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Pineco (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Pineco
By
leveling up
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Tackle
Normal
Physical
050
50
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Protect
Normal
Status
0000
—
00—
—%
10
Cute
2
♥♥
0
06
6
Self-Destruct
Normal
Physical
200
200
100
100%
5
Beautiful
8
♥♥♥♥♥♥♥♥
0
09
9
Bug Bite
Bug
Physical
060
60
100
100%
20
Cute
3
♥♥♥
0
12
12
Take Down
Normal
Physical
090
90
085
85%
20
Tough
6
♥♥♥♥♥♥
0
17
17
Rapid Spin
Normal
Physical
020
20
100
100%
40
Cool
1
♥
0
20
20
Bide
Normal
Physical
0000
—
00—
—%
10
Tough
3
♥♥♥
0
23
23
Natural Gift
Normal
Physical
0000
—
100
100%
15
Clever
1
♥
0
28
28
Spikes
Ground
Status
0000
—
00—
—%
20
Clever
2
♥♥
0
31
31
Payback
Dark
Physical
050
50
100
100%
10
Tough
2
♥♥
0
34
34
Explosion
Normal
Physical
250
250
100
100%
5
Beautiful
8
♥♥♥♥♥♥♥♥
0
39
39
Iron Defense
Steel
Status
0000
—
00—
—%
15
Tough
1
♥
0
42
42
Gyro Ball
Steel
Physical
0000
—
100
100%
5
Cool
1
♥
0
45
45
Double-Edge
Normal
Physical
120
120
100
100%
15
Tough
6
♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Pineco
Italic
indicates a move that gets STAB only when used by an Evolution of Pineco
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
Beautiful
2
♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
Beautiful
2
♥♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
Clever
2
♥♥
0
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
Beautiful
8
♥♥♥♥♥♥♥♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
Cool
1
♥
0
TM76
TM76
Struggle Bug
Bug
Special
050
50
100}}
100%
20
Cute
2
♥♥
0
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Pineco
Italic
indicates a move that gets STAB only when used by an Evolution of Pineco
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Counter
Fighting
Physical
—
100%
20
Tough
2
♥♥
0
Double-Edge
Normal
Physical
120
100%
15
Tough
6
♥♥♥♥♥♥
0
Endure
Normal
Status
—
—%
10
Tough
3
♥♥♥
0
Flail
Normal
Physical
—
100%
15
Cute
1
♥
0
Pin Missile
Bug
Physical
25
95%
20
Cool
1
♥
0
Power Trick
Psychic
Status
—
—%
10
Clever
2
♥♥
0
Revenge
Fighting
Physical
60
100%
10
Tough
2
♥♥
0
Sand Tomb
Ground
Physical
35
85%
15
Clever
3
♥♥♥
0
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
Swift
Normal
Special
60
—%
20
Cool
2
♥♥
0
Toxic Spikes
Poison
Status
—
—%
20
Clever
2
♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Pineco in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Pineco in that game.
Bold
indicates a move that gets
STAB
when used by Pineco
Italic
indicates a move that gets STAB only when used by an Evolution of Pineco
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bug Bite
Bug
Physical
60
100%
20
Cute
3
♥♥♥
0
X
Y
OR
AS
Drill Run
Ground
Physical
80
95%
10
Tough
3
♥♥♥
0
X
Y
OR
AS
Giga Drain
Grass
Special
75
100%
10
Clever
1
♥
4
♥♥♥♥
X
Y
OR
AS
Gravity
Psychic
Status
—
—%
5
Clever
2
♥♥
0
X
Y
OR
AS
Iron Defense
Steel
Status
—
—%
15
Tough
1
♥
0
X
Y
OR
AS
Pain Split
Normal
Status
—
—%
20
Clever
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
A black or white abbreviation in a colored box indicates that Pineco can be tutored the move in that game
A colored abbreviation in a white box indicates that Pineco cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Pineco
Italic
indicates a move that gets STAB only when used by an Evolution of Pineco
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
Cute
2
♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Refresh
Normal
Status
0000
—
00—}}
—%
20
Cute
2
♥♥
0
III
IV
V
Rollout
Rock
Physical
030
30
090}}
90%
20
Cute
3
♥♥♥
0
III
IV
V
String Shot
Bug
Status
0000
—
095}}
95%
40
Clever
2
♥♥
3
♥♥♥
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Pineco
Italic
indicates a move that gets STAB only when used by an Evolution of Pineco
Click on the generation numbers at the top to see transfer-only moves for other generations