Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
III
|
Arm Thrust
|
Physical
|
Tough
|
01515
|
100100%
|
2020 (max 32)
|
|
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
IV
|
Aura Sphere
|
Special
|
Beauty
|
09090
|
000—%
|
2020 (max 32)
|
|
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
|
III
|
Brick Break
|
Physical
|
Cool
|
07575
|
100100%
|
1515 (max 24)
|
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
|
III
|
Bulk Up
|
Status
|
Beauty
|
000—
|
000—%
|
2020 (max 32)
|
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
|
V
|
Circle Throw
|
Physical
|
|
06060
|
09090%
|
1010 (max 16)
|
|
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
|
IV
|
Close Combat
|
Physical
|
Smart
|
120120
|
100100%
|
055 (max 8)
|
|
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
|
I
|
Counter
|
Physical
|
Tough
|
VariesVaries
|
100100%
|
2020 (max 32)
|
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
II
|
Cross Chop
|
Physical
|
Cool
|
100100
|
08080%
|
055 (max 8)
|
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
II
|
Detect
|
Status
|
Cool
|
000—
|
000—%
|
055 (max 8)
|
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
I
|
Double Kick
|
Physical
|
Tough
|
03030
|
100100%
|
3030 (max 48)
|
|
The target is quickly kicked twice in succession using both feet.
|
IV
|
Drain Punch
|
Physical
|
Beauty
|
07575
|
100100%
|
1010 (max 16)
|
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
II
|
DynamicPunch
|
Physical
|
Cool
|
100100
|
05050%
|
055 (max 8)
|
|
The user punches the target with full, concentrated power. It confuses the target if it hits.
|
V
|
Final Gambit
|
Special
|
|
VariesVaries
|
100100%
|
055 (max 8)
|
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
|
IV
|
Focus Blast
|
Special
|
Cool
|
120120
|
07070%
|
055 (max 8)
|
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
|
III
|
Focus Punch
|
Physical
|
Tough
|
150150
|
100100%
|
2020 (max 32)
|
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
|
IV
|
Force Palm
|
Physical
|
Cool
|
06060
|
100100%
|
1010 (max 16)
|
|
The target is attacked with a shock wave. It may also leave the target with paralysis.
|
IV
|
Hammer Arm
|
Physical
|
Cool
|
100100
|
09090%
|
1010 (max 16)
|
|
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
|
I
|
Hi Jump Kick
|
Physical
|
Cool
|
130130
|
09090%
|
1010 (max 16)
|
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
I
|
Jump Kick
|
Physical
|
Cool
|
100100
|
09595%
|
1010 (max 16)
|
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
I
|
Karate Chop
|
Physical
|
Tough
|
05050
|
100100%
|
2525 (max 40)
|
|
The target is attacked with a sharp chop. Critical hits land more easily.
|
I
|
Low Kick
|
Physical
|
Tough
|
VariesVaries
|
100100%
|
2020 (max 32)
|
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
|
V
|
Low Sweep
|
Physical
|
|
06060
|
100100%
|
2020 (max 32)
|
|
The user attacks the target's legs swiftly, reducing the target's Speed stat.
|
II
|
Mach Punch
|
Physical
|
Cool
|
04040
|
100100%
|
3030 (max 48)
|
|
The user throws a punch at blinding speed. It is certain to strike first.
|
V
|
Quick Guard
|
Status
|
|
000—
|
000—%
|
1515 (max 24)
|
|
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
|
III
|
Revenge
|
Physical
|
Tough
|
06060
|
100100%
|
1010 (max 16)
|
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
|
II
|
Reversal
|
Physical
|
Cool
|
VariesVaries
|
100100%
|
1515 (max 24)
|
|
An all-out attack that becomes more powerful the less HP the user has.
|
II
|
Rock Smash
|
Physical
|
Tough
|
04040
|
100100%
|
1515 (max 24)
|
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
|
I
|
Rolling Kick
|
Physical
|
Cool
|
06060
|
08585%
|
1515 (max 24)
|
|
The user lashes out with a quick, spinning kick. It may also make the target flinch.
|
V
|
Sacred Sword
|
Physical
|
|
09090
|
100100%
|
2020 (max 32)
|
|
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
|
V
|
Secret Sword
|
Special
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
|
I
|
Seismic Toss
|
Physical
|
Tough
|
VariesVaries
|
100100%
|
2020 (max 32)
|
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
III
|
Sky Uppercut
|
Physical
|
Cool
|
08585
|
09090%
|
1515 (max 24)
|
|
The user attacks the target with an uppercut thrown skyward with force.
|
V
|
Storm Throw
|
Physical
|
|
04040
|
100100%
|
1010 (max 16)
|
|
The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
I
|
Submission
|
Physical
|
Cool
|
08080
|
08080%
|
2525 (max 40)
|
|
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
|
III
|
Superpower
|
Physical
|
Tough
|
120120
|
100100%
|
055 (max 8)
|
|
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
|
II
|
Triple Kick
|
Physical
|
Beauty
|
01010
|
09090%
|
1010 (max 16)
|
|
A consecutive three-kick attack that becomes more powerful with each successive hit.
|
IV
|
Vacuum Wave
|
Special
|
Smart
|
04040
|
100100%
|
3030 (max 48)
|
|
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
|
II
|
Vital Throw
|
Physical
|
Cool
|
07070
|
000—%
|
1010 (max 16)
|
|
The user attacks last. In return, this throw move is guaranteed not to miss.
|
IV
|
Wake-Up Slap
|
Physical
|
Smart
|
06060
|
100100%
|
1010 (max 16)
|
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|