The following is a list of playable Pokémon found in Pokémon UNITE by National Pokédex number. There are currently 34 Pokémon in Pokémon UNITE.
List of Pokémon
Venusaur
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Venusaur
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Intermediate
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8,000 Aeos Coins 460 Aeos Gems
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Attacker / Ranged Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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Bulbasaur Evolves at Lv. 5 File:UNITE002.png Ivysaur Evolves at Lv. 9
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Abilities
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Passive / Basic
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File:UNITE Overgrow.png Overgrow Passive Ability When HP is 30% or less, increase all damage dealt by 20%.
Attack Basic Ability Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.
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Move 1
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File:UNITE Seed Bomb.png Seed Bomb Cooldown: 6s Ranged Venusaur hurls a large seed to the designated location, damaging all enemies in the radius.
Seed Bomb Upgrade Choices
File:UNITE Sludge Bomb.png Sludge Bomb
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File:UNITE Giga Drain.png Giga Drain
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Cooldown: 9s Ranged Level 5 Venusaur hurls toxic sludge to the designated location, damaging and poisoning all enemies in the radius when it lands. The sludge lingers, damaging enemies over time in the radius, slowing them, and reducing their Sp. Def (by 30% after each damaging tick and only stacks once) for a short time. Level 11 Increases the radius.
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Cooldown: 7s Recovery Level 5 Venusaur emits a cone-shaped blast in the designated direction, damaging enemies and restoring health when it hits. Venusaur also takes 35% reduced damage for a short time. This move's healing is not increased by Venusaur's passive. Level 11 Healing increased.
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Move 2
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File:UNITE Razor Leaf.png Razor Leaf Cooldown: 9s Area Venusaur launches a barrage of sharp-edged leaves in the designated direction, damaging enemies over time.
Razor Leaf Upgrade Choices
File:UNITE Solar Beam.png Solar Beam
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File:UNITE Petal Dance.png Petal Dance
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Cooldown: 9s Area Level 7 Venusaur fires a beam of light in the designated direction, damaging enemies over time. It is randomly divided into several distinct hits, with 10 ticks of damage divided among these hits. Half of the ticks deal damage solely based on the enemies' Max HP. Level 13 Reduces cast time and cooldown is reduced by 3s.
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Cooldown: 9s Area Level 7 Venusaur scatters petals around themself for 5s, increasing movement speed and damaging enemies over time in the radius. This movement speed increase slowly decays during the duration of this move. Petal dance reduces the cooldown of Sludge Bomb or Giga Drain by 30% of the current remaining cooldown, per tick of damage that hit an enemy player (hitting multiples enemies reduces the cooldown more). Level 13 Increases the radius.
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Unite Move
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File:UNITE Verdant Anger.png Verdant Anger Area Unlocks at level 9 Venusaur hurls a massive seed to the designated location, damaging all enemies in the radius. The seed then splits apart into 4 smaller seeds, each damaging all enemies in their radius.
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Charizard
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Charizard
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Novice
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6,000 Aeos Coins 345 Aeos Gems
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All-Rounder / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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Charmander Evolves at Lv. 5 File:UNITE005.png Charmeleon Evolves at Lv. 9
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Abilities
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Passive / Basic
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File:UNITE Blaze.png Blaze Passive Ability Increases critical hit rate by 20% while at half HP or less.
Attack Basic Ability Channel fire, dealing continual damage 4 times. Deal additional damage to enemies that are burned. This additional damage ignores defense and can not critically strike. Basic attacks gain increased range when evolving.
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Move 1
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File:UNITE Flame Burst.png Flame Burst Cooldown: 6s Ranged Charizard attacks with a bursting flame forward, exploding on the first enemy hit, dealing damage and burning enemies in a small radius. Charizard gains a small movement speed bonus when hitting an enemy. The burn lasts 4s and reduces enemy Attack by 5%.
Flame Burst Upgrade Choices
File:UNITE Flamethrower.png Flamethrower
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File:UNITE Fire Punch.png Fire Punch
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Cooldown: 5.5s Ranged Level 5 Attacks with a blast of fire while moving, damaging and burning enemies in a line. Charizard gains a small movement speed bonus if they hit. The burn lasts 4s and reduces enemy Attack by 5%. Level 11 Deals increased damage.
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Cooldown: 6s Dash Level 5 Charizard punches forward, damaging and shoving enemies in their path. The first enemy hit is burned. The burn lasts 4s and reduces enemy Attack by 5%. Level 11 Cooldown reduces by .25s every time Charizard damages an enemy with a basic attack.
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Move 2
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File:UNITE Fire Spin.png Fire Spin Cooldown: 10s Area Charizard shoots a burst of fire forward, exploding on the first enemy hit or after traveling max distance, dealing damage over time and slowing enemies within the radius.
Fire Spin Upgrade Choices
File:UNITE Fire Blast.png Fire Blast
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File:UNITE Flare Blitz.png Flare Blitz
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Cooldown: 6.5s Area Level 7 Charizard shoots a blast of fire forward while moving, exploding on the first enemy hit or after a short distance, damage enemies and leaving a fire area for 5s that deals damage over time and slows enemies within the radius. Level 13 Deals increased damage.
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Cooldown: 10s Dash Level 7 Charizard charges forward, shielding itself, damaging and knocking back the targeted enemy. Level 13 Also slows enemies for a short time after thrown.
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Unite Move
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File:UNITE Seismic Slam.png Seismic Slam Sure Hit Unlocks at level 9 Grab an enemy and slam it onto the ground, damaging the target and nearby enemies and deal additional damage based on their max HP. Then, fly up into the air moving freely over obstacles. While this move is active, basic attacks apply a burn to the target which lasts for 1s, dealing 2 instances of damage and is refreshed by each instance of damage from auto attacks. When dealing damage to an enemy or when burning them during this move, recover HP equal to 80% of the damage dealt.
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Blastoise
Abilities
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Passive / Basic
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File:UNITE Torrent 2.png Torrent Passive Ability Increases Attack and Sp. Attack by 20% while at half HP or less.
Attack Basic Ability Becomes a boosted attack with every third attack, dealing 3 instances of damage, slowing enemies hit, and reducing Blastoise’s move cooldowns by 1 second each. When evolving into Blastoise, basic attacks instead strike twice for 50% Atk.
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Move 1
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File:UNITE Water Gun 2.png Water Gun Cooldown: 9s Ranged Blastoise shoots a jet of water in a straight line; damaging, knocking back, and stunning enemies hit for .5s. Enemies hit are also slowed for 1 second.
Water Gun Upgrade Choices
File:UNITE Hydro Pump.png Hydro Pump
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File:UNITE Water Spout.png Water Spout
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Cooldown: 8.5s Ranged Level 5 Blastoise shoots a large amount of water; damaging, knocking back, and stunning enemies hit for .5s. Level 11 Deals increased damage.
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Cooldown: 7.5s Area Level 5 Blastoise calls down a barrage of water in a targeted radius. Enemies within the radius are struck 6 times over its duration, damaging and slowing them. Level 11 Deals increased damage.
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Move 2
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File:UNITE Skull Bash.png Skull Bash Cooldown: 10s Dash Blastoise dashes forward damaging and stunning all enemies hit for .5s.
Skull Bash Upgrade Choices
File:UNITE Surf 4.png Surf
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File:UNITE Rapid Spin.png Rapid Spin
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Cooldown: 12s Dash Level 7 Blastoise rides a large wave in the designated direction; damaging, knocking back, and stunning enemies hit for 1.6s. Blastoise is unstoppable while surfing, and once it ends, Blastoise can jump in a designated direction. The wave continues for a short duration after Blastoise has leapt off and continues to knock back enemies hit but inflicts no damage. Level 13 Gains a small shield when hitting an enemy with Surf.
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Cooldown: 11s Buff Level 7 Blastoise withdraws into its shell and begins rapidly spinning, resetting the cooldown of its other move. Blastoise is unstoppable for the duration of Rapid Spin and can freely move about the battlefield. While spinning, Blastoise will damage and slow nearby enemies. Blastoise’s next basic attack after Rapid Spin ends becomes boosted. For the duration of Rapid Spin, the mechanics of Blastoise’s Basic attacks as well as Hydro Pump and Water Spout are changed. Level 13 Gains a massive amount of Def and SpDef for the duration of Rapid Spin.
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Unite Move
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File:UNITE Hydro Typhoon.png Hydro Typhoon Hindrance Unlocks at level 9 Blastoise gains a shield and sweeps powerful water jets in a large circle around itself dealing massive damage and knocking enemies hit into the air.
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Pikachu
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Pikachu
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Novice
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6,000 Aeos Coins 345 Aeos Gems
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Attacker / Ranged Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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Does Not Evolve
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Alolan Ninetales
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Alolan Ninetales
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Intermediate
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8,000 Aeos Coins 460 Aeos Gems
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Attacker / Ranged Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE037A.png Alolan Vulpix Evolves at Lv. 4
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Abilities
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Passive / Basic
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File:UNITE Snow Warning.png Snow Warning Passive Ability Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for 1s. This ability has an 8s cooldown.
