Malamar (Pokémon)/Generation VII learnset: Difference between revisions

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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh/7|Malamar|Dark|Psychic|6}}
{{learnlist/levelh/7|Malamar|Dark|Psychic|6}}
{{learnlist/level7|1|Reversal|Fighting|Physical|—|100|15}}
{{learnlist/level7|1|Reversal|Fighting|Physical||100|15}}
{{learnlist/level7|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level7|1|Tackle|Normal|Physical|40|100|35}}
{{learnlist/level7|1|Peck|Flying|Physical|35|100|35}}
{{learnlist/level7|1|Peck|Flying|Physical|35|100|35}}
{{learnlist/level7|1|Constrict|Normal|Physical|10|100|35}}
{{learnlist/level7|1|Constrict|Normal|Physical|10|100|35}}
{{learnlist/level7|1|Reflect|Psychic|Status|—|—|20}}
{{learnlist/level7|1|Reflect|Psychic|Status|||20}}
{{learnlist/level7|4|Reflect|Psychic|Status|—|—|20}}
{{learnlist/level7|4|Reflect|Psychic|Status|||20}}
{{learnlist/level7|8|Foul Play|Dark|Physical|95|100|15||'''}}
{{learnlist/level7|8|Foul Play|Dark|Physical|95|100|15||'''}}
{{learnlist/level7|12|Swagger|Normal|Status|—|85|15}}
{{learnlist/level7|12|Swagger|Normal|Status||85|15}}
{{learnlist/level7|13|Psywave|Psychic|Special|—|100|15}}
{{learnlist/level7|13|Psywave|Psychic|Special||100|15}}
{{learnlist/level7|15|Topsy-Turvy|Dark|Status|—|—|20}}
{{learnlist/level7|15|Topsy-Turvy|Dark|Status|||20}}
{{learnlist/level7|18|Hypnosis|Psychic|Status|—|60|20}}
{{learnlist/level7|18|Hypnosis|Psychic|Status||60|20}}
{{learnlist/level7|21|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|21|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|23|Switcheroo|Dark|Status|—|100|10}}
{{learnlist/level7|23|Switcheroo|Dark|Status||100|10}}
{{learnlist/level7|27|Payback|Dark|Physical|50|100|10||'''}}
{{learnlist/level7|27|Payback|Dark|Physical|50|100|10||'''}}
{{learnlist/level7|31|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/level7|31|Light Screen|Psychic|Status|||30}}
{{learnlist/level7|35|Pluck|Flying|Physical|60|100|20}}
{{learnlist/level7|35|Pluck|Flying|Physical|60|100|20}}
{{learnlist/level7|39|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/level7|39|Psycho Cut|Psychic|Physical|70|100|20||'''}}
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{{learnlist/levelf/7|Malamar|Dark|Psychic|6}}
{{learnlist/levelf/7|Malamar|Dark|Psychic|6}}


====By [[TM]]/[[HM]]====
====By [[TM]]====
{{learnlist/tmh/7|Malamar|Dark|Psychic|6}}
{{learnlist/tmh/7|Malamar|Dark|Psychic|6}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm7|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm7|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm7|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm7|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|—|20}}
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60||20}}
{{learnlist/tm7|TM41|Torment|Dark|Status|—|100|15}}
{{learnlist/tm7|TM41|Torment|Dark|Status||100|15}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm7|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm7|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25||'''}}
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25||'''}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10||'''}}
{{learnlist/tm7|TM56|Fling|Dark|Physical||100|10||'''}}
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20||'''}}
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20||'''}}
{{learnlist/tm7|TM63|Embargo|Dark|Status|—|100|15}}
{{learnlist/tm7|TM63|Embargo|Dark|Status||100|15}}
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10||'''}}
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10||'''}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}
{{learnlist/tm7|TM87|Swagger|Normal|Status||85|15}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|||10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tm7|TM97|Dark Pulse|Dark|Special|80|100|15||'''}}
{{learnlist/tm7|TM97|Dark Pulse|Dark|Special|80|100|15||'''}}
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}
{{learnlist/tm7|TM100|Confide|Normal|Status|||20}}
{{learnlist/tmf/7|Malamar|Dark|Psychic|6}}
{{learnlist/tmf/7|Malamar|Dark|Psychic|6}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh/7|Malamar|Dark|Psychic|6}}
{{learnlist/breedh/7|Malamar|Dark|Psychic|6}}
{{learnlist/breed7|{{MSP|618|Stunfisk}}{{MSP|690|Skrelp}}{{MSP|691|Dragalge}}|Camouflage|Normal|Status|—|—|20}}
{{learnlist/breed7|{{MSP/6|618|Stunfisk}}{{MSP/6|690|Skrelp}}{{MSP/6|691|Dragalge}}|Camouflage|Normal|Status|||20|grid=3}}
{{learnlist/breed7|{{MSP|211|Qwilfish}}|Destiny Bond|Ghost|Status|—|—|5}}
{{learnlist/breed7|{{MSP/6|211|Qwilfish}}|Destiny Bond|Ghost|Status|||5|grid=3}}
{{learnlist/breed7|{{MSP|158|Totodile}}|Flatter|Dark|Status|—|100|15|*}}
{{learnlist/breed7|{{MSP/6|158|Totodile}}|Flatter|Dark|Status||100|15|*|grid=3}}
{{learnlist/breed7|{{MSP|194|Wooper}}|Guard Swap|Psychic|Status|—|—|10|*{{sup/7|USUM}}}}
{{learnlist/breed7|{{MSP/6|194|Wooper}}|Guard Swap|Psychic|Status|—|—|10|*{{sup/7|USUM}}|grid=3}}
{{learnlist/breed7|{{MSP|283|Surskit}}|Power Split|Psychic|Status|—|—|10|*}}
{{learnlist/breed7|{{MSP/6|283|Surskit}}{{MSP/6|751|Dewpider}}|Power Split|Psychic|Status|||10|*|grid=3}}
{{learnlist/breed7|{{MSP|054|Psyduck}}|Simple Beam|Normal|Status|—|100|15|*}}
{{learnlist/breed7|{{MSP/6|054|Psyduck}}|Simple Beam|Normal|Status||100|15|*|grid=3}}
{{learnlist/breedf/7|Malamar|Dark|Psychic|6}}
{{learnlist/breedf/7|Malamar|Dark|Psychic|6}}


