Ampharos (Pokémon)/Generation V learnset

← Ampharos Ampharos

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Fire Punch Fire Physical 07575 100}}100% 15
0011 0011 Tackle Normal Physical 05050 100}}100% 35
0011 0011 Growl Normal Status 0000 100}}100% 40
0011 0011 Thunder Wave Electric Status 0000 100}}100% 20
0011 0011 ThunderShock Electric Special 04040 100}}100% 30
0055 N/AN/A Growl Normal Status 0000 100}}100% 40
01414 0044 Thunder Wave Electric Status 0000 100}}100% 20
01010 0088 ThunderShock Electric Special 04040 100}}100% 30
02020 01111 Cotton Spore Grass Status 0000 100}}100% 40
02525 01616 Charge Electric Status 0000 00—}}—% 20
N/AN/A 02020 Take Down Normal Physical 09090 085}}85% 20
03333 02525 Electro Ball Electric Special 0000 100}}100% 10
N/AN/A 02929 Confuse Ray Ghost Status 0000 100}}100% 10
03030 03030 ThunderPunch Electric Physical 07575 100}}100% 15
07171 03535 Power Gem Rock Special 07070 100}}100% 20
04848 04040 Discharge Electric Special 08080 100}}100% 15
04040 04646 Cotton Guard Grass Status 0000 00—}}—% 10
05555 05151 Signal Beam Bug Special 07575 100}}100% 15
06363 05757 Light Screen Psychic Status 0000 00—}}—% 30
07979 06262 Thunder Electric Special 120120 070}}70% 10
  • Bold indicates a move that gets STAB when used by Ampharos
  • Italic indicates a move that gets STAB only when used by an evolution of Ampharos
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Ampharos
  • Italic indicates a move that gets STAB only when used by an evolution of Ampharos
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
       After You Normal Status —% 15
      
      
      
      
  
Agility Psychic Status —% 30
      
     
Body Slam Normal Physical 85 100% 15
      
     
Charge Electric Status —% 20
    Flatter Dark Status 100% 15
    Iron Tail Steel Physical 100 75% 15
      
      
      
      
   
Odor Sleuth Normal Status —% 40
      
      
      
      
      
      
   
Sand-Attack Ground Status 100% 15
      
      
      
      
      
    
Screech Normal Status 85% 40
      
      
      
      
      
      
      
      
      
     
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Ampharos in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Ampharos in that game.
  • Bold indicates a move that gets STAB when used by Ampharos
  • Italic indicates a move that gets STAB only when used by an evolution of Ampharos
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Ampharos can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Ampharos cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Ampharos
  • Italic indicates a move that gets STAB only when used by an evolution of Ampharos
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Reflect Psychic Status —% 20
  Shock Wave Electric Special 60 —% 20
  • Bold indicates a move that gets STAB when used by Ampharos
  • Italic indicates a move that gets STAB only when used by an evolution of Ampharos
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Ampharos
  • Italic indicates a move that gets STAB only when used by an evolution of Ampharos
  • Click on the generation numbers at the top to see transfer-only moves for other generations