Attack Basic Ability Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.
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Move 1
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File:UNITE Powder Snow.png Powder Snow Cooldown: 5s Area Ninetales attacks with a chilly gust of powdery snow, slowing and damaging enemies hit.
Powder Snow Upgrade Choices
File:UNITE Avalanche.png Avalanche
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File:UNITE Dazzling Gleam.png Dazzling Gleam
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Cooldown: 7s Area Level 4 Ninetales attacks with a gust of chilly ice toward the designated direction. The ice damages enemies and forms a wall that can't be walked through. After a short time this wall melts and collapses, further damaging enemies in a radius around the wall. Level 11 Decreases the movement speed of enemies for a short time when this move hits.
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Cooldown: 7s Hindrance Level 4 Ninetales attacks with a powerful cone of blinding light; damaging and stunning enemies hit for .75s. Level 11 Increased damage dealt and stun duration to 1s.
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Move 2
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File:UNITE Icy Wind.png Icy Wind Cooldown: 8s Ranged Ninetales attacks with a gust of freezing air, damaging, shoving and slowing enemies hit.
Icy Wind Upgrade Choices
File:UNITE Blizzard.png Blizzard
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File:UNITE Aurora Veil.png Aurora Veil
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Cooldown: 9s Ranged Level 6 Ninetales blasts twice in a line. The first blast penetrates walls. The second blast deals double damage, shoves enemies back, and if it hits a wall it creates a frost area at the impact location for 3s, dealing damage every .5s. Level 13 Increased damage.
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Cooldown: 13s Buff Level 6 Ninetales dashes a short distance and creates an aurora centered on its position for 5s, reducing damage received by Ninetales and allies within the aurora by 30%, and healing Ninetales with each boosted attack. While Ninetales is inside the aurora, movement speed is increased by 20% and all basic attacks are boosted. Level 13 Damage reduced by 35% and cooldown reduced by 2s.
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Unite Move
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File:UNITE Snow Globe.png Snow Globe Area Unlocks at level 9 Attack with a chilly blast of snow and ice, dealing damage to enemies in the area of effect around Ninetales when it hits. Deals increased damage to enemies that are frozen.
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Wigglytuff
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Wigglytuff
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Intermediate
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8,000 Aeos Coins 460 Aeos Gems
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Supporter / Ranged Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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Jigglypuff Evolves at lv. 4
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Abilities
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Passive / Basic
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File:UNITE Cute Charm.png Cute Charm Passive Ability When hit by an enemy attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. This ability goes on a 9s cooldown when triggered.
Attack Basic Ability Becomes a boosted attack with every third attack, dealing damage to enemies and stunning them for .5s when it hits.
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Move 1
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File:UNITE Pound.png Pound Cooldown: 5s Melee Wigglytuff slaps the area in front of them twice, damaging and slowing enemies in a cone.
Pound Upgrade Choices
File:UNITE Double Slap.png Double Slap
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File:UNITE Dazzling Gleam 2.png Dazzling Gleam
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Cooldown: 5s Melee Level 6 Wigglytuff unleashes a barrage of slaps, damaging and slowing enemies in a cone 3-5 times. Level 10 Slaps 4-6 times instead.
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Cooldown: 4.5s Area Level 6 Wigglytuff emits a flash of fairy energy, dealing a small amount of damage in a cone followed by a large amount of damage. Level 10 Slows enemies hit by the first flash.
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Move 2
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File:UNITE Defense Curl.png Defense Curl Cooldown: 8s Hindrance Wigglytuff gains a shield for 25% max HP and rolls forward a short distance, throwing enemies hit in the air for .5s. Hitting an obstacle while rolling will change the direction Wigglytuff is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.
Defense Curl Upgrade Choices
File:UNITE Rollout.png Rollout
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File:UNITE Sing.png Sing
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Cooldown: 10s Hindrance Level 4 Wigglytuff gains a shield for 25% max HP and rolls forward, damaging and throwing enemies hit in the air for .5s. Hitting an obstacle while rolling will change the direction Wigglytuff is moving up to 5 times and reset the cooldown of Pound, Double Slap, or Dazzling Gleam. Level 12 Increases the amount of time enemies are thrown in the air by .3s.
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Cooldown: 10s Area Level 4 Wigglytuff begins singing, slowing enemies around them and increasing Wigglytuff's movement speed. Enemies that stay inside the song's effect for too long will be put to sleep for 1.4s, and have their defense and special defense reduced by 25% while asleep. Level 12 Increases the amount of time enemies are asleep by .2s.
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Unite Move
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File:UNITE Starlight Recital.png Starlight Recital Buff Unlocks at level 8 Begin performing a recital, granting Wigglytuff and nearby allies a shield as well as removing all status conditions from the affected allies and granting them immunity to hindrances for a short time.
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Machamp
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Machamp
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Intermediate
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8,000 Aeos Coins 460 Aeos Gems
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All-rounder / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE066.png Machop Evolves at lv. 5 File:UNITE067.png Machoke Evolves at lv. 9
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Slowbro
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Slowbro
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Intermediate
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6,000 Aeos Coins 460 Aeos Gems
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Defender / Ranged Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE079.png Slowpoke Evolves at lv. 4
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Abilities
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Passive / Basic
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File:UNITE Oblivious.png Oblivious Passive Ability Damage taken is converted to blue HP, which goes away after a few seconds. When hitting an enemy, some of Slowbro's blue HP is restored and the target loses 4% Sp. Def, stacking up to 20%.
Attack Basic Ability Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.
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Move 1
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File:UNITE Water Gun.png Water Gun Cooldown: 5s Melee Slowbro fires a stream of water, damaging and slowing enemies hit. This move can be channeled to increase its range and damage.
Water Gun Upgrade Choices
File:UNITE Scald.png Scald
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File:UNITE Surf.png Surf
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Cooldown: 5s Melee Level 4 Slowbro fires a stream of boiling water, damaging enemies hit; creating a cloud of stream at the location of the first enemy hit, which slows and applies burn to all enemies inside. Level 11 Increases the size of the steam cloud.
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Cooldown: 9s Dash Level 4 Slowbro rides on a wave, damaging, knocking enemies back, and throwing them in the air briefly. Two more waves follow after the first, damaging and slowing enemies. Level 11 The second and third waves will now also throw enemies in the air, and the second wave will knock them back.
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Move 2
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File:UNITE Slack Off.png Slack Off Cooldown: 11s Recovery Slowbro takes a nap, healing over the duration. Taking damage during the channel will reduce the amount healed.
Slack Off Upgrade Choices
File:UNITE Amnesia.png Amnesia
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File:UNITE Telekinesis.png Telekinesis
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Cooldown: 9s Recovery Level 6 Slowbro becomes briefly unstoppable, gains increased defenses, restores a portion of their Oblivious health, and gains bonus damage on the next Surf or Scald used. Level 13 Also increases Slowbro's Special Attack.
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Cooldown: 11s Hindrance Level 6 Slowbro shoots a beam, causing the first enemy hit to float in the air and restoring some of Slowbro's Oblivious health. Slowbro can reactivate the ability to pull the enemy to them, but otherwise cannot act for the duration. Level 13 Increases the range and speed of the beam.
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Unite Move
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File:UNITE Slowbeam.png Slowbeam Hindrance Unlocks at level 9 Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.
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Gengar
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Gengar
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Expert
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10,000 Aeos Coins 575 Aeos Gems
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Speedster / Melee Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE092.png Gastly Evolves at lv. 5 File:UNITE093.png Haunter Evolves at lv. 9
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Abilities
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Passive / Basic
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File:UNITE Levitate.png Levitate Passive Ability Increases movement speed by 10% when out of combat for 8s.
Attack Basic Ability Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.
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Move 1
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File:UNITE Will-o-Wisp.png Will-O-Wisp Cooldown: 5s Ranged Gengar shoots three flames in a cone, damaging and burning enemies hit.
Will-O-Wisp Upgrade Choices
File:UNITE Shadow Ball.png Shadow Ball
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File:UNITE Sludge Bomb 2.png Sludge Bomb
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Cooldown: 4.5s Ranged Level 7 Gengar hurls a shadowy ball forward in a line – damaging, slowing, and reducing the SpD of enemies hit. This ball pierces through wild Pokémon. Level 13 Increased damage.
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Cooldown: 8s Area Level 7 Gengar hurls unsanitary sludge to the designated area, poisoning and damaging enemies over time in the radius. Level 13 Increased poison duration.
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Move 2
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File:UNITE Lick.png Lick Cooldown: 7s Area Gengar attacks forward in a line with their tongue, damaging enemies hit, and pulling them to Gengar.
Lick Upgrade Choices
File:UNITE Dream Eater.png Dream Eater
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File:UNITE Hex.png Hex
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Cooldown: 8s Ranged Level 5 Gengar shoots forward a mysterious orb, sleeping enemies when it hits. If used again when a nearby enemy is asleep, Gengar teleports behind them and attacks: dealing damage to the enemy, healing Gengar, and reducing the cooldown of Shadow Ball or Sludge Bomb. Level 11 Increased damage and healing.
