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Spinarak (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Spinarak
By
leveling up
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Poison Sting
Poison
Physical
015
15
100
100%
35
Clever
2
♥♥
3
♥♥♥
01
1
String Shot
Bug
Status
0000
—
095
95%
40
Clever
2
♥♥
3
♥♥♥
05
5
Scary Face
Normal
Status
0000
—
100
100%
10
Tough
3
♥♥♥
0
08
8
Constrict
Normal
Physical
010
10
100
100%
35
Tough
3
♥♥♥
0
12
12
Leech Life
Bug
Physical
020
20
100
100%
15
Clever
1
♥
0
15
15
Night Shade
Ghost
Special
0000
—
100
100%
15
Clever
3
♥♥♥
0
19
19
Shadow Sneak
Ghost
Physical
040
40
100
100%
30
Clever
3
♥♥♥
0
22
22
Fury Swipes
Normal
Physical
018
18
080
80%
15
Tough
1
♥
0
26
26
Sucker Punch
Dark
Physical
080
80
100
100%
5
Clever
3
♥♥♥
0
29
29
Spider Web
Bug
Status
0000
—
00—
—%
10
Clever
2
♥♥
0
33
33
Agility
Psychic
Status
0000
—
00—
—%
30
Cool
3
♥♥♥
0
36
36
Pin Missile
Bug
Physical
025
25
095
95%
20
Cool
1
♥
0
40
40
Psychic
Psychic
Special
090
90
100
100%
10
Clever
4
♥♥♥♥
0
43
43
Poison Jab
Poison
Physical
080
80
100
100%
20
Tough
4
♥♥♥♥
0
47
47
Cross Poison
Poison
Physical
070
70
100
100%
20
Cool
2
♥♥
1
♥
50
50
Sticky Web
Bug
Status
0000
—
00—
—%
20
Tough
2
♥♥
1
♥
Bold
indicates a move that gets
STAB
when used by Spinarak
Italic
indicates a move that gets STAB only when used by an Evolution of Spinarak
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM01
TM01
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
Cute
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
Beautiful
2
♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
Tough
2
♥♥
1
♥
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM76
TM76
Struggle Bug
Bug
Special
050
50
100}}
100%
20
Cute
2
♥♥
0
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
Cool
2
♥♥
1
♥
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
Cute
3
♥♥♥
0
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Spinarak
Italic
indicates a move that gets STAB only when used by an Evolution of Spinarak
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Baton Pass
Normal
Status
—
—%
40
Cute
1
♥
0
Disable
Normal
Status
—
100%
20
Clever
2
♥♥
0
Electroweb
Electric
Special
55
95%
15
Beautiful
2
♥♥
1
♥
Megahorn
Bug
Physical
120
85%
10
Cool
3
♥♥♥
0
Night Slash
Dark
Physical
70
100%
15
Cool
3
♥♥♥
0
Psybeam
Psychic
Special
65
100%
20
Beautiful
3
♥♥♥
0
Pursuit
Dark
Physical
40
100%
20
Clever
2
♥♥
1
♥
Rage Powder
Bug
Status
—
—%
20
Clever
3
♥♥♥
0
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
Sonic Boom
Normal
Special
—
90%
20
Cool
3
♥♥♥
0
Toxic Spikes
Poison
Status
—
—%
20
Clever
2
♥♥
0
Twineedle
Bug
Physical
25
100%
20
Cool
2
♥♥
1
♥
Moves marked with an asterisk (*) must be
chain bred
onto Spinarak in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Spinarak in that game.
Bold
indicates a move that gets
STAB
when used by Spinarak
Italic
indicates a move that gets STAB only when used by an Evolution of Spinarak
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bounce
Flying
Physical
85
85%
5
Cute
1
♥
0
X
Y
OR
AS
Bug Bite
Bug
Physical
60
100%
20
Cute
3
♥♥♥
0
X
Y
OR
AS
Electroweb
Electric
Special
55
95%
15
Beautiful
2
♥♥
1
♥
X
Y
OR
AS
Foul Play
Dark
Physical
95
100%
15
Clever
1
♥
0
X
Y
OR
AS
Giga Drain
Grass
Special
75
100%
10
Clever
1
♥
4
♥♥♥♥
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Spinarak can be tutored the move in that game
A colored abbreviation in a white box indicates that Spinarak cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Spinarak
Italic
indicates a move that gets STAB only when used by an Evolution of Spinarak
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Refresh
Normal
Status
0000
—
00—}}
—%
20
Cute
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Spinarak
Italic
indicates a move that gets STAB only when used by an Evolution of Spinarak
Click on the generation numbers at the top to see transfer-only moves for other generations