Manectric (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Electric Terrain Electric Status 0000 00—}}—% 10 Clever 3 ♥♥♥ 0  
0011 0011 Fire Fang Fire Physical 06565 095}}95% 15 Cool 4 ♥♥♥♥ 0  
0011 0011 Tackle Normal Physical 05050 100}}100% 35 Tough 4 ♥♥♥♥ 0  
0011 0011 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
0011 0011 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥ 1
0011 0011 Howl Normal Status 0000 00—}}—% 40 Cool 2 ♥♥ 0  
0044 N/AN/A Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
0099 0044 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥ 1
01212 0077 Howl Normal Status 0000 00—}}—% 40 Cool 2 ♥♥ 0  
01717 01010 Quick Attack Normal Physical 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
02020 01313 Spark Electric Physical 06565 100}}100% 20 Cool 4 ♥♥♥♥ 0  
02525 01616 Odor Sleuth Normal Status 0000 00—}}—% 40 Clever 2 ♥♥ 0  
03737 01919 Thunder Fang Electric Physical 06565 095}}95% 15 Cool 4 ♥♥♥♥ 0  
03030 02424 Bite Dark Physical 06060 100}}100% 25 Tough 2 ♥♥ 3 ♥♥♥
04949 03030 Discharge Electric Special 08080 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
04242 03636 Roar Normal Status 0000 00—}}—% 20 Cool 3 ♥♥♥ 0  
06161 04242 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
05454 04848 Charge Electric Status 0000 00—}}—% 20 Clever 1 0  
06666 05454 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
07070 06060 Electric Terrain Electric Status 0000 00—}}—% 10 Clever 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM05  TM05 Roar Normal Status 0000 00—}}—% 20 Cool 3 ♥♥♥ 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM50  TM50 Overheat Fire Special 130130 090}}90% 5 Beautiful 6 ♥♥♥♥♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM95  TM95 Snarl Dark Special 05555 095}}95% 15 Tough 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
      
      
      
      
      
      
      
Crunch Dark Physical 80 100% 15 Tough 1 4 ♥♥♥♥
      Curse Ghost Status —% 10 Tough 3 ♥♥♥ 0  
      
      
    
Discharge Electric Special 80 100% 15 Beautiful 2 ♥♥ 2 ♥♥
  Eerie Impulse* Electric Status 100% 15 Clever 1 3 ♥♥♥
      
 
Electro Ball Electric Special 100% 10 Cool 3 ♥♥♥ 0  
      
      
     
Fire Fang Fire Physical 65 95% 15 Cool 4 ♥♥♥♥ 0  
      
   
Flame Burst Fire Special 70 100% 15 Beautiful 3 ♥♥♥ 0  
      
      
   
Headbutt Normal Physical 70 100% 15 Tough 4 ♥♥♥♥ 0  
      
     
Ice Fang Ice Physical 65 95% 15 Cool 4 ♥♥♥♥ 0  
    Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
      
      
     
Swift Normal Special 60 —% 20 Cool 2 ♥♥ 0  
    Switcheroo Dark Status 100% 10 Clever 2 ♥♥ 1
      
      
   
Thunder Fang Electric Physical 65 95% 15 Cool 4 ♥♥♥♥ 0  
      
  
Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
  • Moves marked with an asterisk (*) must be chain bred onto Manectric in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Manectric in that game.
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
  • A black or white abbreviation in a colored box indicates that Manectric can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Manectric cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
III - IV - V - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Refresh Normal Status 0000 00—}}—% 20 Cute 2 ♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see transfer-only moves for other generations