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Cooldown: 7.5s Dash Level 5 Gengar vanishes and teleports to a designated location, damaging enemies in a radius where Gengar appears. If this hits an enemy afflicted with a status condition, its damage is increased and its cooldown is reduced. Level 11 Increased damage.
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Unite Move
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File:UNITE Phantom Ambush.png Phantom Ambush Dash Unlocks at level 9 Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.
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Mr. Mime
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Mr. Mime
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Intermediate
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8,000 Aeos Coins 460 Aeos Gems
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Supporter / Melee Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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Does Not Evolve
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Abilities
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Passive / Basic
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File:UNITE Filter.png Filter Passive Ability Upon casting an ability, Mr. Mime takes 10% less damage for 1 second.
Attack Basic Ability Every 3rd attack is boosted, dealing increased damage and throwing enemies in the air for .5s.
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Move 1
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File:UNITE Fake Out.png Fake Out Cooldown: 7s Melee Mr. Mime claps; damaging, knocking back, and stunning enemies in a cone for .4s.
Fake Out Upgrade Choices
File:UNITE Confusion.png Confusion
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File:UNITE Psychic.png Psychic
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Cooldown: 6s Ranged Level 4 Mr. Mime fires a wave of psychic energy, damaging and knocking enemies back. Enemies hit into a wall take bonus damage and are stunned for 1.5s. Enemies debuffed by Guard Swap take bonus damage and are stunned, but are not knocked back. Level 11 Increased damage.
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Cooldown: 6s Debuff Level 4 After a short delay, Mr. Mime creates a pulse of energy that damages enemies around themself and any target affected by Guard Swap, with a smaller pulse around any created Barriers or Light Screens. A debuff is placed on enemies for 3s, reducing their Sp. Def. by 15% for each blast they are hit with. Enemies hit by more than 1 pulse are stunned. Level 11 Also briefly slows.
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Move 2
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File:UNITE Light Screen.png Light Screen Cooldown: 8s Hindrance Mr. Mime creates a wall that prevents enemies from passing.
Light Screen Upgrade Choices
File:UNITE Barrier.png Barrier
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File:UNITE Guard Swap.png Guard Swap
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Cooldown: 2s Hindrance Level 6 Mr. Mime creates a wall that prevents enemies from passing. Holds 2 uses in reserve and cannot be used more than once every 2s. When upgrading Barrier, reserved Barriers will be restored to the maximum. Level 13 Stores 3 uses in reserve instead.
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Cooldown: 4.5s Debuff Level 6 Mr. Mime fires a beam, swapping base Defense and Sp. Defense with another Pokémon for as long as they stay in range or until another target is Guard Swapped. Swapping with an enemy slows and damages them over time while increasing Mr. Mime's movement speed. Swapping with an ally increases the movement speed of that ally and Mr. Mime. Damage ticks every .5s. Level 13 Heals Mr. Mime, plus an ally if tethered to them every .5s.
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Unite Move
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File:UNITE Showtime.png Showtime Area Unlocks at level 9 Mr. Mime leaps forward and begins a performance, stunning enemies and dealing damage in a large area around him 4 times. The final hit does double damage.
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Snorlax
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Snorlax
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Novice
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6,000 Aeos Coins 345 Aeos Gems
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Defender / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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Does Not Evolve
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Dragonite
Abilities
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Passive / Basic
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File:UNITE Marvel Scale.png Marvel Scale Passive Ability Increases Defense by 100 when afflicted by a status condition (Dratini and Dragonair only). File:UNITE Multiscale.png Multiscale Passive Ability When damaged by an enemy player, gain a buff that reduces damage taken by 20% for 2.5 seconds. This ability has a 15 second cooldown. Attack Basic Ability (Dratini) Becomes a boosted attack with every third attack, blasting water in front of Dratini, dealing increased damage, reducing the cooldown of Dratini's moves by 1s, and recover 5% max HP when this hits. Attack Basic Ability (Dragonair) The boosted attack alternates between water and electric with every use of a boosted attack. If the water attack hits, it triggers the same effects as Dratini's boosted attack. If the electric attack hits, it leaves enemies unable to act for a short time and reduces the cooldown of Dragonair's moves by 1s when this hits. Attack Basic Ability (Dragonite) The boosted attack alternates between water, electric, and fire with every use of a boosted attack. If the water or electric attack hits, it triggers the same effects as Dragonair's boosted attack. If the fire attack hits, it deals additional damage equal to 10% of the enemy's remaining HP (capped at 1200 dmg) and reduces the cooldown of Dragonite's moves by 1s when this hits.
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Move 1
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File:UNITE Twister.png Twister Cooldown: 7.5s Ranged Creates a twister and releases it in the designated direction, dealing damage to enemies hit and decreases their movement speed for a short time.
Twister Upgrade Choices
File:UNITE Dragon Dance.png Dragon Dance
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File:UNITE Extreme Speed 2.png Extreme Speed
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Cooldown: 5s Dash Level 5 Dash in a designated direction, alternating each use between a left arc, right arc and a direct dash. After using this move, grant a buff increasing attack speed of the next 3 basic attacks, increasing movement speed, increasing Attack by 8% (capping at 24%), as well as increasing the stage of Hyper Beam. This buff stacks up to 3 times, and the duration is reset to full on reuse. All stacks are removed after a few seconds. Basic attacks reduce the cooldown of this ability by 1s. Level 11 Further increases Dragonite's movement speed if there are enemies nearby when the dance ends.
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Cooldown: 7s Hindrance Level 5 Dash toward the designated enemy, damaging and slowing all enemies in a small radius around the target upon impact, throwing the primary target and shoving others away. Using this move resets the cooldown of Multiscale. Level 10 If Dragonite's movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used.
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Move 2
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File:UNITE Dragon Breath.png Dragon Breath Cooldown: 7.5s Area Exhale a mighty gust in the designated direction. If this move hits an enemy, the user's next attack becomes a boosted attack.
Dragon Breath Upgrade Choices
File:UNITE Hyper Beam.png Hyper Beam
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File:UNITE Outrage.png Outrage
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Cooldown: 8s Ranged Level 8 Fires a beam of energy toward the targeted enemy after a delay, dealing damage to all enemies that it hits, as well as additional damage based on their Max HP. The move changes Stages based on the number of stacks of Dragon Dance that Dragonite has, from 0 to 3. The max HP damage is 5%/10%/15%/20%, determined by the current Stage. Dragonite cannot act while releasing the beam. Level 13 Reduces damage taken by 50% while charging this move.
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Cooldown: 8s Melee Level 8 Dragonite stomps the ground, dealing damage to enemies in an area around Dragonite with the bonus effect of the last Boosted Attack he used. Additionally, Dragonite gains a buff for 5s, increasing basic attack speed, converting all of their attacks into melee Boosted Attacks, and alternating through the water, electric, and fire Boosted Attacks in order. When the buff ends, Dragonite is briefly stunned. Level 13 Reduce the duration of hindrances inflicted on Dragonite while rampaging.
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Unite Move
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File:UNITE Draco Impact.png Draco Impact Dash Unlocks at level 9 Briefly fly up in the air before crashing down with several comets on a designated area, dealing damage and throwing enemies in the area. The farther Dragonite flies, the more the Unite guage is consumed (25% at min distance and 100% at max). Dragonite is unstoppable while using this move.
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Azumarill
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Azumarill
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Novice
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10,000 Aeos Coins 575 Aeos Gems
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All-Rounder / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE183.png Marill Evolves at Lv. 5
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Abilities
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Passive / Basic
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File:UNITE Huge Power.png Huge Power Passive Ability When this Pokémon hits only a single opposing Pokémon with a basic attack, a move, or its Unite Move, the hit is always a critical hit. However, when this Pokémon hits two or more opposing Pokémon at once with a basic attack, a move, or its Unite Move, the hits are never critical hits.
Attack Basic Ability Becomes a boosted attack with every third attack, dealing increased damage to opposing Pokémon within a cone area of effect in front of the user.
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Move 1
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File:UNITE Bubbles.png Bubbles Has the user spray bubbles in a cone, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. The user can move around while using this move.
Bubbles Upgrade Choices
File:UNITE Play Rough .png Play Rough
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File:UNITE Water Pulse.png Water Pulse
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Increases the user’s movement speed for a short time and changes the user’s next basic attack. When the user performs its next basic attack, it lunges at one opposing Pokémon in range and delivers repeated blows, dealing damage to that Pokémon and leaving it unable to act for a short time. Upgrade: Further increases the user’s movement speed when this move is used, and also reduces this move’s cooldown.
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Has the user shoot a pulsing blast of water in front of itself. When the blast of water hits an opposing Pokémon, it decreases that Pokémon’s movement speed and deals damage to all opposing Pokémon in an area of effect around the Pokémon it hit. The blast of water then automatically bounces to another target if one is available. Including the first target, the blast of water can bounce between up to three targets consecutively, and each hit behaves in the same way as the first. While the blast of water is traveling, the user can perform a short rolling dash in a designated direction. Upgrade: Increases the maximum number of targets that the blast of water can bounce between by two.
