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Breloom (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Breloom
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Mach Punch
Fighting
Physical
040
40
100
100%
30
01
1
Absorb
Grass
Special
020
20
100
100%
25
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Stun Spore
Grass
Status
0000
—
075
75%
30
01
1
Leech Seed
Grass
Status
0000
—
090
90%
10
Evo.
Evo.
Mach Punch
Fighting
Physical
040
40
100
100%
30
05
5
Stun Spore
Grass
Status
0000
—
075
75%
30
08
8
Leech Seed
Grass
Status
0000
—
090
90%
10
12
12
Mega Drain
Grass
Special
040
40
100
100%
15
15
15
Headbutt
Normal
Physical
070
70
100
100%
15
19
19
Feint
Normal
Physical
030
30
100
100%
10
22
22
Counter
Fighting
Physical
0000
—
100
100%
20
28
28
Force Palm
Fighting
Physical
060
60
100
100%
10
33
33
Mind Reader
Normal
Status
0000
—
00—
—%
5
39
39
Sky Uppercut
Fighting
Physical
085
85
090
90%
15
44
44
Seed Bomb
Grass
Physical
080
80
100
100%
15
50
50
Dynamic Punch
Fighting
Physical
100
100
050
50%
5
Bold
indicates a move that gets
STAB
when used by Breloom
Italic
indicates a move that gets STAB only when used by an Evolution of Breloom
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM08
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Breloom
Italic
indicates a move that gets STAB only when used by an Evolution of Breloom
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Bullet Seed
Grass
Physical
25
100%
30
Charm
Fairy
Status
—
100%
20
Drain Punch
‡
Fighting
Physical
75
100%
10
Fake Tears
Dark
Status
—
100%
20
Focus Punch
*
Fighting
Physical
150
100%
20
Helping Hand
Normal
Status
—
—%
20
Natural Gift
Normal
Physical
—
100%
15
Seed Bomb
Grass
Physical
80
100%
15
Wake-Up Slap
Fighting
Physical
70
100%
10
Worry Seed
Grass
Status
—
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Breloom in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Breloom in that game.
Bold
indicates a move that gets
STAB
when used by Breloom
Italic
indicates a move that gets STAB only when used by an Evolution of Breloom
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Drain Punch
Fighting
Physical
75
100%
10
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Synthesis
Grass
Status
—
—%
5
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Worry Seed
Grass
Status
—
100%
10
A black or white abbreviation in a colored box indicates that Breloom can be tutored the move in that game
A colored abbreviation in a white box indicates that Breloom cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Breloom
Italic
indicates a move that gets STAB only when used by an Evolution of Breloom
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Poison Powder
Poison
Status
—
75%
35
Giga Drain
S
M
Grass
Special
75
100%
10
Growth
Normal
Status
—
—%
20
Spore
Grass
Status
—
100%
15
Bold
indicates a move that gets
STAB
when used by Breloom
Italic
indicates a move that gets STAB only when used by an Evolution of Breloom
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
III
IV
V
VI
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
V
VI
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
III
IV
V
VI
Refresh
Normal
Status
0000
—
00—}}
—%
20
III
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
III
IV
V
VI
Vacuum Wave
Fighting
Special
040
40
100}}
100%
30
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Breloom
Italic
indicates a move that gets STAB only when used by an Evolution of Breloom
Click on the generation numbers at the top to see transfer-only moves for other generations