Farfetch'd (Pokémon)/Generation V learnset

← Farfetch'd Farfetch'd

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Poison Jab Poison Physical 08080 100100% 20
011 Peck Flying Physical 03535 100100% 35
011 Sand-Attack Ground Status 0000 100100% 15
011 Leer Normal Status 0000 100100% 30
011 Fury Cutter Bug Physical 02020 09595% 20
077 Fury Attack Normal Physical 01515 08585% 20
099 Knock Off Dark Physical 02020 100100% 20
1313 Aerial Ace Flying Physical 06060 00——% 20
1919 Slash Normal Physical 07070 100100% 20
2121 Air Cutter Flying Special 05555 09595% 25
2525 Swords Dance Normal Status 0000 00——% 30
3131 Agility Psychic Status 0000 00——% 30
3333 Night Slash Dark Physical 07070 100100% 15
3737 Acrobatics Flying Physical 05555 100100% 15
4343 Feint Normal Physical 03030 100100% 10
4545 False Swipe Normal Physical 04040 100100% 40
4949 Air Slash Flying Special 07575 09595% 20
5555 Brave Bird Flying Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM54 False Swipe Normal Physical 04040 100}}100% 40
  TM62 Acrobatics Flying Physical 05555 100}}100% 15
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM88 Pluck Flying Physical 06060 100}}100% 20
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 00—}}—% 10
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
  
Covet Normal Physical 60 100% 40
    Curse Ghost Status —% 10
      
   
FeatherDance Flying Status 100% 15
      
    
Flail Normal Physical 100% 15
      
  
Foresight Normal Status —% 40
      
   
Gust Flying Special 40 100% 35
     Leaf Blade Grass Physical 90 100% 15
      
      
Mirror Move Flying Status —% 20
      
    
Mud-Slap Ground Special 20 100% 10
      
      
  
Night Slash Dark Physical 70 100% 15
      
      
      
      
      
      
      
      
      
Quick Attack Normal Physical 40 100% 30
      Revenge Fighting Physical 60 100% 10
      
      
    
Roost Flying Status —% 10
  Steel Wing Steel Physical 70 90% 25
  Trump Card Normal Special —% 5
  • Moves marked with an asterisk (*) must be chain bred onto Farfetch'd in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Farfetch'd in that game.
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Sky Attack Flying Physical 140 90% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Tailwind Flying Status —% 30
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Farfetch'd can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Farfetch'd cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Leaf Blade Grass Physical 90 100% 15
Pleasant Forest Roost Flying Status —% 10
  • A superscript level indicates that Farfetch'd can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Baton Pass Normal Status 0000 00—}}—% 40
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defog Flying Status 0000 00—}}—% 15
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Ominous Wind Ghost Special 06060 100}}100% 5
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Twister Dragon Special 04040 100}}100% 20
III IV Wish Normal Status 0000 00—}}—% 10
III IV Yawn Normal Status 0000 00—}}—% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd
  • Click on the generation numbers at the top to see transfer-only moves for other generations