Hariyama (Pokémon)/Generation III learnset

← Hariyama Hariyama

By leveling up

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal 03535 095}}95% 35 Tough 4 ♥♥♥♥ 0  
011 Focus Energy Normal 0000 00—}}—% 30 Cool 1 3 ♥♥♥
011 Sand-Attack Ground 0000 100}}100% 15 Cute 2 ♥♥ 1
011 Arm Thrust Fighting 01515 100}}100% 20 Tough 2 ♥♥ 1
044 Sand-Attack Ground 0000 100}}100% 15 Cute 2 ♥♥ 1
1010 Arm Thrust Fighting 01515 100}}100% 20 Tough 2 ♥♥ 1
1313 Vital Throw Fighting 07070 00—}}—% 10 Cool 3 ♥♥♥ 0  
1919 Fake Out Normal 04040 100}}100% 10 Cute 2 ♥♥ 1
2222 Whirlwind Normal 0000 100}}100% 20 Smart 3 ♥♥♥ 0  
2929 Knock Off Dark 02020 100}}100% 20 Smart 1 4 ♥♥♥♥
3333 SmellingSalt Normal 06060 100}}100% 10 Smart 2 ♥♥ 3 ♥♥♥
4040 Belly Drum Normal 0000 00—}}—% 10 Cute 1 0  
4444 Endure Normal 0000 00—}}—% 10 Tough 2 ♥♥ 0  
5151 Seismic Toss Fighting 0000 100}}100% 20 Tough 2 ♥♥ 1
5555 Reversal Fighting 0000 100}}100% 15 Cool 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an Evolution of Hariyama
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting —% 20 Beauty 1 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10 Tough 1 3 ♥♥♥
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10 Smart 1 0  
Bag TM Fighting Sprite.png TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Rock Sprite.png TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15 Beauty 3 ♥♥♥ 0  
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 0  
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an Evolution of Hariyama
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
HitmonchanHitmontop
Counter Fighting 100% 20 Tough 2 ♥♥ 0  
MachopMachokeMachamp
Cross Chop Fighting 100 80% 5 Cool 3 ♥♥♥ 0  
HitmonchanHitmontopSableyeMedititeMedicham
Detect Fighting —% 5 Cool 2 ♥♥ 0  
MachopMachokeMachamp
DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
SableyeSpindaCacneaCacturne
Faint Attack Dark 60 —% 20 Smart 2 ♥♥ 0  
MachopMachokeMachampHitmonleeSableye
Foresight Normal 100% 40 Smart 3 ♥♥♥ 0  
Volbeat
Helping Hand Normal —% 20 Smart 2 ♥♥ 0  
MachopMachokeMachampHitmonleeHitmonchanHitmontopCacturne
Revenge Fighting 60 100% 10 Tough 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Hariyama in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hariyama in that game.
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an Evolution of Hariyama
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Rock Slide Rock 75 90% 10 Tough 1 3 ♥♥♥
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that Hariyama can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hariyama cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an Evolution of Hariyama
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Makuhita (Pokémon)/Generation III learnset RefreshXD Normal —% 20 Cute 1 0  
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an Evolution of Hariyama
  • Click on the generation numbers at the top to see moves from other generations