Alomomola (Pokémon)

Burungel #593: Burungel
Pokémon
#595: Bachuru Bachuru
Alomomola
ママンボウ Mamanbou
#594
594Alomomola.png
Art by Ken Sugimori from Black and White
Type
Water '
Category
Caring Pokémon
Abilities
Hydration or Healer Regeneration
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Unova
#100
Regional Browser numbers
Height
3'11"
Imperial
1.2 m
Metric
Weight
69.7 lbs.
Imperial
31.6 kg
Metric
Dex color
Pink
Catch rate
75 (9.8%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F594.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Water 2 groups
41 cycles
(10455 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 165 Battle Exp.: 1651*

Alomomola (Japanese: ママンボウ Mamanbou) is a Template:Type2 Pokémon introduced in Generation V.

It is not known to evolve into or from any other Pokémon.

Biology

Physiology

Alomomola is a pink fish Pokémon with darker pink markings on its body and fins. Its main body is heart-shaped. It has large dorsal and ventral fins, each divided into four sections and tipped with a paler pink. It seems to lack a proper tail fin. Its eyes are round with a mark that appears to be an eyelash extending up and back toward the rest of the body. Below the eyes are small dark pink marks.

Gender differences

Special abilities

Alomomola is capable of healing Pokémon.

Behavior

If Alomomola finds an injured Pokémon floating at sea, Alomomola will heal the Pokémon's wounds and carry it back to shore.

Habitat

Diet

In the anime

 
Alomomola in the anime

Major appearances

Minor appearances

An Alomomola makes an appearance in In The Shadow of Zekrom!, as a wild Pokémon. It was the first Pokémon in the Unova region that Ash saw.

In the manga

In the TCG

Main article: Alomomola (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White おおうなばらを ただよって くらす。きずついた ポケモンを みつけると だきかかえて きしまで はこぶ。
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation V.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
Unknown Routes 4, 17, 18, Hodomoe City, P2 Lab
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
165
225 - 272 440 - 534
75
72 - 139 139 - 273
80
76 - 145 148 - 284
40
40 - 101 76 - 196
45
45 - 106 85 - 207
65
63 - 128 121 - 251
Total:
470
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Pound Normal Physical 04040 100100% 35
00Start Water Sport Water Status 0000 —% 15
055 Aqua Ring Water Status 0000 —% 20
099 Aqua Jet Water Physical 04040 100100% 20
1313 DoubleSlap Normal Physical 01515 08585% 10
1717 Healing Wave Psychic Status 0000 —% 10
2121 Protect Normal Status 0000 —% 10
2525 Water Pulse Water Special 06060 100100% 20
2929 Wake-Up Slap Fighting Physical 06060 100100% 10
3333 Waterlog Water Status 0000 100100% 20
3737 Wish Normal Status 0000 —% 10
4141 Brine Water Special 06565 100100% 10
4545 Safeguard Normal Status 0000 —% 25
4949 Helping Hand Normal Status 0000 —% 20
5353 Wide Guard Rock Status 0000 —% 10
5757 Healing Wish Psychic Status 0000 —% 10
6161 Hydro Pump Water Special 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Alomamola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomamola
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 —}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM20 Safeguard Normal Status 0000 —}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Canon Normal Special 06060 100}}100% 15
  TM55 Boiling Water Water Special 08080 100}}100% 15
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Alomamola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomamola

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Endure Normal Status —% 10
Mirror Coat Psychic Special 100% 20
Mist Ice Status —% 30
Pain Split* Normal Status —% 20
Refresh Normal Status —% 20
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Alomamola in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alomamola in that game.
  • Bold indicates a move that gets STAB when used by Alomamola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomamola

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Alomamola can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alomamola cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alomamola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomamola

Special moves

TCG-only moves

Side game data

Evolution

 
Does not evolve
Alomomola
 Water 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
This Pokémon did not appear during Generation IV.
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Alomomola images on Bulbagarden Archives.

Trivia

  • Due to their similar appearance, Alomomola was originally thought to be an evolution of Luvdisc.
  • Alomomola is one of four Pokémon whose name is a palindrome, the others being Eevee, Girafarig, and Ho-oh.
  • All of its special abilities relate to healing its own or a teammates' status or HP.

Origin

Alomomola appears to be a combination of an ocean sunfish and a heart. Due to its hand-like fins and heart shaped body, it may have been inspired by the Claddagh ring. Its ability to heal other Pokémon may be inspired by the doctor fish.

Name origin

Alomomola comes from Mola mola, the scientific name for the ocean sunfish, and "mom", referencing its status as the Nursing Pokémon. In addition, the name may also come from the Hawaiian aloha, meaning "love" or "affection"; this is evidenced with Alomomola's heart-like shape and the ocean sunfish's preference to tropical areas, such as Hawaii. The name Alomomola is also a palindrome. Mamanbou could be derived from 翻車魚 manbō, the Japanese word for the ocean sunfish, and "Mama".

In other languages

Language Name Name Origin
French Mamanbo From its Japanese name
German Mamolida From 翻車魚 manbō, Japanese for ocean sunfish, and Molidae


  #593: Burungel
Pokémon
#595: Bachuru  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.