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Move 2
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File:UNITE Tackle 4.png Tackle Has the user charge forward, dealing damage to any opposing Pokémon it hits and leaving them unable to act for a short time.
Tackle Upgrade Choices
File:UNITE Whirlpool 2.png Whirlpool
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File:UNITE Aqua Tail.png Aqua Tail
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For a short time, four small whirlpools appear that swirl around the user as it moves. If a whirlpool hits an opposing Pokémon, the whirlpool deals damage to it and restores the user’s HP. If a whirlpool hits a Pokémon on the opposing team, an increased amount of HP is restored to the user. Upgrade: Reduces this move’s cooldown and increases the amount of HP it restores to the user.
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Increases the speed and area of effect of the user’s next three basic attacks. If these basic attacks hit from a distance, they also deal increased damage, restore the user’s HP, and can ignore the Defense stat and shield effects of opposing Pokémon they hit Upgrade: After the user activates this move, its next three basic attacks will also reduce the cooldown of all of its moves when they hit an opposing Pokémon from a distance.
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Unite Move
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File:UNITE Belly Bash.png Belly Bash Sure Hit Unlocks at level 9 Has the user pound its belly three times, granting it a shield. With each pound, the user loses HP in exchange for increased Attack. The user can move while pounding its belly. Afterward, the user targets an opposing Pokémon then charges at that Pokémon, dealing damage to and throwing all opposing Pokémon it hits while charging.
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Blissey
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Blissey
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Novice
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8,000 Aeos Coins 460 Aeos Gems
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Supporter / Melee Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE113.png Chansey Evolves at lv. 4
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Gardevoir
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Gardevoir
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Intermediate
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8,000 Aeos Coins 460 Aeos Gems
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Attacker / Ranged Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE280.png Ralts Evolves at lv. 5 File:UNITE281.png Kirlia Evolves at lv. 9
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Abilities
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Passive / Basic
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File:UNITE Synchronize.png Synchronize Passive Ability When an enemy inflicts decreased movement speed or a damage-over-time effect on Gardevoir, movement speed reduction or damage is inflicted back to the attacker, respectively. This ability has a 9s cooldown after it's triggered.
Attack Basic Ability Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense by 10% for a short time.
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Move 1
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File:UNITE Confusion 2.png Confusion Cooldown: 4.5s Ranged Gardevoir fires a piercing bolt, damaging enemies.
Confusion Upgrade Choices
File:UNITE Psychic 2.png Psychic
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File:UNITE Moonblast.png Moonblast
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Cooldown: 7s Ranged Level 7 Gardevoir fires a blast, damaging enemies in an area on impact. The blast creates a lingering field that damages, slows, and reduces special defense. Level 13 Cooldown is reduced.
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Cooldown: 6s Ranged Level 7 Gardevoir moves back while firing a blast, stunning the first enemy hit and damaging all enemies in a cone behind it. Level 13 Grants Gardevoir a shield.
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Move 2
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File:UNITE Teleport.png Teleport Cooldown: 11s Dash Gardevoir teleports to the targeted area.
Teleport Upgrade Choices
File:UNITE Psyshock.png Psyshock
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File:UNITE Future Sight.png Future Sight
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Cooldown: 10s Area Level 5 Gardevoir channels three attacks at the targeted area, damaging enemies. Psyshock's cooldown is reduced each time it hits an enemy. Level 11 Each hit of Psyshock also increases the damage of the next hit.
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Cooldown: 9s Area Level 5 Gardevoir creates a delayed explosion at the targeted area, damaging enemies. If Future Sight hits an enemy, its cooldown is reduced. Level 11 Cooldown is reset on successful hits.
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Unite Move
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File:UNITE Fairy Singularity.png Fairy Singularity Hindrance Unlocks at level 9 Gardevoir warps space in a large area, creating a field stunning, pulling, and damaging all enemies in the radius. When it expires, the field damages and shoves enemies.
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Absol
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Absol
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Expert
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10,000 Aeos Coins 575 Aeos Gems
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Speedster / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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Does Not Evolve
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Abilities
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Passive / Basic
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File:UNITE Super Luck.png Super Luck Passive Ability Increases Critical-Hit rate by 15%.
Attack Basic Ability Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.
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Move 1
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File:UNITE Feint.png Feint Cooldown: 8s Dash Absol dashes in an arc, damaging any Pokémon hit. Absol deals damage as if all hit Pokémon have 0 defense, and bypasses shields.
Feint Upgrade Choices
File:UNITE Night Slash.png Night Slash
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File:UNITE Pursuit.png Pursuit
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Cooldown: 5s Dash Level 5 Absol dashes in an arc, damaging and slowing the first Pokémon hit. If Absol hits, it can be activated again for a brief period of time – allowing Absol to dash, dealing damage to all Pokémon hit. Level 11 Absol heals on hit, and if the damage is a critical hit, the Heal doubles.
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Cooldown: 5s Dash Level 5 Absol dashes to a location, and dashes to an opposing Pokémon with its next basic attack. If Absol hits the back of the targeted Pokémon, its cooldown is reduced. If it fails to hit the back, its damage is halved. Level 11 Absol gains movement speed upgrade after the initial dash.
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Move 2
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File:UNITE Slash.png Slash Cooldown: 6s Melee Absol quickly slashes in front of them, damaging any Pokémon in the slash.
Slash Upgrade Choices
File:UNITE Psycho Cut.png Psycho Cut
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File:UNITE Sucker Punch.png Sucker Punch
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Cooldown: 7s Melee Level 7 Absol throws a wide slash in front, damaging, debuffing, and slowing the Pokémon hit. This debuff applies extra damage for the next 3 times Absol hits the debuffed Pokémon with an auto attack or a Psycho Cut. Level 13 Increases Absol's movespeed when near a debuffed enemy.
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Cooldown: 6s Hindrance Level 7 Absol attacks a target Pokémon, slowing both it and Absol. If Absol is attacked, or the target attacks anything, hit does 1.5x RSB. Level 13 Increases base attack speed after a successful counter.
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Unite Move
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File:UNITE Midnight Slash.png Midnight Slash Area Unlocks at level 9 Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shoves them.
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Garchomp
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Garchomp
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Intermediate
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10,000 Aeos Coins 575 Aeos Gems
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All-rounder / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE443.png Gible Evolves at lv. 5 File:UNITE444.png Gabite Evolves at lv. 9
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Abilities
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Passive / Basic
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File:UNITE Rough Skin.png Rough Skin Passive Ability When Garchomp takes a hit from a physical attack by a melee Pokémon, a portion of that damage is also dealt to the attacker. 2s cooldown and this damage is subject to defense reduction.
Attack Basic Ability Any attack or move that hits provides a boosted stack. Stacks last 4.5s and decay together. At 5 stacks, Garchomp's attack is empowered, dealing more damage, attacking 15% faster, gaining 15% lifesteal, and dealing 10% of enemy remaining HP as damage.
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Move 1
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File:UNITE Sand Attack.png Sand Attack Cooldown: 6s Debuff Garchomp hurls sand toward a designated area, reducing enemy visibility and slowing them for 2s. Garchomp's movement speed and basic attack speed are increased if an enemy is hit.
Sand Attack Upgrade Choices
File:UNITE Dig.png Dig
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File:UNITE Dragon Rush.png Dragon Rush
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Cooldown: 6s Dash Level 5 Garchomp quickly dives underground in a short dash, then bursts from the ground at the end of the designated area or beneath the first enemy hit, dealing damage in a small radius and throwing enemies into the air. Defenses are increased by 350 for a short time after jumping out of the ground. Level 11 Knockup increased.
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Cooldown: 8s Dash Level 5 Garchomp jumps back, and briefly channels before diving forward, dragging all enemies within a small radius to the designated area and reducing damage taken by 35%, then deals damage in a radius. Garchomp can use Dragon Claw during the first half of the channel to provide two more hits and replace the radial damage at the end of the move with a damaging stun and slow. Level 11 Becomes unstoppable during this move.
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Move 2
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File:UNITE Bulldoze.png Bulldoze Cooldown: 5s Area Garchomp stomps the ground forcefully, dealing damage in a radius.
Bulldoze Upgrade Choices
File:UNITE Earthquake.png Earthquake
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File:UNITE Dragon Claw.png Dragon Claw
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Cooldown: 7s Area Level 7 Garchomp jumps and crashes forcefully to the ground, dealing damage in a wide radius and slowing enemies. After the initial damage, two aftershocks occur in the designated area, each dealing less damage than the initial move. Level 13 Slow increases near center.
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Cooldown: 5s Melee Level 7 Garchomp viciously claws everything in the designated area twice. The first attack deals damage and pushes enemies. The second attack deals increased damage, in a range slightly larger than the designated area. When using Dragon Rush combo with this move, increase the slow to enemies. Level 13 Increases damage dealt.
