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Elekid (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Elekid
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Quick Attack
Normal
Physical
040
40
100
100%
30
01
1
Leer
Normal
Status
0000
—
100
100%
30
05
5
Thunder Shock
Electric
Special
040
40
100
100%
30
08
8
Low Kick
Fighting
Physical
0000
—
100
100%
20
12
12
Swift
Normal
Special
060
60
00—
—%
20
15
15
Shock Wave
Electric
Special
060
60
00—
—%
20
19
19
Thunder Wave
Electric
Status
0000
—
090
90%
20
22
22
Electro Ball
Electric
Special
0000
—
100
100%
10
26
26
Light Screen
Psychic
Status
0000
—
00—
—%
30
29
29
Thunder Punch
Electric
Physical
075
75
100
100%
15
33
33
Discharge
Electric
Special
080
80
100
100%
15
36
36
Screech
Normal
Status
0000
—
085
85%
40
40
40
Thunderbolt
Electric
Special
090
90
100
100%
15
43
43
Thunder
Electric
Special
110
110
070
70%
10
Bold
indicates a move that gets
STAB
when used by Elekid
Italic
indicates a move that gets STAB only when used by an Evolution of Elekid
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM72
TM72
Volt Switch
Electric
Special
070
70
100}}
100%
20
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM93
TM93
Wild Charge
Electric
Physical
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Elekid
Italic
indicates a move that gets STAB only when used by an Evolution of Elekid
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Barrier
Psychic
Status
—
—%
20
Cross Chop
Fighting
Physical
100
80%
5
Dynamic Punch
Fighting
Physical
100
50%
5
Feint
Normal
Physical
30
100%
10
Fire Punch
Fire
Physical
75
100%
15
Focus Punch
Fighting
Physical
150
100%
20
Hammer Arm
Fighting
Physical
100
90%
10
Ice Punch
Ice
Physical
75
100%
15
Karate Chop
Fighting
Physical
50
100%
25
Meditate
Psychic
Status
—
—%
40
Rolling Kick
Fighting
Physical
60
85%
15
Moves marked with an asterisk (*) must be
chain bred
onto Elekid in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Elekid in that game.
Bold
indicates a move that gets
STAB
when used by Elekid
Italic
indicates a move that gets STAB only when used by an Evolution of Elekid
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Dual Chop
Dragon
Physical
40
90%
15
S
M
US
UM
Electroweb
Electric
Special
55
95%
15
S
M
US
UM
Fire Punch
Fire
Physical
75
100%
15
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
A black or white abbreviation in a colored box indicates that Elekid can be tutored the move in that game
A colored abbreviation in a white box indicates that Elekid cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Elekid
Italic
indicates a move that gets STAB only when used by an Evolution of Elekid
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Counter
Fighting
Physical
0000
—
100}}
100%
20
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Detect
Fighting
Status
0000
—
00—}}
—%
5
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mega Kick
Normal
Physical
120
120
075}}
75%
5
II
III
IV
V
VI
Mega Punch
Normal
Physical
080
80
085}}
85%
20
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
II
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
II
III
IV
V
VI
Zap Cannon
Electric
Special
120
120
050}}
50%
5
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Elekid
Italic
indicates a move that gets STAB only when used by an Evolution of Elekid
Click on the generation numbers at the top to see transfer-only moves for other generations