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Patrat (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Patrat
By
leveling up
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
03
3
Leer
Normal
Status
0000
—
100
100%
30
06
6
Bite
Dark
Physical
060
60
100
100%
25
08
8
Bide
Normal
Physical
0000
—
00—
—%
10
11
11
Detect
Fighting
Status
0000
—
00—
—%
5
13
13
Sand Attack
Ground
Status
0000
—
100
100%
15
16
16
Crunch
Dark
Physical
080
80
100
100%
15
18
18
Hypnosis
Psychic
Status
0000
—
060
60%
20
21
21
Super Fang
Normal
Physical
0000
—
090
90%
10
23
23
After You
Normal
Status
0000
—
00—
—%
15
26
26
Focus Energy
Normal
Status
0000
—
00—
—%
30
28
28
Work Up
Normal
Status
0000
—
00—
—%
30
31
31
Hyper Fang
Normal
Physical
080
80
090
90%
15
33
33
Nasty Plot
Dark
Status
0000
—
00—
—%
20
36
36
Mean Look
Normal
Status
0000
—
00—
—%
5
38
38
Baton Pass
Normal
Status
0000
—
00—
—%
40
41
41
Slam
Normal
Physical
080
80
075
75%
20
Bold
indicates a move that gets
STAB
when used by Patrat
Italic
indicates a move that gets STAB only when used by an Evolution of Patrat
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Patrat
Italic
indicates a move that gets STAB only when used by an Evolution of Patrat
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Assurance
Dark
Physical
60
100%
10
Bullet Seed
US
UM
Grass
Physical
25
100%
30
Flail
Normal
Physical
—
100%
15
Foresight
Normal
Status
—
—%
40
Iron Tail
*
Steel
Physical
100
75%
15
Pursuit
Dark
Physical
40
100%
20
Revenge
Fighting
Physical
60
100%
10
Screech
Normal
Status
—
85%
40
Tearful Look
US
UM
Normal
Status
—
—%
20
Moves marked with an asterisk (*) must be
chain bred
onto Patrat in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Patrat in that game.
Bold
indicates a move that gets
STAB
when used by Patrat
Italic
indicates a move that gets STAB only when used by an Evolution of Patrat
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Gunk Shot
Poison
Physical
120
80%
5
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Super Fang
Normal
Physical
—
90%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Patrat can be tutored the move in that game
A colored abbreviation in a white box indicates that Patrat cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Patrat
Italic
indicates a move that gets STAB only when used by an Evolution of Patrat
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Patrat
Italic
indicates a move that gets STAB only when used by an Evolution of Patrat
Click on the generation numbers at the top to see transfer-only moves for other generations