Elekid (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Quick Attack Normal 04040 100}}100% 30
011 Leer Normal 0000 100}}100% 30
099 ThunderPunch Electric 07575 100}}100% 15
1717 Light Screen Psychic 0000 00—}}—% 30
2525 Swift Normal 06060 00—}}—% 20
3333 Screech Normal 0000 085}}85% 40
4141 Thunderbolt Electric 09595 100}}100% 15
4949 Thunder Electric 120120 070}}70% 10
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM07 Zap Cannon Electric 100 50% 5
  TM10 Hidden Power Normal 100% 15
  TM13 Snore Normal 40 100% 15
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM25 Thunder Electric 120 70% 10
  TM27 Return Normal 100% 20
  TM29 Psychic Psychic 90 100% 10
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM33 Ice Punch Ice 75 100% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM41 ThunderPunch Electric 75 100% 15
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM48 Fire Punch Fire 75 100% 15
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Barrier Psychic —% 30
Cross ChopC Fighting 100 80% 5
Karate Chop Fighting 50 100% 25
Meditate Psychic —% 40
Rolling Kick Fighting 60 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Elekid in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Elekid in that game.
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Elekid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Elekid cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
Pokémon Crystal (Odd Egg)
New York Pokémon Center
Dizzy Punch Normal 70 100% 10
New York Pokémon Center Pursuit Dark 40 100% 20
  • A superscript level indicates that Elekid can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see event moves from other generations