Golduck (Pokémon)/Generation II learnset: Difference between revisions

m (r2.7.3) (Robot: Adding zh:哥达鸭/第二世代技能表)
 
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Golduck|water|water|2|1}}
{{learnlist/levelh|Golduck|water|water|2|1}}
{{learnlist/level2|Start|Scratch|Normal|40|100|35}}
{{learnlist/level2|1|Scratch|Normal|40|100|35}}
{{learnlist/level2|Start|Tail Whip|Normal|—|100|30}}
{{learnlist/level2|1|Tail Whip|Normal||100|30}}
{{learnlist/level2|Start|Disable|Normal|—|55|20}}
{{learnlist/level2|1|Disable|Normal||55|20}}
{{learnlist/level2|Start|Confusion|Psychic|50|100|25}}
{{learnlist/level2|1|Confusion|Psychic|50|100|25}}
{{learnlist/level2|5|Tail Whip|Normal|—|100|30}}
{{learnlist/level2|5|Tail Whip|Normal||100|30}}
{{learnlist/level2|10|Disable|Normal|—|55|20}}
{{learnlist/level2|10|Disable|Normal||55|20}}
{{learnlist/level2|16|Confusion|Psychic|50|100|25}}
{{learnlist/level2|16|Confusion|Psychic|50|100|25}}
{{learnlist/level2|23|Screech|Normal|—|85|40}}
{{learnlist/level2|23|Screech|Normal||85|40}}
{{learnlist/level2|31|Psych Up|Normal|—|—|10}}
{{learnlist/level2|31|Psych Up|Normal|||10}}
{{learnlist/level2|44|Fury Swipes|Normal|18|80|15}}
{{learnlist/level2|44|Fury Swipes|Normal|18|80|15}}
{{learnlist/level2|58|Hydro Pump|Water|120|80|5||'''}}
{{learnlist/level2|58|Hydro Pump|Water|120|80|5||'''}}
Line 20: Line 20:
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
{{learnlist/tm2|TM09|Psych Up|Normal|||10}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|||5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60||20}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
{{learnlist/tm2|HM05|Flash|Normal||70|20}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15||'''}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15||'''}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15||'''}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15||'''}}
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====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Golduck|water|water|2|1}}
{{learnlist/breedh|Golduck|water|water|2|1}}
{{learnlist/breed2|{{MSP|056|Mankey}}{{MSP|057|Primeape}}|Cross Chop|Fighting|100|80|5|||C}}
{{learnlist/breed2|{{MSP/3|056|Mankey}}{{MSP/3|057|Primeape}}|Cross Chop|Fighting|100|80|5|||C|grid=5}}
{{learnlist/breed2|{{MSP|007|Squirtle}}{{MSP|008|Wartortle}}{{MSP|009|Blastoise}}{{MSP|083|Farfetch'd}}{{MSP|131|Lapras}}{{MSP|155|Cyndaquil}}<br>{{MSP|156|Quilava}}{{MSP|157|Typhlosion}}{{MSP|203|Girafarig}}{{MSP|183|Marill}}{{MSP|184|Azumarill}}{{MSP|215|Sneasel}}|Foresight|Normal|&mdash;|100|40|*}}
{{learnlist/breed2|{{MSP/3|083|Farfetch'd}}|Foresight|Normal||100|40|*|grid=5}}
{{learnlist/breed2|{{MSP|196|Espeon}}|Future Sight|Psychic|80|90|15}}
{{learnlist/breed2|{{MSP/3|183|Marill}}{{MSP/3|184|Azumarill}}|Future Sight|Psychic|80|90|15|*|grid=5}}
{{learnlist/breed2|{{MSP|060|Poliwag}}{{MSP|061|Poliwhirl}}{{MSP|062|Poliwrath}}{{MSP|186|Politoed}}{{MSP|234|Stantler}}|Hypnosis|Psychic|&mdash;|60|20}}
{{learnlist/breed2|{{MSP/3|060|Poliwag}}{{MSP/3|061|Poliwhirl}}{{MSP/3|062|Poliwrath}}{{MSP/3|186|Politoed}}{{MSP/3|234|Stantler}}|Hypnosis|Psychic||60|20|grid=5}}
{{learnlist/breed2|{{MSP|086|Seel}}{{MSP|087|Dewgong}}{{MSP|131|Lapras}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|Ice Beam|Ice|90|100|10}}
{{learnlist/breed2|{{MSP/3|086|Seel}}{{MSP/3|087|Dewgong}}{{MSP/3|131|Lapras}}{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}|Ice Beam|Ice|95|100|10|grid=5}}
{{learnlist/breed2|{{MSP|025|Pikachu}}{{MSP|179|Mareep}}{{MSP|180|Flaaffy}}{{MSP|181|Ampharos}}|Light Screen|Psychic|&mdash;|&mdash;|30}}
{{learnlist/breed2|{{MSP/3|025|Pikachu}}{{MSP/3|179|Mareep}}{{MSP/3|180|Flaaffy}}{{MSP/3|181|Ampharos}}|Light Screen|Psychic|||30|grid=5}}
{{learnlist/breed2|{{MSP|196|Espeon}}{{MSP|203|Girafarig}}|Psybeam|Psychic|65|100|20}}
{{learnlist/breed2|{{MSP/3|196|Espeon}}{{MSP/3|203|Girafarig}}{{MSP/3|223|Remoraid}}{{MSP/3|224|Octillery}}|Psybeam|Psychic|65|100|20|grid=5}}
{{learnlist/breed2|{{MSP|079|Slowpoke}}{{MSP|080|Slowbro}}{{MSP|199|Slowking}}|Psychic|Psychic|90|100|10}}
{{learnlist/breed2|{{MSP/3|079|Slowpoke}}{{MSP/3|080|Slowbro}}{{MSP/3|199|Slowking}}|Psychic|Psychic|90|100|10|grid=5}}
{{learnlist/breedf|Golduck|water|water|2|1}}
{{learnlist/breedf|Golduck|water|water|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Golduck|water|water|2|1}}
{{learnlist/tutorh|Golduck|water|water|2|1}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
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{{Learnlist/prevof|Golduck|Water|Water|2|1}}
{{Learnlist/prevof|Golduck|Water|Water|2|1}}


