Drampa (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Play Nice Normal Status 0000 00——% 20
011 Echoed Voice Normal Special 04040 100100% 15
055 Twister Dragon Special 04040 100100% 20
099 Protect Normal Status 0000 00——% 10
1313 Glare Normal Status 0000 100100% 30
1717 Light Screen Psychic Status 0000 00——% 30
2121 Dragon Rage Dragon Special 0000 100100% 10
2525 Natural Gift Normal Physical 0000 100100% 15
2929 Dragon Breath Dragon Special 06060 100100% 20
3333 Safeguard Normal Status 0000 00——% 25
3737 Extrasensory Psychic Special 08080 100100% 20
4141 Dragon Pulse Dragon Special 08585 100100% 10
4545 Fly Flying Physical 09090 09595% 15
4949 Hyper Voice Normal Special 09090 100100% 10
5353 Outrage Dragon Physical 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Drampa
  • Italic indicates a move that gets STAB only when used by an evolution of Drampa

By TM

Generation VII
Other generations:
VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM02  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM19  TM19 Roost Flying Status 0000 00—}}—% 10
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM51  TM51 Steel Wing Steel Physical 07070 090}}90% 25
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM76  TM76 Fly Flying Physical 09090 095}}95% 15
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM95  TM95 Snarl Dark Special 05555 095}}95% 15
TM96  TM96 Nature Power Normal Status 0000 00—}}—% 20
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Drampa
  • Italic indicates a move that gets STAB only when used by an evolution of Drampa

By breeding

Generation VII
Other generations:
VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Dragon Rush Dragon Physical 100 75% 10
Hurricane Flying Special 110 70% 10
Mist Ice Status —% 30
Play Rough* Fairy Physical 90 90% 10
Razor Wind Normal Special 80 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Drampa in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Drampa in that game.
  • Bold indicates a move that gets STAB when used by Drampa
  • Italic indicates a move that gets STAB only when used by an evolution of Drampa

By tutoring

Generation VII
Other generations:
VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Block Normal Status —% 5
S M US UM Defog Flying Status —% 15
S M US UM Draco Meteor Dragon Special 130 90% 5
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Endeavor Normal Physical 100% 5
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Helping Hand Normal Status —% 20
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Tailwind Flying Status —% 15
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Drampa can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Drampa cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Drampa
  • Italic indicates a move that gets STAB only when used by an evolution of Drampa

By events

Generation VII
Other generations:
VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Easter Egg Drampa
Korean Egg Drampa
Hurricane Flying Special 110 70% 10
  • A superscript level indicates that Drampa can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Drampa
  • Italic indicates a move that gets STAB only when used by an evolution of Drampa