Pineco (Pokémon)/Generation II learnset

← Pineco Pineco

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 Protect Normal 0000 00—}}—% 10
088 Selfdestruct Normal 200200 100}}100% 5
1515 Take Down Normal 09090 085}}85% 20
2222 Rapid Spin Normal 02020 100}}100% 40
2929 Bide Normal 0000 100}}100% 10
3636 Explosion Normal 250250 100}}100% 5
4343 Spikes Ground 0000 00—}}—% 20
5050 Double-Edge Normal 120120 100}}100% 15
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an evolution of Pineco
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM04 Rollout Rock 30 90% 20
  TM06 Toxic Poison 85% 10
  TM08 Rock Smash Fighting 20 100% 15
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM12 Sweet Scent Normal 100% 20
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM19 Giga Drain Grass 60 100% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM22 SolarBeam Grass 120 100% 10
  TM27 Return Normal 100% 20
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM40 Defense Curl Normal —% 40
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an evolution of Pineco
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Flail* Normal 100% 15
Pin Missile Bug 14 85% 20
Reflect Psychic —% 20
Swift Normal 60 —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Pineco in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pineco in that game.
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an evolution of Pineco
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Pineco can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pineco cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an evolution of Pineco
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Substitute Normal —% 10
  • A superscript level indicates that Pineco can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Pineco
  • Italic indicates a move that gets STAB only when used by an evolution of Pineco
  • Click on the generation numbers at the top to see event moves from other generations