[[zh:哥达鸭/第二世代技能表]]
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Golduck|water|water|1}}
{{learnlist/prevgen2|Golduck|1|Amnesia|Psychic|—|—|20|I=event<!--prevo-->}}
{{learnlist/prevgen2|Golduck|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Body Slam|Normal|85|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|BubbleBeam|Water|65|100|20||'''|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Counter|Fighting|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Double-Edge|Normal|120|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Mega Kick|Normal|120|75|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Mega Punch|Normal|80|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Pay Day|Normal|40|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Rage|Normal|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Seismic Toss|Fighting|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Skull Bash|Normal|100|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Submission|Fighting|80|80|25|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Take Down|Normal|90|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Golduck|1|Water Gun|Water|40|100|25||'''|I=yes<!--TM-->}}
{{learnlist/prevgenf/2|Golduck|water|water|1}}
 
[[it:Golduck/Mosse apprese in seconda generazione]]
[[zh:哥达鸭/第二世代招式表]]

Latest revision as of 00:30, 26 November 2023

← Golduck Golduck

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 35
011 Tail Whip Normal 0000 100}}100% 30
011 Disable Normal 0000 055}}55% 20
011 Confusion Psychic 05050 100}}100% 25
055 Tail Whip Normal 0000 100}}100% 30
1010 Disable Normal 0000 055}}55% 20
1616 Confusion Psychic 05050 100}}100% 25
2323 Screech Normal 0000 085}}85% 40
3131 Psych Up Normal 0000 00—}}—% 10
4444 Fury Swipes Normal 01818 080}}80% 15
5858 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM08 Rock Smash Fighting 20 100% 15
  TM09 Psych Up Normal —% 10
  TM10 Hidden Power Normal 100% 15
  TM13 Snore Normal 40 100% 15
  TM14 Blizzard Ice 120 70% 5
  TM15 Hyper Beam Normal 150 90% 5
  TM16 Icy Wind Ice 55 95% 15
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM23 Iron Tail Steel 100 75% 15
  TM27 Return Normal 100% 20
  TM28 Dig Ground 60 100% 10
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM33 Ice Punch Ice 75 100% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM49 Fury Cutter Bug 10 95% 20
  HM03 Surf Water 95 100% 15
  HM04 Strength Normal 80 100% 15
  HM05 Flash Normal 70% 20
  HM06 Whirlpool Water 15 70% 15
  HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Cross ChopC Fighting 100 80% 5
Foresight* Normal 100% 40
Future Sight* Psychic 80 90% 15
Hypnosis Psychic 60% 20
Ice Beam Ice 95 100% 10
Light Screen Psychic —% 30
Psybeam Psychic 65 100% 20
Psychic Psychic 90 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Golduck in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Golduck in that game.
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Golduck can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Golduck cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
  Petal Dance Grass 70 100% 20
  Tri Attack Normal 80 100% 10
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Amnesia Psychic 0000 00—}}—% 20
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I BubbleBeam Water 06565 100}}100% 20
I Counter Fighting 0000 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Mega Kick Normal 120120 075}}75% 5
I Mega Punch Normal 08080 085}}85% 20
I Mimic Normal 0000 100}}100% 10
I Pay Day Normal 04040 100}}100% 20
I Rage Normal 02020 100}}100% 20
I Seismic Toss Fighting 0000 100}}100% 20
I Skull Bash Normal 100100 100}}100% 15
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
I Water Gun Water 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck
  • Click on the generation numbers at the top to see transfer-only moves for other generations