Manectric (Pokémon)/Generation VIII learnset

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Manectric is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Fire Fang Fire Physical 06565 09595% 15
011 Tackle Normal Physical 04040 100100% 35
011 Thunder Wave Electric Status 0000 09090% 20
011 Leer Normal Status 0000 100100% 30
011 Howl Normal Status 0000 00——% 40
1212 Quick Attack Normal Physical 04040 100100% 30
1616 Shock Wave Electric Special 06060 00——% 20
2020 Bite Dark Physical 06060 100100% 25
2424 Thunder Fang Electric Physical 06565 09595% 15
3030 Roar Normal Status 0000 00——% 20
3636 Discharge Electric Special 08080 100100% 15
4242 Charge Electric Status 0000 00——% 20
4848 Wild Charge Electric Physical 09090 100100% 15
5454 Thunder Electric Special 110110 07070% 10
6060 Electric Terrain Electric Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM26 TM26 Scary Face Normal Status 0000 100}}100% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM66 TM66 Thunder Fang Electric Physical 06565 095}}95% 15
TM67 TM67 Ice Fang Ice Physical 06565 095}}95% 15
TM68 TM68 Fire Fang Fire Physical 06565 095}}95% 15
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM80 TM80 Volt Switch Electric Special 07070 100}}100% 20
TM85 TM85 Snarl Dark Special 05555 095}}95% 15
TM90 TM90 Electric Terrain Electric Status 0000 00—}}—% 10
TM93 TM93 Eerie Impulse Electric Status 0000 100}}100% 15
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR32 TR32 Crunch Dark Physical 08080 100}}100% 15
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR42 TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR43 TR43 Overheat Fire Special 130130 090}}90% 5
TR80 TR80 Electro Ball Electric Special 0000 100}}100% 10
TR86 TR86 Wild Charge Electric Physical 09090 100}}100% 15
TR97 TR97 Psychic Fangs Psychic Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM05 TM05 Roar Normal Status 0000 —}}—% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM34 TM34 Shock Wave Electric Special 06060 —}}—% 20
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM50 TM50 Overheat Fire Special 130130 090}}90% 5
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM78 TM78 Snarl Dark Special 05555 095}}95% 15
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Curse Ghost Status —% 10
Headbutt Normal Physical 70 100% 15
Spark Electric Physical 65 100% 20
Switcheroo Dark Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Manectric in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Manectric in that game.
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Crunch Dark Physical 80 100% 15
Curse Ghost Status —% 10
Discharge Electric Special 80 100% 15
Eerie Impulse Electric Status 100% 15
Electro Ball Electric Special 100% 10
Fire Fang Fire Physical 65 95% 15
Headbutt Normal Physical 70 100% 15
Ice Fang Ice Physical 65 95% 15
Spark Electric Physical 65 100% 20
Swift Normal Special 60 —% 20
Switcheroo Dark Status 100% 10
Thunder Fang Electric Physical 65 95% 15
Uproar Normal Special 90 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Manectric in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Manectric in that game.
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI VII Flame Burst × Fire Special 07070 100}}100% 15
III IV V VI VII Flash × Normal Status 0000 100}}100% 20
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
III IV V VI VII Magnet Rise Electric Status 0000 00—}}—% 10
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Odor Sleuth × Normal Status 0000 00—}}—% 40
III IV V VI VII Refresh Normal Status 0000 00—}}—% 20
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
III IV V VI VII Strength Normal Physical 08080 100}}100% 15
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Manectric
  • Italic indicates a move that gets STAB only when used by an evolution of Manectric
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations