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Skuntank (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Skuntank
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Flamethrower
Fire
Special
090
90
100
100%
15
01
1
Scratch
Normal
Physical
040
40
100
100%
35
01
1
Focus Energy
Normal
Status
0000
—
00—
—%
30
01
1
Poison Gas
Poison
Status
0000
—
090
90%
40
01
1
Screech
Normal
Status
0000
—
085
85%
40
Evo.
Evo.
Flamethrower
Fire
Special
090
90
100
100%
15
03
3
Poison Gas
Poison
Status
0000
—
090
90%
40
07
7
Screech
Normal
Status
0000
—
085
85%
40
09
9
Fury Swipes
Normal
Physical
018
18
080
80%
15
13
13
Smokescreen
Normal
Status
0000
—
100
100%
20
15
15
Feint
Normal
Physical
030
30
100
100%
10
19
19
Acid Spray
Poison
Special
040
40
100
100%
20
21
21
Bite
Dark
Physical
060
60
100
100%
25
25
25
Slash
Normal
Physical
070
70
100
100%
20
27
27
Toxic
Poison
Status
0000
—
090
90%
10
31
31
Night Slash
Dark
Physical
070
70
100
100%
15
33
33
Memento
Dark
Status
0000
—
100
100%
10
37
37
Venom Drench
Poison
Status
0000
—
100
100%
20
39
39
Sucker Punch
Dark
Physical
070
70
100
100%
5
43
43
Belch
Poison
Special
120
120
090
90%
10
45
45
Explosion
Normal
Physical
250
250
100
100%
5
Bold
indicates a move that gets
STAB
when used by Skuntank
Italic
indicates a move that gets STAB only when used by an Evolution of Skuntank
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Skuntank
Italic
indicates a move that gets STAB only when used by an Evolution of Skuntank
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Astonish
Ghost
Physical
30
100%
15
Crunch
Dark
Physical
80
100%
15
Double-Edge
Normal
Physical
120
100%
15
Flame Burst
Fire
Special
70
100%
15
Foul Play
Dark
Physical
95
100%
15
Haze
Ice
Status
—
—%
30
Iron Tail
*
Steel
Physical
100
75%
15
Leer
Normal
Status
—
100%
30
Play Rough
Fairy
Physical
90
90%
10
Punishment
Dark
Physical
—
100%
5
Pursuit
Dark
Physical
40
100%
20
Scary Face
Normal
Status
—
100%
10
Smog
Poison
Special
30
70%
20
Moves marked with an asterisk (*) must be
chain bred
onto Skuntank in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Skuntank in that game.
Bold
indicates a move that gets
STAB
when used by Skuntank
Italic
indicates a move that gets STAB only when used by an Evolution of Skuntank
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Defog
Flying
Status
—
—%
15
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Throat Chop
Dark
Physical
80
100%
15
A black or white abbreviation in a colored box indicates that Skuntank can be tutored the move in that game
A colored abbreviation in a white box indicates that Skuntank cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Skuntank
Italic
indicates a move that gets STAB only when used by an Evolution of Skuntank
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Skuntank
Italic
indicates a move that gets STAB only when used by an Evolution of Skuntank
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
IV
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Skuntank
Italic
indicates a move that gets STAB only when used by an Evolution of Skuntank
Click on the generation numbers at the top to see transfer-only moves for other generations