Greninja (Pokémon)/Generation VII learnset

Revision as of 05:58, 30 October 2020 by BulbaBot (talk | contribs) (Adding transfer-only move data)

← Greninja Greninja

By leveling up

Generation VII
Other generations:
VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Shuriken Water Special 01515 100100% 20
011 Night Slash Dark Physical 07070 100100% 15
011 Haze Ice Status 0000 00——% 30
011 Role Play Psychic Status 0000 00——% 10
011 Mat Block Fighting Status 0000 00——% 10
011 Pound Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Bubble Water Special 04040 100100% 30
011 Quick Attack Normal Physical 04040 100100% 30
Evo.Evo. Water Shuriken Water Special 01515 100100% 20
055 Bubble Water Special 04040 100100% 30
088 Quick Attack Normal Physical 04040 100100% 30
1010 Lick Ghost Physical 03030 100100% 30
1414 Water Pulse Water Special 06060 100100% 20
1919 Smokescreen Normal Status 0000 100100% 20
2323 Shadow Sneak Ghost Physical 04040 100100% 30
2828 Spikes Ground Status 0000 00——% 20
3333 Feint Attack Dark Physical 06060 00——% 20
4242 Substitute Normal Status 0000 00——% 10
4949 Extrasensory Psychic Special 08080 100100% 20
5656 Double Team Normal Status 0000 00——% 15
6868 Hydro Pump Water Special 110110 08080% 5
7070 Haze Ice Status 0000 00——% 30
7777 Night Slash Dark Physical 07070 100100% 15
  • Bold indicates a move that gets STAB when used by Greninja
  • Italic indicates a move that gets STAB only when used by an evolution of Greninja

By TM

Generation VII
Other generations:
VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Greninja
  • Italic indicates a move that gets STAB only when used by an evolution of Greninja

By breeding

Generation VII
Other generations:
VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Bestow* Normal Status —% 15
Camouflage Normal Status —% 20
Mind Reader Normal Status —% 5
Mud Sport Ground Status —% 15
Power-Up Punch*USUM Fighting Physical 40 100% 20
Toxic Spikes Poison Status —% 20
Water Sport Water Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Greninja in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Greninja in that game.
  • Bold indicates a move that gets STAB when used by Greninja
  • Italic indicates a move that gets STAB only when used by an evolution of Greninja

By tutoring

Generation VII
Other generations:
VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Hydro Cannon Water Special 150 90% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Role Play Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Water Pledge Water Special 80 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Greninja can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Greninja cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Greninja
  • Italic indicates a move that gets STAB only when used by an evolution of Greninja

By a prior evolution

Generation VII
Other generations:
VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
   BounceSM Flying Physical 85 85% 5
  • Bold indicates a move that gets STAB when used by Greninja
  • Italic indicates a move that gets STAB only when used by an evolution of Greninja

Special moves

Generation VII
Other generations:
VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Island ScanUSUM Bestow Normal Status —% 15
  • A superscript level indicates that Greninja can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Greninja
  • Italic indicates a move that gets STAB only when used by an evolution of Greninja
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI Cut Normal Physical 05050 095}}95% 30
VI Dig Ground Physical 08080 100}}100% 10
VI Dive Water Physical 08080 100}}100% 10
VI Happy Hour Normal Status 0000 00—}}—% 30
VI Rock Smash Fighting Physical 04040 100}}100% 15
VI Secret Power Normal Physical 07070 100}}100% 20
VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Greninja
  • Italic indicates a move that gets STAB only when used by an evolution of Greninja
  • Click on the generation numbers at the top to see transfer-only moves for other generations