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{{learnlist/prevo7null}}
{{learnlist/prevo7null}}
{{learnlist/prevof/7|Malamar|Dark|Psychic|6}}
{{learnlist/prevof/7|Malamar|Dark|Psychic|6}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/7|Malamar|Dark|Psychic|6}}
{{learnlist/prevgen7|Malamar|6|Cut|Normal|Physical|50|95|30|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Malamar|6|Flash|Normal|Status|—|100|20|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Malamar|6|Happy Hour|Normal|Status|—|—|30|VI=event<!--prevo-->}}
{{learnlist/prevgen7|Malamar|6|Retaliate|Normal|Physical|70|100|5|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Malamar|6|Secret Power|Normal|Physical|70|100|20|VI=yes<!--TM-->}}
{{learnlist/prevgenf/7|Malamar|Dark|Psychic|6}}
[[it:Malamar/Mosse apprese in settima generazione]]
[[zh:乌贼王/第七世代招式表]]

Latest revision as of 03:50, 25 November 2023

← Malamar Malamar

By leveling up

Generation VII
Other generations:
VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Reversal Fighting Physical 0000 100100% 15
011 Tackle Normal Physical 04040 100100% 35
011 Peck Flying Physical 03535 100100% 35
011 Constrict Normal Physical 01010 100100% 35
011 Reflect Psychic Status 0000 00——% 20
044 Reflect Psychic Status 0000 00——% 20
088 Foul Play Dark Physical 09595 100100% 15
1212 Swagger Normal Status 0000 08585% 15
1313 Psywave Psychic Special 0000 100100% 15
1515 Topsy-Turvy Dark Status 0000 00——% 20
1818 Hypnosis Psychic Status 0000 06060% 20
2121 Psybeam Psychic Special 06565 100100% 20
2323 Switcheroo Dark Status 0000 100100% 10
2727 Payback Dark Physical 05050 100100% 10
3131 Light Screen Psychic Status 0000 00——% 30
3535 Pluck Flying Physical 06060 100100% 20
3939 Psycho Cut Psychic Physical 07070 100100% 20
4343 Slash Normal Physical 07070 100100% 20
4646 Night Slash Dark Physical 07070 100100% 15
4848 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By TM

Generation VII
Other generations:
VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By breeding

Generation VII
Other generations:
VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Camouflage Normal Status —% 20
Destiny Bond Ghost Status —% 5
Flatter* Dark Status 100% 15
Guard Swap*USUM Psychic Status —% 10
Power Split* Psychic Status —% 10
Simple Beam* Normal Status 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Malamar in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Malamar in that game.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By tutoring

Generation VII
Other generations:
VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Bind Normal Physical 15 85% 20
S M US UM Block Normal Status —% 5
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Role Play Psychic Status —% 10
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Telekinesis Psychic Status —% 15
S M US UM Throat Chop Dark Physical 80 100% 15
  • A black or white abbreviation in a colored box indicates that Malamar can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Malamar cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By a prior evolution

Generation VII
Other generations:
VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By transfer from another generation

Generation VII
Other generations:
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI Cut Normal Physical 05050 095}}95% 30
VI Flash Normal Status 0000 100}}100% 20
VI Happy Hour Normal Status 0000 00—}}—% 30
VI Retaliate Normal Physical 07070 100}}100% 5
VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see transfer-only moves for other generations