Submission (move)

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Submission
じごくぐるま Hell Wheel
Submission V.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  80
Accuracy  80%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Submission (Japanese: じごくぐるま Hell Wheel) is a damage-dealing Fighting-type move introduced in Generation I. It was TM17 in Generation I.

Effect

Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.

If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Submission knocks out a target.

Description

Games Description
The strongest Fighting attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Strongest Fighting attack. One quarter of the damage also hurts the attacker.
An attack that also hurts the user.
RSE A reckless body slam that also hurts the user.
FRLG A reckless, full-body throw attack that also hurts the user a little.
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
The user grabs the target and recklessly dives for the ground. This also damages the user a little.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062   Poliwrath Water Fighting   --, 35 --, 35 -- -- --
066   Machop Fighting Fighting 46 49 37 31 34 34
067   Machoke Fighting Fighting 52 61 41 32 36 36
068   Machamp Fighting Fighting 52 61 41 32 36 36
127   Pinsir Bug Bug   37 43 42 42 26 26
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
155   Cyndaquil* Fire Fire                   
390   Chimchar Fire Fire              
529   Drilbur* Ground Ground          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM17
II
--
III
--
IV
--
V
--
VI
--
004   Charmander Fire Fire
005   Charmeleon Fire Fire
006   Charizard Fire Flying
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
025   Pikachu Electric Electric
026   Raichu Electric Electric
027   Sandshrew Ground Ground
028   Sandslash Ground Ground
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
061   Poliwhirl Water Water
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
080   Slowbro Water Psychic
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
104   Cubone Ground Ground
105   Marowak Ground Ground
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
112   Rhydon Ground Rock
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
127   Pinsir Bug Bug
139   Omastar Rock Water
141   Kabutops Rock Water
143   Snorlax Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0158   Totodile Water Pokémon Center Mystery Egg #3
New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Poliwrath
 
Machoke
 
Nidoking and Nidoqueen
 
Charizard
The user grabs the foe and recklessly dives for the ground.
Pokémon Method
User First Used In Notes
  Charizard grabs the opponent, flies up and spins around in circles.
Ash's Charizard Volcanic Panic Debut
  Poliwrath rolls towards the opponent at full speed and hits them, or Poliwrath grabs the opponent's legs and rolls around, holding onto the opponent.
Andreas's Poliwrath Hook, Line, and Stinker None
Delaney's Poliwrath Outrageous Fortunes None
  Machoke flips, grabs the opponent with its legs, and rolls around, holding them in a full-body hold. It then throws the opponent.
Chuck's Machoke Machoke, Machoke Man! None
  Nidoking rolls towards the opponent at full speed and hits it hard.
Oscar's Nidoking The Bicker the Better Nidoking cannot legally learn Submission as of Generation III
  Nidoqueen rolls towards the opponent at full speed and hits it hard.
Andi's Nidoqueen The Bicker the Better Nidoqueen cannot legally learn Submission as of Generation III


In other generations

Trivia

  • The English name for this move is somewhat inaccurate. A professional wrestling submission is a move executed as a variety of MMA or jujitsu-inspired holds such as an arm bar, leg lock or choke hold in the hopes the opponent will either give up or be incapacitated to the point that they can no longer fight. The move's effect is more like a particularly strong grapple, but the Japanese name suggests a Hell Wheel, which is a lucha libre move that looks exactly as it is performed in the anime. A more accurate depiction of a submission hold is the execution of a Bind attack by Montgomery's Throh in Commanding the Clubsplosion Crown!.
  • Submission has the lowest base power of all recoil moves (besides Struggle), as well as the highest number of PP.
  • Submission's description in Pokémon Stadium and Stadium 2 states it is the strongest Fighting-type attack, despite there being one and three, respectively, moves stronger at the release time of each of these games.

In other languages

Language Title
Mandarin Chinese 地獄滾動 Dìyù Gǔndòng
  Danish Underkastelse
  Dutch Onderwerping
  Finnish Alistus (EP168*)
Pakotus (AG072)
  French Sacrifice
  German Überroller
  Greek Υποταγή
  Italian Sottomissione
  Korean 지옥의바퀴 Jiok-yi Bakwi
  Brazilian Portuguese Submissão
  Serbian Podčinjenje
  Spanish Sumisión


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.