Patrat (Pokémon)

Revision as of 02:32, 23 October 2010 by Spriteit (talk | contribs) (Pokémon Trainer)
BulbaShadow.png The subject of this article is a Pokémon which has recently been announced.

This article's contents will change as more information becomes available, perhaps abruptly. Please be cautious when adding information to this article, as rumors and speculation can often be confused with facts. Avoid any information on this subject which is not confirmed by reliable sources.


Daikenki #503: Daikenki
Pokémon
#505: Miruhog Miruhog
Minezumi
ミネズミ Minezumi
#504
File:504Minezumi.png
Art by Ken Sugimori from Black and White
Type
Normal '
Category
Lookout Pokémon
Abilities
Run Away or Keen Eye Analyze
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Not in any regional Pokédex
Regional Browser numbers
Height
0'0"
Imperial
0.5 m
Metric
Weight
0.0 lbs.
Imperial
11.6 kg
Metric
Dex color
Brown
Catch rate
255 (33.3%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F504.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Ground group 16 cycles
(4080 minimum steps)
EV yield
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 51 Battle Exp.: 511*

(Japanese: ミネズミ Minezumi) is a Template:Type2 Pokémon introduced in Generation V.

It evolves into Miruhog starting at level 20.

Biology

Physiology

Minezumi is a rodent-like Pokémon that resembles a chipmunk. It is mostly brown with a tan stomach and face. Its tail is long and straight with a scruffy white tip. It has a large pointed tooth that sticks out of its mouth. Minezumi has a flat face, and its cheeks are very round. Its ears are small and pointed. Its head has a black band that covers the eyes, which have red irises with a yellow ring, and black pupils. Its feet are small and black, with three toes.

Gender differences

Special abilities

Behavior

Minezumi are very concious and wary regarding its surroundings and are always on guard. If they sense an impending danger, it signals its companions using its tail.

Habitat

Groups of Minezumi live on treetops.

Diet

In the anime

File:Minezumi anime.png
Minezumi in the anime

A group of Minezumi appeared in BW001. Multiple Minezumi also appeared in BW002.

Major appearances

Minor appearances

Multiple Minezumi made a brief cameo in BW003 with multiple Mamepato and Shikijika where they needed help from Ash and his friends.

One appeared to be owned by a Trainer in BW004 where it was seen on the Battle Club computer screen.

Another Minezumi made a brief cameo in BW005 in Sanyou City and in BW006 with a Pokémon Trainer in a Pokémon Center.

In the manga

File:Monta Minezumi.png
Monta's Minezumi in Pokémon Master Black & White

In the Pokémon Master Black & White manga

In the Pokémon Master Black & White manga, Monta captures a Minezumi in PMBW01.

In the TCG

Main article: Minezumi (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black ほほの ふくろに エサを ためこみ なんにちも みはりを つづける。しっぽで なかまに あいずする。
White けいかいしんが つよく こうたいで すあなの まわりを みはりつづける。みはりが いないと ふあんなのだ。
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
Unknown Routes 1, 2, 3, Site of Dreams
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
45
105 - 152 200 - 294
55
54 - 117 103 - 229
39
39 - 100 74 - 194
35
36 - 95 67 - 185
39
39 - 100 74 - 194
42
42 - 103 80 - 201
Total:
255
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Template:DP type effectiveness

Learnset

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
033 Leer Normal Status 0000 100100% 30
066 Bite Dark Physical 06060 100100% 25
088 Bide Normal Physical 0000 —% 10
1111 Detect Fighting Status 0000 —% 5
1313 Sand-Attack Ground Status 0000 100100% 15
1616 Crunch Dark Physical 08080 100100% 15
1818 Hypnosis Psychic Status 0000 06060% 20
2121 Super Fang Normal Physical 0000 09090% 10
2323 Go Ahead Normal Status 0000 —% 15
2626 Cheer Up Normal Status 0000 —% 30
2828 Hyper Fang Normal Physical 08080 09090% 15
3131 Mean Look Normal Status 0000 —% 5
3333 Baton Pass Normal Status 0000 —% 40
3636 Slam Normal Physical 08080 07575% 20
  • Bold indicates a move that gets STAB when used by Minezumi
  • Italic indicates a move that gets STAB only when used by an evolution of Minezumi
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Canon Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM67 Retaliation Normal Physical 07070 100}}100% 5
  TM75 Swords Dance Normal Status 0000 —}}—% 30
  TM83 Cheer Up Normal Status 0000 —}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Minezumi
  • Italic indicates a move that gets STAB only when used by an evolution of Minezumi

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Assurance Dark Physical 50 100% 10
Foresight Normal Status —% 40
Flail Normal Physical 100% 15
Iron Tail* Steel Physical 100 75% 15
Pursuit Dark Physical 40 100% 20
Revenge Fighting Physical 60 100% 10
Screech Normal Status 85% 40
  • Moves marked with an asterisk (*) must be chain bred onto Minezumi in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Minezumi in that game.
  • Bold indicates a move that gets STAB when used by Minezumi
  • Italic indicates a move that gets STAB only when used by an evolution of Minezumi

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Minezumi can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Minezumi cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Minezumi
  • Italic indicates a move that gets STAB only when used by an evolution of Minezumi

Special moves

TCG-only moves

Side game data

Evolution

 
Unevolved
Minezumi
 Normal 
 
Level 20


 
First evolution
Miruhog
 Normal 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Minezumi images on Bulbagarden Archives.

Trivia

Origin

It appears to be based on a prairie dog, chipmunk or meerkat.

Name origin

Minezumi is derived from 見 mi, looking, and 木鼠 kinezumi, squirrel.

In other languages

External links

Notes

  #503: Daikenki
Pokémon
#505: Miruhog  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.