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Drampa (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Drampa
By
leveling up
Generation VII
Other generations:
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Play Nice
Normal
Status
0000
—
00—
—%
20
01
1
Echoed Voice
Normal
Special
040
40
100
100%
15
05
5
Twister
Dragon
Special
040
40
100
100%
20
09
9
Protect
Normal
Status
0000
—
00—
—%
10
13
13
Glare
Normal
Status
0000
—
100
100%
30
17
17
Light Screen
Psychic
Status
0000
—
00—
—%
30
21
21
Dragon Rage
Dragon
Special
0000
—
100
100%
10
25
25
Natural Gift
Normal
Physical
0000
—
100
100%
15
29
29
Dragon Breath
Dragon
Special
060
60
100
100%
20
33
33
Safeguard
Normal
Status
0000
—
00—
—%
25
37
37
Extrasensory
Psychic
Special
080
80
100
100%
20
41
41
Dragon Pulse
Dragon
Special
085
85
100
100%
10
45
45
Fly
Flying
Physical
090
90
095
95%
15
49
49
Hyper Voice
Normal
Special
090
90
100
100%
10
53
53
Outrage
Dragon
Physical
120
120
100
100%
10
Bold
indicates a move that gets
STAB
when used by Drampa
Italic
indicates a move that gets STAB only when used by an evolution of Drampa
By
TM
Generation VII
Other generations:
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM02
TM02
Dragon Claw
Dragon
Physical
080
80
100}}
100%
15
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM76
TM76
Fly
Flying
Physical
090
90
095}}
95%
15
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Drampa
Italic
indicates a move that gets STAB only when used by an evolution of Drampa
By
breeding
Generation VII
Other generations:
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Dragon Rush
Dragon
Physical
100
75%
10
Hurricane
Flying
Special
110
70%
10
Mist
Ice
Status
—
—%
30
Play Rough
*
Fairy
Physical
90
90%
10
Razor Wind
Normal
Special
80
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Drampa in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Drampa in that game.
Bold
indicates a move that gets
STAB
when used by Drampa
Italic
indicates a move that gets STAB only when used by an evolution of Drampa
By
tutoring
Generation VII
Other generations:
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Defog
Flying
Status
—
—%
15
S
M
US
UM
Draco Meteor
Dragon
Special
130
90%
5
S
M
US
UM
Dragon Pulse
Dragon
Special
85
100%
10
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Heat Wave
Fire
Special
95
90%
10
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Outrage
Dragon
Physical
120
100%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Tailwind
Flying
Status
—
—%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Drampa can be tutored the move in that game
A colored abbreviation in a white box indicates that Drampa cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Drampa
Italic
indicates a move that gets STAB only when used by an evolution of Drampa
By
events
Generation VII
Other generations:
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Easter Egg Drampa
Korean Egg Drampa
Hurricane
Flying
Special
110
70%
10
A superscript level indicates that Drampa can learn this move normally in Generation VII
Bold
indicates a move that gets
STAB
when used by Drampa
Italic
indicates a move that gets STAB only when used by an evolution of Drampa