Rattata (Pokémon)/Generation VI learnset

← Rattata Rattata

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Tail Whip Normal Status 0000 100100% 30 Cute 2 ♥♥ 0  
044 Quick Attack Normal Physical 04040 100100% 30 Cool 3 ♥♥♥ 0  
077 Focus Energy Normal Status 0000 00——% 30 Cool 1 0  
1010 Bite Dark Physical 06060 100100% 25 Tough 2 ♥♥ 3 ♥♥♥
1313 Pursuit Dark Physical 04040 100100% 20 Clever 2 ♥♥ 1
1616 Hyper Fang Normal Physical 08080 09090% 15 Cool 3 ♥♥♥ 0  
1919 Sucker Punch Dark Physical 08080 100100% 5 Clever 3 ♥♥♥ 0  
2222 Crunch Dark Physical 08080 100100% 15 Tough 1 4 ♥♥♥♥
2525 Assurance Dark Physical 06060 100100% 10 Clever 1 0  
2828 Super Fang Normal Physical 0000 09090% 10 Tough 2 ♥♥ 1
3131 Double-Edge Normal Physical 120120 100100% 15 Tough 6 ♥♥♥♥♥♥ 0  
3434 Endeavor Normal Physical 0000 100100% 5 Tough 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5 Beautiful 1 3 ♥♥♥
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
      
      
      
      
      
      
      
  
Bite Dark Physical 60 100% 25 Tough 2 ♥♥ 3 ♥♥♥
     Counter Fighting Physical 100% 20 Tough 2 ♥♥ 0  
   Final Gambit Fighting Special 100% 5 Tough 8 ♥♥♥♥♥♥♥♥ 0  
      
    
Flame Wheel Fire Physical 60 100% 25 Beautiful 3 ♥♥♥ 0  
      
      
      
      
      
      
     
Fury Swipes Normal Physical 18 80% 15 Tough 1 0  
      
      
     
Last Resort Normal Physical 140 100% 5 Cute 1 0  
      Me First Normal Status —% 20 Clever 3 ♥♥♥ 0  
       Revenge Fighting Physical 60 100% 10 Tough 2 ♥♥ 0  
      
  
Reversal Fighting Physical 100% 15 Cool 1 0  
      
      
      
   
Screech Normal Status 85% 40 Clever 3 ♥♥♥ 0  
       Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
  • Moves marked with an asterisk (*) must be chain bred onto Rattata in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rattata in that game.
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Endeavor Normal Physical 100% 5 Tough 2 ♥♥ 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Last Resort Normal Physical 140 100% 5 Cute 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Super Fang Normal Physical 90% 10 Tough 2 ♥♥ 1
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Rattata can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Rattata cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
I - II - IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥ 0  
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Pluck Flying Physical 06060 100}}100% 20 Cute 3 ♥♥♥ 0  
III IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
III IV V Work Up Normal Status 0000 00—}}—% 30 Tough 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see transfer-only moves for other generations