Rattata (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
044 Quick Attack Normal Physical 04040 100100% 30
077 Focus Energy Normal Status 0000 00——% 30
1010 Bite Dark Physical 06060 100100% 25
1313 Pursuit Dark Physical 04040 100100% 20
1616 Hyper Fang Normal Physical 08080 09090% 15
1919 Sucker Punch Dark Physical 08080 100100% 5
2222 Crunch Dark Physical 08080 100100% 15
2525 Assurance Dark Physical 05050 100100% 10
2828 Super Fang Normal Physical 0000 09090% 10
3131 Double-Edge Normal Physical 120120 100100% 15
3434 Endeavor Normal Physical 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM88 Pluck Flying Physical 06060 100}}100% 20
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
     
      
      
      
      
   
Bite Dark Physical 60 100% 25
     Counter Fighting Physical 100% 20
   Final Gambit Fighting Special 100% 5
      
   
Flame Wheel Fire Physical 60 100% 25
      
      
      
      
      
      
     
Fury Swipes Normal Physical 18 80% 15
      
      
    
Last Resort Normal Physical 140 100% 5
      Me First Normal Status —% 20
      Revenge Fighting Physical 60 100% 10
      
  
Reversal Fighting Physical 100% 15
      
      
      
   
Screech Normal Status 85% 40
      
 
Uproar Normal Special 90 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Rattata in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rattata in that game.
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Super Fang Normal Physical 90% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Rattata can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Rattata cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Iron Tail Steel Physical 100 75% 15
Pleasant Forest Me First Normal Status —% 20
  • A superscript level indicates that Rattata can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata
  • Click on the generation numbers at the top to see transfer-only moves for other generations