Medicham (Pokémon)

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Pokémon
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Medicham
チャーレム Charem
#308
308Medicham.png
Artwork from R/S/E
Type
Fighting Psychic
Category
Meditate Pokémon
Ability
Pure Power
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#—
Hoenn
#077
Sinnoh
#087
Regional Browser numbers
Height
4′03″
Imperial
1.3 m
Metric
Weight
69.4 lbs.
Imperial
31.5 kg
Metric
Dex color
Red
Catch rate
90 (11.8%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F308.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 153 Battle Exp.: 1531*

Medicham (Japanese: チャーレム Charem) is a Fighting/Psychic-type Pokémon.

Biology

Physiology

Gender differences

The strange growth on top of Medicham's head is shorter on a female.

Special abilities

Behavior

Habitat

Diet

Main article: Pokémon food

It survives on only one berry per month.

In the anime

Medicham first appeared during the Fallarbor Town Contest under the ownership of Grace during Pros and Con Artists and Come What May.

Arena Tycoon Greta battled against Ash with a Medicham in Wheel of Frontier. The Meditation Pokémon was literally crushed by Ash's Snorlax.

Medicham and its pre-evolution were owned by a family of travelling circus performers in Pokémon Ranger and the Prince of the Sea: Manaphy. The two Meditation Pokémon used Psychic to make balls of water retain their form.

A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!.

In the manga

In the TCG

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Sapphire Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Emerald Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
FireRed It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
LeafGreen It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Generation IV
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Evolve from Meditite
Pokémon Trozei! Endless Level 16
Endless Level 35
Forever Level 65
Mr. Who's Den
Pokémon Mystery Dungeon Evolve from Meditite
Pokémon Ranger Panula Cave
Fiore Temple

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
60
58 - 123 112 - 240
75
72 - 139 139 - 273
60
58 - 123 112 - 240
75
72 - 139 139 - 273
80
76 - 145 148 - 284
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Game Generation III Generation IV
Start Fire Punch
Thunderpunch
Ice Punch
Bide
Meditate
Confusion
Detect
Fire Punch
Thunderpunch
Ice Punch
Bide
Meditate
Confusion
Detect
4 Meditate Meditate
8 Confusion
9 Confusion
11 Detect
12 Detect
15 Hidden Power
18 Hidden Power Mind Reader
22 Mind Reader Feint
25 Calm Mind
28 Calm Mind
29 Force Palm
32 Hi Jump Kick Hi Jump Kick
36 Psych Up
40 Psych Up
42 Power Trick
46 Reversal
49 Reversal
54 Recover
55 Recover

By TM/HM

Number Generation III Generation IV
TM01 Focus Punch
TM04 Calm Mind
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM39 Rock Tomb
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
HM04 Strength
HM05 Flash
HM06 Rock Smash

By breeding

By tutoring

Special moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Trivia

Jupiter's appearance bears resemblance to Medicham.

Origin

It appears to have been based on a practitioner of yoga.

Name origin

Medicham's name may be a combination of meditate and champion. Its Japanese name may be based on charm.

In other languages

External links

Article on Wikipedia

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Pokémon
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  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.