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Unite Move
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File:UNITE Livid Outrage.png Livid Outrage Melee Unlocks at level 9 Garchomp goes berzerk, taking 30% less damage and unleashing a powerful, unstoppable chain attack. Garchomp dashes and deals damage in the designated area five times, taking a brief moment to aim before every attack. Every attack has a different designated area and does more damage than the last. The fifth and final attack stuns Garchomp for .5s, and throws all enemies hit into the air.
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Lucario
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Lucario
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Expert
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10,000 Aeos Coins 575 Aeos Gems
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All-rounder / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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Does Not Evolve
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Abilities
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Passive / Basic
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File:UNITE Steadfast.png Steadfast Passive Ability While at low HP, gain a shield and increased movement speed (30s cooldown).
Attack Basic Ability Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.
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Move 1
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File:UNITE Quick Attack.png Quick Attack Cooldown: 6s Dash Lucario dashes forward, damaging all enemies hit.
Quick Attack Upgrade Choices
File:UNITE Extreme Speed.png Extreme Speed
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File:UNITE Power-Up Punch.png Power-Up Punch
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Cooldown: 9s Dash Level 5 Lucario dashes forward, damaging all enemies hit and healing Lucario for each enemy hit. The first enemy hit will reset the cooldown of Extreme Speed. This effect cannot occur on the same target more than once every 10 seconds. Attacking immediately after the dash will perform a unique attack in an area dealing 75% Atk and can critically hit. Level 11 Increases Lucario's Attack by 15% for a short period of time after use.
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Cooldown: 7s Dash Level 5 Lucario begins charging power, slowing themself, increasing Attack by up to 200%, and reducing damage taken while preparing to unleash a devastating punch. Upon release, Lucario lunges – damaging the first enemy hit. Power-Up Punch does bonus damage based on the enemy's missing health, and will cause Lucario's next attack to be boosted. The cooldown for Power-Up Punch is reduced whenever Lucario lands a move. Level 11 Lucario is unstoppable while charging the punch.
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Move 2
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File:UNITE Meteor Mash.png Meteor Mash Cooldown: 7s Melee Lucario punches with the force of a meteor, damaging and knocking enemies back.
Meteor Mash Upgrade Choices
File:UNITE Bone Rush.png Bone Rush
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File:UNITE Close Combat 2.png Close Combat
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Cooldown: 10s Melee Level 7 Lucario rapidly strikes with a bone, damaging enemies hit. Lucario then throws the bone after the final strike, shoving enemies and causing the bone to land a short distance away. Lucario can activate Bone Rush again to teleport to the bone, damaging enemies in a small area around it. Landing one of Bone Rush's initial strikes will reset the cooldown timer for Extreme Speed on that target. Level 13 Teleporting to the bone will reset the cooldown of Extreme Speed or Power-Up Punch.
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Cooldown: 9s Melee Level 7 Lucario rapidly punches, damaging enemies in the area in front of them 11 times over the duration. Level 13 Increased damage.
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Unite Move
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File:UNITE Aura Cannon.png Aura Cannon Ranged Unlocks at level 9 Aura Cannon does not have a limit to the number of times it can hit one target, rather it deals damage to enemies in its area while it travels, gaining speed. At close range, a still enemy can be hit up to 4 times and when the cannon is at max speed, a still enemy will only be struck twice. Damage of the next Power-Up Punch is increased by roughly 20%, and enemies hit by the cannon have their internal cooldown for Extreme Speed reset.
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Mamoswine
Abilities
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Passive / Basic
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File:UNITE Thick Fat.png Thick Fat Passive Ability When Mamoswine deals damage, Defense and Sp. Def are increased for 3s, stacking up to 3 times. When Mamoswine uses Ice Shard, Icicle Crash or Ice Fang, the next basic attack is boosted. If any of these moves creates a freezing area of effect inside an ally goal zone, the goal-scoring speed of enemies is decreased.
Attack Basic Ability Becomes a boosted attack with every third attack, dealing damage and freezing enemies for a short time when it hits. Mamoswine's basic attacks deal increased damage for a short time to enemies recently frozen with one of Mamoswine's moves.
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Move 1
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File:UNITE Ice Shard.png Ice Shard Cooldown: 7s Area Hurls 3 chunks of ice at the designated location, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time. If an enemy is hit by all three chunks, they're left frozen for a short time.
Ice Shard Upgrade Choices
File:UNITE Icicle Crash.png Icicle Crash
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File:UNITE Ice Fang.png Ice Fang
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Cooldown: 10s Hindrance Level 5 Drops icicles on the designated location, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time or when hit by Mamoswine's other moves or boosted attacks, dealing damage to enemies in the area of effect and leaving them frozen. If the icicle is shattered by Tackle or High Horsepower, the ground is covered in ice, which increases the movement speed of allies that run over it. Level 11 The final icicle leaves enemies hit unable to act for a short time.
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Cooldown: 8s Hindrance Level 5 Uses cold-infused fangs to throw the opposing Pokémon closest to the user, dealing damage and leaving them frozen for a short time. The user can then designate a direction to slam the thrown Pokémon forward or backward, dealing damage to enemies in the area of effect and leaving them frozen for a short time. Level 11 Increases the area of effect in which enemies are left frozen after the slam attack.
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Move 2
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File:UNITE Tackle 2.png Tackle Cooldown: 8s Dash Mamoswine rushes recklessly in the designated direction, dealing damage to enemies they hit and throws them in the air.
Tackle Upgrade Choices
File:UNITE High Horsepower.png High Horsepower
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File:UNITE Earthquake 2.png Earthquake
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Cooldown: 8s Dash Level 7 Mamoswine rushes recklessly in the designated direction, dealing damage to enemies they hit and shove them. Mamoswine then stomps their feet, dealing damage to enemies in the area of effect and leaves them unable to act for a short time. This stomping deals increased damage to frozen enemies. Level 13 Increases the reckless rush's speed and the length of time enemies are left unable to act.
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Cooldown: 7.5s Dash Level 7 Mamoswine leaps up in the designated direction and lands forcefully, dealing damage to enemies in the area of effect and pulling them toward Mamoswine. Level 13 Decreases the movement speed of enemies for a short time when this move hits and increases the move's pulling power.
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Unite Move
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File:UNITE Mammoth Mash.png Mammoth Mash Area Unlocks at level 9 Mamoswine jumps to the designated location and becomes immune to hindrances - then repeatedly stomps the ground, dealing damage to enemies in the area of effect and decreases their movement speed for a short time with each stomp. The final stomp throws enemies in the air.
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Crustle
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Crustle
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Novice
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8,000 Aeos Coins 460 Aeos Gems
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Defender / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE557.png Dwebble Evolves at lv. 4
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Abilities
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Passive / Basic
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File:UNITE Sturdy.png Sturdy Passive Ability Gains 5 + (Level - 1) Defense and Sp. Defense for every 7% of Crustle's missing HP. Stacks 10 times.
Attack Basic Ability Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.
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Move 1
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File:UNITE Rock Slide.png Rock Slide Cooldown: 6s Area Crustle drops rocks in a small radius, stunning enemies hit for 1s. Rock Slide can critically hit, however, Crustle's base critical hit chance is 0%.
Rock Slide Upgrade Choices
File:UNITE Rock Tomb.png Rock Tomb
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File:UNITE Shell Smash.png Shell Smash
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Cooldown: 5s Area Level 4 Crustle emits a beam that deals 100% ability damage. Upon reaching its maximum distance, or hitting an enemy, a curved wall rises from the ground, dealing 50% ability damage to anyone on top of it. When the barrier de-spawns, 50% ability damage is dealt again to all enemies near it. Rock Tomb can critically hit, however, Crustle's base critical hit chance is 0%. Level 11 Each hit additionally inflicts 2s of slow.
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Cooldown: 7s Buff Level 4 Crustle smashes his shell, setting his Def and SpD to 0, gaining a boost to his Atk and SpA equal to 40% of the Def and SpD lost, respectively. Def and SpD not from base stats, i.e. from items and buffs (including Crustle's passive) are exempt. Crustle also gains a significant speed boost. Level 11 Def and SpD conversion is increased from 40% to 50%.
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Move 2
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File:UNITE Fury Cutter.png Fury Cutter Cooldown: 3.5s Melee Crustle attacks once with his claws. Enemies hit by Fury Cutter receive a debuff that causes subsequent Fury Cutter attacks to deal 20% additional damage. Maximum 2 debuff stacks. Additional damage from this debuff is always rounded up. Fury Cutter can critically hit, however, Crustle's base critical hit chance is 0%.
Fury Cutter Upgrade Choices
File:UNITE Stealth Rock.png Stealth Rock
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File:UNITE X-Scissor.png X-Scissor
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Cooldown: 6s Area Level 6 Crustle aims and creates a radius in which rocks hit enemies 8 times. Each hit applies a stack of a debuff which causes subsequent hits to deal 15% more damage. Additional damage from this debuff is always rounded up. Stealth Rock can critically hit, however, Crustle's base critical hit chance is 0%. Level 13 Number of hits increased from 8 to 10.
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Cooldown: 9s Melee Level 6 Crustle attacks three times with his claws, dealing increased damage with each hit and knocking back enemies with each hit. Stuns for 2s if the enemy is against a wall when the third hit lands. X-Scissor can critically hit, however, Crustle's base critical hit chance is 0%. Level 13 Cooldown reduced.
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Unite Move
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File:UNITE Rubble Rouser.png Rubble Rouser Buff Unlocks at level 9 Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.
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Greninja
Abilities
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Passive / Basic
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File:UNITE Torrent.png Torrent Passive Ability While HP is at 50% or less, Attack is increased by 5% and movement speed is increased by 12%.
Attack Basic Ability Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.
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Move 1
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File:UNITE Bubble.png Bubble Cooldown: 9s Ranged Greninja launches 2 bubbles which pop when they hit an enemy, damaging and slowing them.
Bubble Upgrade Choices
File:UNITE Water Shuriken.png Water Shuriken
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File:UNITE Surf 2.png Surf
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Cooldown: 6s Ranged Level 7 Greninja throws 3-5 shurikens made of water which explode when they hit an enemy, damaging and slowing enemies in a small area while healing Greninja. Level 11 Throws 4-6 shurikens instead.
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Cooldown: 9s Melee Level 7 Greninja dashes on a wave, damaging enemies and healing themself for each enemy hit. Enemies below half health are dealt bonus damage, and if this move KOs an enemy the cooldown is reset. Level 11 Increases healing.
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Move 2
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File:UNITE Substitute.png Substitute Cooldown: 8s Dash Greninja dashes while leaving behind a targetable decoy. Greninja is unstoppable while dashing.
Substitute Upgrade Choices
File:UNITE Double Team.png Double Team
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File:UNITE Smokescreen.png Smokescreen
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Cooldown: 9s Dash Level 5 Greninja briefly vanishes before dashing and sending clones in different directions. The clones can attack nearby targets. Greninja is unstoppable while dashing. Level 13 Reduces cooldown.
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Cooldown: 13s Dash Level 5 Greninja becomes invisible, leaving behind a cloud of smoke while dashing and gaining bonus movement speed. Greninja's next attack is (enhanced/boosted) and additionally deals bonus damage. Greninja is unstoppable while dashing. Level 13 Also increases Greninja's attack by 20% for a short amount of time on cast.
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Unite Move
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File:UNITE Waterburst Shuriken.png Waterburst Shuriken Area Unlocks at level 9 Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.
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Talonflame
Abilities
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Passive / Basic
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File:UNITE Gale Wings.png Gale Wings Passive Ability While above 85% HP, movement speed is increased by 10%.
Attack Basic Ability Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat.
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Move 1
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File:UNITE Peck.png Peck Cooldown: 5s Melee Talonflame flies toward a target Pokémon and attacks it three times.
Peck Upgrade Choices
File:UNITE Flame Charge.png Flame Charge
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File:UNITE Aerial Ace.png Aerial Ace
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Cooldown: 6.5s Dash Level 5 Talonflame dashes forward, damaging enemies in its path. Talonflame gains a speed boost after the dash. Level 11 For a short time after this move hits, Talonflame's abilities and basic attacks partially ignore the enemies defense for the next 3s (capped at 0) and enemies hit are slowed by 30% for 5s.
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Cooldown: 5s Dash Level 5 Talonflame dashes through a targeted enemy, damaging it. Talonflame's next basic attack is boosted. Level 11 Increased damage.
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Move 2
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File:UNITE Acrobatics.png Acrobatics Cooldown: 8s Dash Talonflame flies toward a targeted area, attacking all Pokémon in the area up to three times. Talonflame can choose a direction to dash after the move ends.
Acrobatics Upgrade Choices
File:UNITE Fly.png Fly
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File:UNITE Brave Bird.png Brave Bird
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Cooldown: 12s Dash Level 7 Talonflame flies up into the sky, becoming untargetable. After 3s, Talonflame dives at the targeted area, damaging all enemies in the area. Fly can be recast to dive early. This move's cooldown is reduced by 40% if it hits an enemy player. Level 13 Enemies hit are also knocked up.
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Cooldown: 10s Dash Level 7 Talonflame dives at the targeted area, taking 5% of remaining HP as recoil damage and damaging all enemies in the area. If Talonflame uses a boosted basic attack on an enemy hit by Brave Bird within 4s, the cooldown of Flame Charge or Aerial Ace is reset. The cooldown of Flame Charge and Aerial Ace can only be reset once per target hit by Brave bird. Level 13 Talonflame takes 15% less damage for 5s when this move hits.
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Unite Move
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File:UNITE Flame Sweep.png Flame Sweep Dash Unlocks at level 9 Talonflame charges forward, damaging and shoving all enemies in its path. Flame Sweep deals damage up to 2 times.
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Aegislash
Abilities
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Passive / Basic
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File:UNITE No Guard.png No Guard Passive Ability (Honedge & Doublade) Increases received damage and dealt damage. File:UNITE Stance Change.png Stance Change Passive Ability (Aegislash) Aegislash can switch between Blade Stance and Shield Stance. Using a blade move switches stance to Blade Stance, which increases Attack, movement speed, and basic attack speed. Using a shield move switches stance to Shield Stance, which increases Defense and Sp. Defense. After switching stances, movement speed and basic attack speed are further increased for a short time. Attack Basic Ability Slash at enemies in front of Aegislash, dealing damage to them. If the boost count is one or more, basic attacks become a boosted attack. When in Blade Stance: pierce through enemies, dealing damage. When in Shield Stance: ram enemies, dealing damage and leaving them unable to act for a short time, restore HP, and reduce the cooldown of Sacred Sword and Shadow Claw by 1s when this attack hits. Every boosted attack consumes one boost count. Up to 4 boosted boosted attacks can be stored.
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Move 1
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File:UNITE Shadow Sneak 2.png Shadow Sneak Cooldown: 5s Dash Cast a shadow in the designated direction, dealing damage to enemies hit. After the shadow hits an enemy or travels its maximum distance, Aegislash warps to the shadow’s location, dealing damage to nearby enemies and increase boost count by 1.
Shadow Sneak Upgrade Choices
File:UNITE Sacred Sword.png Sacred Sword
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File:UNITE Shadow Claw.png Shadow Claw
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Cooldown: 7.5s Area Level 5 Aegislash thrusts its blade into the ground, creating a triangular zone. This zone erupts with a hidden power, dealing damage to enemies in the area and throws them. Also increases boost count by 1 for each enemy hit (capped at 2 for wilds, 4 for players). At the same time as the eruption, Aegislash slashes forward, dealing additional damage to enemies hit. For a short time after this slash hits, damage dealt by Aegislas ignores 45% of the enemies Defense. Level 11 Increase Attack by 50 for a short time after hitting enemies with the triangle attack.
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Cooldown: 5.5s Dash Level 5 Aegislash slashes with its blade twice in the designated direction, dealing damage to enemies hit. Follow up with a final rising slash that deals damage to enemies hit and throw them. Boost count increases by 1 when at least one of the three slashes hits. Level 11 Increases Critical-Hit Rate by 20% for a short time.
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Move 2
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File:UNITE Iron Defense.png Iron Defense Cooldown: 6s Buff Envelops Aegislash in a powerful protective force for 3s or after blocking one attack. If this move blocks an attack, increase boost count by 1.
Iron Defense Upgrade Choices
File:UNITE Wide Guard.png Wide Guard
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File:UNITE Iron Head.png Iron Head
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Cooldown: 9s Buff Level 8 Focus in place for a short time to create a great shield on Aegislash. When this shield appears, boost count increases by 1, granting a shield to Aegislash and shoves enemies in front. While this shield is active, enemy player attacks increase boost count by 1 for each different enemy player (capping at 4). When this move ends, shove enemies in front of Aegislash once again and slow them for 2s. Level 13 Cooldown Reduced.
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Cooldown: 7.5s Buff Level 8 Dash in the designated direction, dealing damage to enemies hit. Also increases boost count by 1, and protects Aegislash with a special shield for a short time afterward. This shield doesn’t protect from hindrances, but it can nullify damage. When the shield blocks an attack, it disappears and boost count is increased by 1. Level 13 If an attack is blocked with this move, Aegislash gains +10% Attack for a short time.
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Unite Move
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File:UNITE Coup de Grace.png Coup de Grace Area Unlocks at level 9 Unleash a ground-splitting slash in the designated direction, dealing damage to enemies hit. The lower their remaining HP, the more damage this move deals. If this slash knocks out an enemy, boost count increases by 1.
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Sylveon
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Sylveon
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Intermediate
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10,000 Aeos Coins 575 Aeos Gems
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Attacker / Ranged Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE133.png Eevee Evolves at lv. 4
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Abilities
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Passive / Basic
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File:UNITE Adaptability.png Adaptability Passive Ability (Eevee) Every time Eevee deals or receives damage, increase Sp. Attack by 5% for 1.5s, stacking up to 4 times. File:UNITE Pixilate.png Pixilate Passive Ability (Sylveon) Every time Sylveon deals or receives damage, increase Sp. Atk and Sp. Defense by 2.5% for 1.5s, stacking up to 6 times.
