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Kingdra (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Kingdra
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Hydro Pump
Water
Special
110
110
080
80%
5
01
1
Yawn
Normal
Status
0000
—
00—
—%
10
01
1
Bubble
Water
Special
040
40
100
100%
30
01
1
Smokescreen
Normal
Status
0000
—
100
100%
20
01
1
Leer
Normal
Status
0000
—
100
100%
30
01
1
Water Gun
Water
Special
040
40
100
100%
25
05
5
Smokescreen
Normal
Status
0000
—
100
100%
20
09
9
Leer
Normal
Status
0000
—
100
100%
30
13
13
Water Gun
Water
Special
040
40
100
100%
25
17
17
Twister
Dragon
Special
040
40
100
100%
20
21
21
Bubble Beam
Water
Special
065
65
100
100%
20
26
26
Focus Energy
Normal
Status
0000
—
00—
—%
30
31
31
Brine
Water
Special
065
65
100
100%
10
38
38
Agility
Psychic
Status
0000
—
00—
—%
30
45
45
Dragon Pulse
Dragon
Special
085
85
100
100%
10
52
52
Dragon Dance
Dragon
Status
0000
—
00—
—%
20
60
60
Hydro Pump
Water
Special
110
110
080
80%
5
Bold
indicates a move that gets
STAB
when used by Kingdra
Italic
indicates a move that gets STAB only when used by an evolution of Kingdra
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM60
TM60
Quash
Dark
Status
0000
—
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Kingdra
Italic
indicates a move that gets STAB only when used by an evolution of Kingdra
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Aurora Beam
Ice
Special
65
100%
20
Clear Smog
*
Poison
Special
50
—%
15
Disable
Normal
Status
—
100%
20
Dragon Breath
Dragon
Special
60
100%
20
Dragon Rage
Dragon
Special
—
100%
10
Flail
Normal
Physical
—
100%
15
Muddy Water
Water
Special
90
85%
10
Octazooka
Water
Special
65
85%
10
Outrage
Dragon
Physical
120
100%
10
Razor Wind
Normal
Special
80
100%
10
Signal Beam
Bug
Special
75
100%
15
Splash
Normal
Status
—
—%
40
Water Pulse
Water
Special
60
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Kingdra in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Kingdra in that game.
Bold
indicates a move that gets
STAB
when used by Kingdra
Italic
indicates a move that gets STAB only when used by an evolution of Kingdra
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Draco Meteor
Dragon
Special
130
90%
5
S
M
US
UM
Dragon Pulse
Dragon
Special
85
100%
10
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Outrage
Dragon
Physical
120
100%
10
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Kingdra can be tutored the move in that game
A colored abbreviation in a white box indicates that Kingdra cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Kingdra
Italic
indicates a move that gets STAB only when used by an evolution of Kingdra
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Kingdra
Italic
indicates a move that gets STAB only when used by an evolution of Kingdra
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Dive
Water
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
II
III
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Kingdra
Italic
indicates a move that gets STAB only when used by an evolution of Kingdra
Click on the generation numbers at the top to see transfer-only moves for other generations
By
transfer
, only via prior evolution
Generation VII
Prior evolution:
→Seadra
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
I
II
III
IV
V
VI
Bide
Normal
Physical
0000
—
00—}}
—%
10
I
II
III
IV
V
VI
Rage
Normal
Physical
020
20
100}}
100%
20
I
II
III
IV
V
VI
Skull Bash
Normal
Physical
130
130
100}}
100%
10
I
II
III
IV
V
VI
Take Down
Normal
Physical
090
90
085}}
85%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Kingdra
Italic
indicates a move that gets STAB only when used by an evolution of Kingdra
Click on the generation numbers at the top to see transfer-only moves for other generations