Horsea (Pokémon)/Generation VII learnset

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Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Bubble Water Special 04040 100100% 30
055 Smokescreen Normal Status 0000 100100% 20
099 Leer Normal Status 0000 100100% 30
1313 Water Gun Water Special 04040 100100% 25
1717 Twister Dragon Special 04040 100100% 20
2121 Bubble Beam Water Special 06565 100100% 20
2626 Focus Energy Normal Status 0000 00——% 30
3131 Brine Water Special 06565 100100% 10
3636 Agility Psychic Status 0000 00——% 30
4141 Dragon Pulse Dragon Special 08585 100100% 10
4646 Dragon Dance Dragon Status 0000 00——% 20
5252 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aurora Beam Ice Special 65 100% 20
Clear Smog* Poison Special 50 —% 15
Disable Normal Status 100% 20
Dragon Breath Dragon Special 60 100% 20
Dragon Rage Dragon Special 100% 10
Flail Normal Physical 100% 15
Muddy Water Water Special 90 85% 10
Octazooka Water Special 65 85% 10
Outrage Dragon Physical 120 100% 10
Razor Wind Normal Special 80 100% 10
Signal Beam Bug Special 75 100% 15
Splash Normal Status —% 40
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Horsea can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Horsea cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Special moves

Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Island ScanSM Dragon Breath Dragon Special 60 100% 20
Island ScanUSUM Water Pulse Water Special 60 100% 20
  • A superscript level indicates that Horsea can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Dive Water Physical 08080 100}}100% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Swift Normal Special 06060 00—}}—% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Bubble Water Special 04040 100100% 30
066 Smokescreen Normal Status 0000 100100% 20
099 Water Gun Water Special 04040 100100% 25
1515 Leer Normal Status 0000 100100% 30
1818 Bubble Beam Water Special 06565 100100% 20
2424 Focus Energy Normal Status 0000 00——% 30
2727 Waterfall Water Physical 08080 100100% 15
3333 Agility Psychic Status 0000 00——% 30
3636 Dragon Pulse Dragon Special 08585 100100% 10
4242 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM25  TM25 Waterfall Water Physical 08080 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM29  TM29 Scald Water Special 08080 100}}100% 15
TM34  TM34 Dragon Pulse Dragon Special 08585 100}}100% 10
TM39  TM39 Outrage Dragon Physical 120120 100}}100% 10
TM47  TM47 Surf Water Special 09090 100}}100% 15
TM51  TM51 Blizzard Ice Special 110110 070}}70% 5
TM54  TM54 Flash Cannon Steel Special 08080 100}}100% 10
TM55  TM55 Ice Beam Ice Special 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations