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Farfetch'd (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Farfetch'd
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Brave Bird
Flying
Physical
120
120
100
100%
15
Cool
6
♥♥♥♥♥♥
0
01
1
Poison Jab
Poison
Physical
080
80
100
100%
20
Tough
4
♥♥♥♥
0
01
1
Peck
Flying
Physical
035
35
100
100%
35
Cool
4
♥♥♥♥
0
01
1
Sand Attack
Ground
Status
0000
—
100
100%
15
Cute
3
♥♥♥
0
01
1
Leer
Normal
Status
0000
—
100
100%
30
Cool
2
♥♥
1
♥
01
1
Fury Cutter
Bug
Physical
040
40
095
95%
20
Cool
3
♥♥♥
0
07
7
Fury Attack
Normal
Physical
015
15
085
85%
20
Cool
1
♥
0
09
9
Aerial Ace
Flying
Physical
060
60
00—
—%
20
Cool
2
♥♥
0
13
13
Knock Off
Dark
Physical
065
65
100
100%
20
Clever
2
♥♥
3
♥♥♥
19
19
Slash
Normal
Physical
070
70
100
100%
20
Cool
4
♥♥♥♥
0
21
21
Air Cutter
Flying
Special
060
60
095
95%
25
Cool
4
♥♥♥♥
0
25
25
Swords Dance
Normal
Status
0000
—
00—
—%
20
Beautiful
1
♥
0
31
31
Agility
Psychic
Status
0000
—
00—
—%
30
Cool
3
♥♥♥
0
33
33
Night Slash
Dark
Physical
070
70
100
100%
15
Cool
3
♥♥♥
0
37
37
Acrobatics
Flying
Physical
055
55
100
100%
15
Cool
1
♥
0
43
43
Feint
Normal
Physical
030
30
100
100%
10
Clever
3
♥♥♥
0
45
45
False Swipe
Normal
Physical
040
40
100
100%
40
Cool
4
♥♥♥♥
0
49
49
Air Slash
Flying
Special
075
75
095
95%
15
Cool
1
♥
4
♥♥♥♥
55
55
Brave Bird
Flying
Physical
120
120
100
100%
15
Cool
6
♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Farfetch'd
Italic
indicates a move that gets STAB only when used by an Evolution of Farfetch'd
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
Clever
4
♥♥♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
Cool
3
♥♥♥
0
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
Cool
4
♥♥♥♥
0
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
Cool
1
♥
0
TM67
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
Cool
3
♥♥♥
0
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
Cute
4
♥♥♥♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM02
HM02
Fly
Flying
Physical
090
90
095}}
95%
15
Clever
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Farfetch'd
Italic
indicates a move that gets STAB only when used by an Evolution of Farfetch'd
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Covet
Normal
Physical
60
100%
25
Cute
1
♥
0
Curse
Ghost
Status
—
—%
10
Tough
3
♥♥♥
0
Feather Dance
Flying
Status
—
100%
15
Beautiful
2
♥♥
0
Flail
Normal
Physical
—
100%
15
Cute
1
♥
0
Foresight
Normal
Status
—
—%
40
Clever
2
♥♥
1
♥
Gust
Flying
Special
40
100%
35
Clever
2
♥♥
3
♥♥♥
Leaf Blade
Grass
Physical
90
100%
15
Cool
3
♥♥♥
0
Mirror Move
Flying
Status
—
—%
20
Clever
1
♥
0
Mud-Slap
Ground
Special
20
100%
10
Cute
3
♥♥♥
0
Night Slash
Dark
Physical
70
100%
15
Cool
3
♥♥♥
0
Quick Attack
Normal
Physical
40
100%
30
Cool
3
♥♥♥
0
Revenge
Fighting
Physical
60
100%
10
Tough
2
♥♥
0
Roost
Flying
Status
—
—%
10
Clever
4
♥♥♥♥
0
Simple Beam
*
Normal
Status
—
100%
15
Cute
3
♥♥♥
0
Steel Wing
Steel
Physical
70
90%
25
Cool
3
♥♥♥
0
Trump Card
Normal
Special
—
—%
5
Cool
1
♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Farfetch'd in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Farfetch'd in that game.
Bold
indicates a move that gets
STAB
when used by Farfetch'd
Italic
indicates a move that gets STAB only when used by an Evolution of Farfetch'd
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Covet
Normal
Physical
60
100%
25
Cute
1
♥
0
X
Y
OR
AS
Heat Wave
Fire
Special
95
90%
10
Beautiful
2
♥♥
2
♥♥
X
Y
OR
AS
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Last Resort
Normal
Physical
140
100%
5
Cute
1
♥
0
X
Y
OR
AS
Sky Attack
Flying
Physical
140
90%
5
Cool
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Tailwind
Flying
Status
—
—%
15
Cool
3
♥♥♥
0
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
A black or white abbreviation in a colored box indicates that Farfetch'd can be tutored the move in that game
A colored abbreviation in a white box indicates that Farfetch'd cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Farfetch'd
Italic
indicates a move that gets STAB only when used by an Evolution of Farfetch'd
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Baton Pass
Normal
Status
0000
—
00—}}
—%
40
Cute
1
♥
0
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Defog
Flying
Status
0000
—
00—}}
—%
15
Cool
2
♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
Beautiful
1
♥
0
III
IV
V
Pluck
Flying
Physical
060
60
100}}
100%
20
Cute
3
♥♥♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
III
IV
V
Twister
Dragon
Special
040
40
100}}
100%
20
Cool
4
♥♥♥♥
0
III
IV
V
Wish
Normal
Status
0000
—
00—}}
—%
10
Cute
3
♥♥♥
0
III
IV
V
Work Up
Normal
Status
0000
—
00—}}
—%
30
Tough
3
♥♥♥
0
III
IV
V
Yawn
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Farfetch'd
Italic
indicates a move that gets STAB only when used by an Evolution of Farfetch'd
Click on the generation numbers at the top to see transfer-only moves for other generations