Attack Basic Ability (Eevee) Becomes a boosted attack with every third attack, dealing increased damage.
Attack Basic Ability (Sylveon) Becomes a boosted attack with every third attack, dealing increased damage. In addition, increase movement speed when this boosted attack hits.
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Move 1
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File:UNITE Swift.png Swift Cooldown: 7s Ranged Shoots star-shaped rays at enemies, dealing damage to them.
Swift Upgrade Choices
File:UNITE Mystical Fire.png Mystical Fire
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File:UNITE Hyper Voice.png Hyper Voice
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Cooldown: 7s Dash Level 4 Create four small flames while leaping in the designated direction. The flames shoot toward enemies one by one, dealing damage and decreasing their Sp. Attack by 15% for 1s, stacking up to 4 times. Each time a flame hits, reduce the cooldown of this move and after the first flame hits, subsequent flames on the same target deal 25% damage. Level 10 Increases the number of flames by one.
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Cooldown: 5s Area Level 4 Unleashes an attack of multiple sound waves that deal damage when they hit. The damage dealt increases the farther the target is from Sylveon. Every sound wave reduces enemy Sp. Defense by 20% (stacking up to 4 times at 80%) after dealing damage to an enemy. Level 10 Increases the number of sound waves by one.
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Move 2
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File:UNITE Baby Doll Eyes.png Baby Doll Eyes Cooldown: 5s Ranged Stare at an enemy with baby-doll eyes, dealing damage and decreasing their Attack by 15% and decreasing their movement speed for a short time when this move hits.
Baby Doll Eyes Upgrade Choices
File:UNITE Draining Kiss.png Draining Kiss
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File:UNITE Calm Mind.png Calm Mind
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Cooldown: 10s Sure Hit Level 6 Blow a kiss at an enemy that goes back and forth between Sylveon and the target multiple times. When the kiss touches Sylveon, restore HP. When it hits the enemy, deal damage and decrease their movement speed for a short time. If Sylveon and the enemy move too far away from each other, the kiss will disappear faster than normal. Level 12 Increases the amount of HP this move restores.
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Cooldown: 10s Buff Level 6 Sylveon quietly focuses their mind and calms their spirit, increasing movement speed, Sp. Attack by 40% and Sp. Defense by 10% for a short time. Level 12 Up to 3s after using this move, if Sylveon is hit by an Enemy's move, the damage is completely nullified and Sylveon is granted a shield.
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Unite Move
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File:UNITE Fairy Frolic.png Fairy Frolic Buff Unlocks at level 8 Jump into the air and become briefly invincible. The moment Sylveon lands, deal damage to enemies in the area of effect and restore Sylveon's HP. For 10s afterward, 50% of damage dealt by Sylveon is converted into HP.
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Trevenant
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Trevenant
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Intermediate
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10,000 Aeos Coins 575 Aeos Gems
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Defender / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE709.png Phantump Evolves at Lv. 5
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Abilities
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Passive / Basic
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File:UNITE Natural Cure 2.png Natural Cure Passive Ability When Trevenant deals or receives damage while at or below 35% max HP, a continuous HP recovery effect is triggered every .5s for 4s. This effect also reduces the cooldowns of Trevenant's moves by 1s every 1s. When this HP recovery effect ends, there is a 100s cooldown. However, this cooldown is reduced by 1s each time one of Trevenant's moves damage an enemy. This cooldown reduction cannot be triggered more than once every .5s. Attack Basic Ability Becomes a boosted attack with every third attack, dealing increased damage to enemies and restores 5% max HP when this boosted attack hits. Both normal and boosted attacks reduce the cooldown of Trevenant's moves by 0.5s.
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Move 1
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File:UNITE Will-o-Wisp 2.png Will-O-Wisp Cooldown: 6s Ranged Shoots sinister flames in the designated direction, dealing damage to enemies hit and leaving them burned for a short time. This burn reduces enemy Attack and Sp. Attack by 5% for 3s. The first wisp to hit a target deals full damage, and subsequent flame hits deal 50% damage.
Will-O-Wisp Upgrade Choices
File:UNITE Wood Hammer.png Wood Hammer
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File:UNITE Curse.png Curse
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Cooldown: 7s Hindrance Level 5 Trevenant pulls back its arms and attacks, dealing damage to enemies in the area of effect and pulls them in front of Trevenant, leaving them unable to act for .5s. If this attack deals damage to at least one enemy, a follow-up attack will be available for 5s. This follow-up attack slams down a giant wooden hammer in front of Trevenant, dealing damage to any enemy it hits, and leaving them unable to act for .6s. The lower Trevenant's HP, the longer the enemy will be left unable to act. Every time this move is used, it consumes 10% of Trevenant's current HP. Level 11 Damage dealt by enemies hit by the second hammer reduced by 20% for 3s.
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Cooldown: 6s Hindrance Level 5 Trevenant creates a cursed zone in exchange for 4% max HP per second for 6 seconds, dealing damage over time to enemies in the area of effect every .5s for 6s and decreasing their movement speed. The lower Trevenant's HP is, the greater the decrease in movement speed. While using this move, Trevenant builds up curse power every time it deals or receives damage. Releasing this built-up power will deal additional damage to enemies in the area of effect. If the curse power is at maximum when it’s released, the cooldowns of Branch Poke, Horn Leech, and Pain Split are reset. Level 11 Increases radius.
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Move 2
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File:UNITE Branch Poke.png Branch Poke Cooldown: 7.5s Dash Trevenant jabs in the designated direction, dealing damage to enemies and decreases their movement speed by 30% for 2s when it hits.
Branch Poke Upgrade Choices
File:UNITE Horn Leech.png Horn Leech
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File:UNITE Pain Split.png Pain Split
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Cooldown: 8.5s Dash Level 7 Charge forward becoming unstoppable, dealing damage to enemies and stunning them while dashing in the designated duration. At the end of the charge, enemies that were shoved are dealt additional damage and then thrown. Colliding with an enemy while charging recovers Trevenant's HP 3 times, and the lower Trevenant's remaining HP the more HP that is recovered. After this move hits an enemy, Trevenant's next three basic attacks deal more damage and reduce this move’s cooldown by .5s (for each enemy hit) when they hit. Level 13 After using this move, Trevenant's movement speed is increased for a short time.
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Cooldown: 10s Sure Hit Level 7 Creates a link between Trevenant and a designated enemy for 6s. While the link holds, a portion of the damage Trevenant receives is redirected to the linked enemy. The lower Trevenant's remaining HP, the greater the percentage of damage that is redirected. Additionally, if Trevenant's percentage of remaining HP is lower than the linked enemy, this move continuously deals damage and recovers Trevenant's HP equal to the damage dealt every .5s. If Trevenant and the linked enemy are too far apart, the link will disappear. Using this move increases Trevenant's movement speed for a short time. Level 13 Duration increased to 8.5s.
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Unite Move
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File:UNITE Phantom Forest.png Phantom Forest Hindrance Unlocks at level 9 Creates a cursed forest, dealing damage to enemies in the area of effect and mark them, throwing them, and decreasing their movement speed for a short time. For a short time afterward, the basic attacks of Trevenant and allies deal increased damage to enemies that were marked by this move. Trevenant is also granted a shield for 6s when this move hits an enemy; the shield effect is strengthened for each enemy hit. While Trevenant is shielded, HP recovery effects applied to Trevenant are increased by 50%.
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Hoopa
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Hoopa
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Expert
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Hoopa Special Events
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Supporter / Ranged Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE720Hoopa-Unbound.png Hoopa Unbound*
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Abilities
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Passive / Basic
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File:UNITE Magician.png Magician Passive Ability In battles where the map is divided into an ally team side and an opposing team side, this Ability creates a hole under one of the Berries on the opposing team’s side (chosen at random) and warps it to right in front of Hoopa. Attack Basic Ability Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon by unleashing a beam of light. When Hoopa is unbound, it unleashes beams of light with every basic attack, dealing damage to up to two nearby opposing Pokémon.
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Move 1
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File:UNITE Astonish 2.png Astonish Cooldown: 6.5s Hindrance Deals damage to opposing Pokémon in the designated area of effect, leaving them unable to act for a short time.
Astonish Upgrade Choices
File:UNITE Phantom Force.png Phantom Force
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File:UNITE Shadow Ball 2.png Shadow Ball
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Cooldown: 5.5s Hindrance Level 6 Hoopa creates a ring under itself and warps to a designated Pokémon’s location, dealing damage to nearby opposing Pokémon at that location and shoving them. Hoopa then shoots two sinister flames that deal damage to opposing Pokémon they hit and decrease their movement speed for a short time. This move can be used a second time within a set amount of time. If used a second time, Hoopa can return to the initial location where it warped from. When using this move, if there is a nearby ally Pokémon that is linked by Trick, that ally can also warp to the initial ring’s location. The ally Pokémon that warps in this way will recover some HP. Level 12 Makes the user invincible for a short time when this move is used.
