Cubone (Pokémon)/Generation VII learnset

← Cubone Cubone

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Growl Normal Status 0000 100100% 40
033 Tail Whip Normal Status 0000 100100% 30
077 Bone Club Ground Physical 06565 08585% 20
1111 Headbutt Normal Physical 07070 100100% 15
1313 Leer Normal Status 0000 100100% 30
1717 Focus Energy Normal Status 0000 00——% 30
2121 Bonemerang Ground Physical 05050 09090% 10
2323 Rage Normal Physical 02020 100100% 20
2727 False Swipe Normal Physical 04040 100100% 40
3131 Thrash Normal Physical 120120 100100% 10
3333 Fling Dark Physical 0000 100100% 10
3737 Stomping Tantrum Ground Physical 07575 100100% 10
4141 Endeavor Normal Physical 0000 100100% 5
4343 Double-Edge Normal Physical 120120 100100% 15
4747 Retaliate Normal Physical 07070 100100% 5
5151 Bone Rush Ground Physical 02525 09090% 10
  • Bold indicates a move that gets STAB when used by Cubone
  • Italic indicates a move that gets STAB only when used by an evolution of Cubone
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM54  TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Cubone
  • Italic indicates a move that gets STAB only when used by an evolution of Cubone
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ancient Power Rock Special 60 100% 5
Belly Drum Normal Status —% 10
Chip Away Normal Physical 70 100% 20
CurseUSUM Ghost Status —% 10
Detect Fighting Status —% 5
Double Kick Fighting Physical 30 100% 30
Endure Normal Status —% 10
Iron Head Steel Physical 80 100% 15
Perish Song Normal Status —% 5
Screech Normal Status 85% 40
Skull Bash Normal Physical 130 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Cubone in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Cubone in that game.
  • Bold indicates a move that gets STAB when used by Cubone
  • Italic indicates a move that gets STAB only when used by an evolution of Cubone
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Uproar Normal Special 90 100% 10
  • A black or white abbreviation in a colored box indicates that Cubone can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Cubone cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Cubone
  • Italic indicates a move that gets STAB only when used by an evolution of Cubone
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI Dig Ground Physical 08080 100}}100% 10
I II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Water Gun Water Special 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Cubone
  • Italic indicates a move that gets STAB only when used by an evolution of Cubone
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Growl Normal Status 0000 100100% 40
022 Tail Whip Normal Status 0000 100100% 30
066 Leer Normal Status 0000 100100% 30
1212 Bone Club Ground Physical 06565 08585% 20
1414 Headbutt Normal Physical 07070 100100% 15
1818 Rage Normal Physical 02020 100100% 20
2424 Focus Energy Normal Status 0000 00——% 30
2626 Bonemerang Ground Physical 05050 09090% 10
3030 Thrash Normal Physical 120120 100100% 10
3636 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Cubone
  • Italic indicates a move that gets STAB only when used by an evolution of Cubone
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM10  TM10 Dig Ground Physical 08080 100}}100% 10
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM13  TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM15  TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM19  TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM31  TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM37  TM37 Flamethrower Fire Special 09090 100}}100% 15
TM41  TM41 Earthquake Ground Physical 100100 100}}100% 10
TM46  TM46 Fire Blast Fire Special 110110 085}}85% 5
TM51  TM51 Blizzard Ice Special 110110 070}}70% 5
TM55  TM55 Ice Beam Ice Special 09090 100}}100% 10
TM56  TM56 Stealth Rock Rock Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Cubone
  • Italic indicates a move that gets STAB only when used by an evolution of Cubone
  • Click on the generation numbers at the top to see TM moves from other generations