Farfetch'd (Pokémon)/Generation II learnset

← Farfetch'd Farfetch'd

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
077 Sand-Attack Ground 0000 100}}100% 15
1313 Leer Normal 0000 100}}100% 30
1919 Fury Attack Normal 01515 085}}85% 20
2525 Swords Dance Normal 0000 00—}}—% 30
3131 Agility Psychic 0000 00—}}—% 30
3737 Slash Normal 07070 100}}100% 20
4444 False Swipe Normal 04040 100}}100% 40
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 TM   Move   Type   Power   Accuracy   PP 
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM09 Psych Up Normal —% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM23 Iron Tail Steel 100 75% 15
  TM27 Return Normal 100% 20
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM47 Steel Wing Steel 70 90% 25
  HM01 Cut Normal 50 95% 30
  HM02 Fly Flying 70 95% 15
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father   Move   Type   Power   Accuracy   PP 
   Flail Normal 100% 15
   Foresight Normal 100% 40
    Gust Flying 40 100% 35
      Mirror Move Flying —% 20
      
      
      
   
Quick Attack Normal 40 100% 30
  Steel WingGS Steel 70 90% 25
  • Moves marked with an asterisk (*) must be chain bred onto Farfetch'd in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Farfetch'd in that game.
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Farfetch'd can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Farfetch'd cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I Double-Edge Normal 120120 100}}100% 15
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Razor Wind Normal 08080 075}}75% 10
I Reflect Psychic 0000 00—}}—% 20
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
I Whirlwind Normal 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 Event   Move   Type   Power   Accuracy   PP 
Baton Pass Farfetch'dStad2 Baton Pass Normal —% 40
Baton Pass Farfetch'dStad2Lv.5 Swords Dance Normal —% 30
Baton Pass Farfetch'dStad2Lv.5 Agility Psychic —% 30
Baton Pass Farfetch'dStad2Lv.5 Slash Normal 70 100% 20
  • A superscript level indicates that Farfetch'd can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see event moves from other generations