Pokédex entries
This Pokémon was unavailable prior to Generation VIII.
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Generation VIII
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Galar #021
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Sword
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It will bravely challenge any opponent, no matter how powerful. This Pokémon benefits from every battle—even a defeat increases its strength a bit.
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Shield
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Jumping nimbly about, this small-bodied Pokémon takes advantage of even the slightest opportunity to disorient larger opponents.
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Game locations
In side games
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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38
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98 - 145
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186 - 280
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47
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46 - 108
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89 - 212
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35
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36 - 95
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67 - 185
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33
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34 - 93
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63 - 181
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35
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36 - 95
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67 - 185
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57
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55 - 119
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107 - 234
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Total: 245
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Rookidee
- Italic indicates a move that gets STAB only when used by an evolution of Rookidee
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- Bold indicates a move that gets STAB when used by Rookidee
- Italic indicates a move that gets STAB only when used by an evolution of Rookidee
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Template:Learnlist/trh
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR12
| style="background:#FFF; border:1px solid #D8D8D8;" | TR12
| style="background:#FFF; border:1px solid #D8D8D8;" | Agility
| style="text-align:center; background:#EF4179; border:1px solid #9B2A4F;" | Psychic
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 30
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR13
| style="background:#FFF; border:1px solid #D8D8D8;" | TR13
| style="background:#FFF; border:1px solid #D8D8D8;" | Focus Energy
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 30
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | Substitute
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR21
| style="background:#FFF; border:1px solid #D8D8D8;" | TR21
| style="background:#FFF; border:1px solid #D8D8D8;" | Reversal
| style="text-align:center; background:#FF8000; border:1px solid #A65300;" | Fighting
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | Endure
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR37
| style="background:#FFF; border:1px solid #D8D8D8;" | TR37
| style="background:#FFF; border:1px solid #D8D8D8;" | Taunt
| style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 20
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR66
| style="background:#FFF; border:1px solid #D8D8D8;" | TR66
| style="background:#FFF; border:1px solid #D8D8D8;" | Brave Bird
| style="text-align:center; background:#81B9EF; border:1px solid #54789B;" | Flying
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 120120
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR68
| style="background:#FFF; border:1px solid #D8D8D8;" | TR68
| style="background:#FFF; border:1px solid #D8D8D8;" | Nasty Plot
| style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 20
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR85
| style="background:#FFF; border:1px solid #D8D8D8;" | TR85
| style="background:#FFF; border:1px solid #D8D8D8;" | Work Up
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 30
Template:Learnlist/trf
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- Moves marked with an asterisk (*) must be chain bred onto Rookidee in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Rookidee in that game.
- Bold indicates a move that gets STAB when used by Rookidee
- Italic indicates a move that gets STAB only when used by an evolution of Rookidee
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Side game data
Evolution