Physical 03030 100100% 30
011 Fake Tears Dark Status 0000 100100% 20
088 Fury Swipes Normal Physical 01818 08080% 15
1515 Feint Attack Dark Physical 06060 00——% 20
2222 Sweet Scent Normal Status 0000 100100% 20
2525 Play Nice Normal Status 0000 00——% 20
2929 Slash Normal Physical 07070 100100% 20
3838 Scary Face Normal Status 0000 100100% 10
4747 Rest Psychic Status 0000 00——% 10
4949 Snore Normal Special 05050 100100% 15
5858 Thrash Normal Physical 120120 100100% 10
6767 Hammer Arm Fighting Physical 100100 09090% 10
  • Bold indicates a move that gets STAB when used by Ursaring
  • Italic indicates a move that gets STAB only when used by an Evolution of Ursaring
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Ursaring
  • Italic indicates a move that gets STAB only when used by an Evolution of Ursaring
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Belly Drum Normal Status —% 10
Chip Away Normal Physical 70 100% 20
Close Combat Fighting Physical 120 100% 5
Counter Fighting Physical 100% 20
Cross Chop Fighting Physical 100 80% 5
Crunch Dark Physical 80 100% 15
Double-Edge Normal Physical 120 100% 15
Fake Tears Dark Status 100% 20
Metal Claw Steel Physical 50 95% 35
Night Slash Dark Physical 70 100% 15
Play Rough Fairy Physical 90 90% 10
Seismic Toss Fighting Physical 100% 20
Sleep Talk Normal Status —% 10
Take Down Normal Physical 90 85% 20
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Ursaring in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Ursaring in that game.
  • Bold indicates a move that gets STAB when used by Ursaring
  • Italic indicates a move that gets STAB only when used by an Evolution of Ursaring
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Uproar Normal Special 90 100% 10
  • A black or white abbreviation in a colored box indicates that Ursaring can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Ursaring cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Ursaring
  • Italic indicates a move that gets STAB only when used by an Evolution of Ursaring
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Baby-Doll Eyes Fairy Status 100% 30
  Charm Fairy Status 100% 20
  • Bold indicates a move that gets STAB when used by Ursaring
  • Italic indicates a move that gets STAB only when used by an Evolution of Ursaring
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Avalanche Ice Physical 06060 100}}100% 10
II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Cut Normal Physical 05050 095}}95% 30
II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI Dig Ground Physical 08080 100}}100% 10
II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
II III IV V VI Endure Normal Status 0000 00—}}—% 10
II III IV V VI Focus Energy Normal Status 0000 00—}}—% 30
II III IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI Hone Claws Dark Status 0000 00—}}—% 15
II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
II III IV V VI Metronome Normal Status 0000 00—}}—% 10
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
II III IV V VI Refresh Normal Status 0000 00—}}—% 20
II III IV V VI Retaliate Normal Physical 07070 100}}100% 5
II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI Rollout Rock Physical 03030 090}}90% 20
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Strength Normal Physical 08080 100}}100% 15
II III IV V VI Swift Normal Special 06060 00—}}—% 20
II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Ursaring
  • Italic indicates a move that gets STAB only when used by an Evolution of Ursaring
  • Click on the generation numbers at the top to see transfer-only moves for other generations