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Cooldown: 4.5s Ranged Level 6 Has the user unleash a shadowy blob in front of itself, dealing damage to opposing Pokémon it hits and decreasing their movement speed and Sp. Def for a short time. If the user then hits the same opposing Pokémon with a move or boosted attack within a set amount of time, it deals additional damage to the opposing Pokémon and leaves them unable to act for a short time. When using this move, if there is a nearby ally Pokémon linked by Trick, this move will also unleash a shadowy blob at the same target from that ally’s location. Level 12 The shadowy blob will now explode before it disappears. Opposing Pokémon hit by the explosion are affected as if they were hit by the shadowy blob itself.
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Move 2
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File:UNITE Confusion 3.png Confusion Cooldown: 9s Ranged Has the user unleash a telekinetic force in the designated direction, dealing damage to the first opposing Pokémon it hits. The telekinetic force clings to that Pokémon and then causes a delayed explosion. The explosion deals damage to opposing Pokémon in the area of effect and decreases their movement speed for a short time.
Confusion Upgrade Choices
File:UNITE Hyperspace Hole.png Hyperspace Hole
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File:UNITE Trick.png Trick
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Cooldown: 12s Dash Level 4 Hoopa creates a large ring at the designated location, dealing damage to enemies in the area of effect. After 3s, Hoopa and any allies in the area of effect will return to their base, and their movement speed will be increased for a short time. These allies can also warp back to where the ring was created within 3s. An intact ally forward goal zone can also be designated as the location where the ring is created. Creating the ring on this forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path for 6.5s, and vice versa. All allies, including Hoopa, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally warps, there is 15s cooldown before that ally can use these rings again. If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones. Level 10 Also increases the movement speed of ally Pokémon near the ring when they are heading toward it.
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Cooldown: 7.5s Buff Level 4 Hoopa creates a link between itself and an ally Pokémon using a ring, increasing both of their movement speeds and granting them each a shield for a short time. When Hoopa uses Shadow Ball or performs a basic attack, the ring on the linked Pokémon also unleashes the same move or attack. Hoopa can also use this move on itself, increasing Hoopa’s movement speed and granting itself a shield for a short time. Additionally, it increases the damage dealt by Shadow Ball. Level 10 Also restores the linked ally Pokémon’s HP when it deals damage to opposing Pokémon.
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Unite Move
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File:UNITE Rings Unbound.png Rings Unbound Buff Unlocks at level 9 Transforms Hoopa into Hoopa Unbound for a short time, increasing max HP by 40% and creating a ring at the designated location. Each ally can warp to the ring's location one time. As Hoopa Unbound, moves change to Hyperspace Fury and Psybeam. Hoopa Unbound cannot score goals or activate the Magician ability.
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Decidueye
Abilities
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Passive / Basic
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File:UNITE Long Reach.png Long Reach Passive Ability Deals 20% increased damage to distant enemies. Additional damage added per level from each move's damage formula is excluded from this bonus.
Attack Basic Ability Increases the speed of basic attacks by 3% for a short time after one hits. This effect can stack up to 4 times, and with every third activation of this effect, basic attacks become boosted attacks for a short time. These boosted attacks fire more quills, but the damage dealt by each quill is decreased.
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Move 1
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File:UNITE Leafage 2.png Leafage Cooldown: 8s Area Pelts leaves in the designated direction, dealing damage in a cone to enemies hit (only hits once). For a short time after using this move, Decidueye’s Attack is increased by 10% (this also affects Leafage) and basic attack speed is increased by 25%.
Leafage Upgrade Choices
File:UNITE Razor Leaf 2.png Razor Leaf
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File:UNITE Spirit Shackle.png Spirit Shackle
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Cooldown: 10s Buff Level 7 Summons whirling razor leaves. While active, Decidueye's basic attack is replaced by a new basic attack that targets all enemies in range, as well as increasing Attack by 10% and basic attack speed. Level 11 Increases basic attack damage by 2% of the enemies remaining HP. This damage only applies once per attack, not on each of the 3 boosted quills.
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Cooldown: 6.5s Ranged Level 7 Charges power before firing a large arrow in the designated direction. Damage dealt increases the longer power is charged (with 6 breakpoints), but movement speed is decreased by 25% while charging. If this move hits after power is charged to the maximum, it can stitch enemies to the ground. The affected enemy has their movement speed decreased by 80% for a short time while in the area, and receives damage upon leaving the area. A maximum of 3 uses can be kept in reserve for this move. Level 11 Deals 15% increased damage to enemies with less than 50% remaining HP.
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Move 2
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File:UNITE Astonish.png Astonish Cooldown: 8s Sure Hit Deals damage to enemies and decreases their movement speed by 80% for a short time.
Astonish Upgrade Choices
File:UNITE Leaf Storm.png Leaf Storm
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File:UNITE Shadow Sneak.png Shadow Sneak
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Cooldown: 6s Ranged Level 8 Creates a tempest of sharp leaves, dealing damage to enemies it hits and decreases their movement speed by 30% for a short time. At point-blank range, it also shoves and stuns enemies hit. Level 13 Increases the length of time that the movement speed of enemies is decreased.
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Cooldown: 13s Sure Hit Level 8 Creates a shadow that takes hold of one enemy in the area of effect, dealing damage and decreasing their movement speed by 30%, decreasing their Defense by 60%, and increasing Decidueye’s movement speed by 70% for 3s. Level 13 Defense reduction of enemies is increased to 80%.
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Unite Move
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File:UNITE Nock Nock.png Nock Nock Ranged Unlocks at level 9 Fires quills in the designated direction, dealing damage to enemies but does not pierce through them. The move ends by unleashing a large quill that deals damage to all enemies it hits (30% more damage if the target is below 50% HP). While using this move, Decidueye becomes immune to hindrances but is unable to move.
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Tsareena
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Tsareena
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Expert
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10,000 Aeos Coins 575 Aeos Gems Login Reward December 2021
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All-rounder / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE761.png Bounsweet Evolves at lv. 4 File:UNITE762.png Steenee Evolves at lv. 6
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Abilities
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Passive / Basic
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File:UNITE Oblivious 2.png Oblivious Passive Ability (Bounsweet & Steenee) When a hindrance is inflicted on Bounsweet, Steenee; decrease the duration of the effect.
File:UNITE Queenly Majesty.png Queenly Majesty Passive Ability (Tsareena) When a hindrance is inflicted on Tsareena; decrease the duration of the effect. Using a boosted attack or move grants 1 stack of Queenly Majesty to Tsareena. After gaining 3 stacks, the Queenly Majesty buff is applied to Tsareena for a short time, which allows one of Tsareena's moves to be reused (these uses do not share the same cooldown as the base moves), dealing increased damage and applying an additional effect based on the move used. Attack Basic Ability Becomes a boosted attack with every third attack, lunging at an enemy, dealing damage and lowering their Defense for a short time.
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Move 1
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File:UNITE Razor Leaf 3.png Razor Leaf Cooldown: 5s Area Pelts leaves in the designated direction, dealing damage to enemies hit. The critical-hit rate of this move is higher than that of basic attacks.
Razor Leaf Upgrade Choices
File:UNITE Triple Axel.png Triple Axel
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File:UNITE Stomp.png Stomp
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Cooldown: 7s Dash Level 5 Tsareena spin-kicks 3 times in the designated direction, dealing damage to enemies. Landed hits add a Triple Axel Buff stack. The stacks last for 5s and decay together. During the duration of the buff, basic attack speed is increased depending upon the number of stacks (caps at 3 stacks). In addition, all damage dealt by basic attacks or Triple Axel during the buff is increased by 5% per stack (caps at 6 stacks). Queenly Majesty Effect: Restores HP each time a kick hits. Level 10 Increased damage.
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Cooldown: 5.5s Area Level 5 Tsareena jumps up high and attacks enemies with their feet. When this move hits, deal damage to enemies and leave them unable to act for a short time. Queenly Majesty Effect: Restores HP when this move hits. Level 10 Increased damage.
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Move 2
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File:UNITE Rapid Spin 2.png Rapid Spin Cooldown: 7.5s Dash Tsareena spins in the designated direction, dealing damage to any enemy hit. When this move hits, increase Tsareena's movement speed for a short time.
Rapid Spin Upgrade Choices
File:UNITE Trop Kick.png Trop Kick
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File:UNITE Grassy Glide.png Grassy Glide
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Cooldown: 8.5s Dash Level 6 Perform a flying kick in the designated direction, dealing damage to enemies hit and decreasing their Attack by 25% for a short time. Enemies that make contact with the flying kick's wake receive damage and have their movement speed decreased for a short time. Queenly Majesty Effect: Grants Tsareena a shield when this move is used. Level 12 Increased damage.
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Cooldown: 8s Dash Level 6 Tsareena slides in the designated direction, dealing damage to enemies hit. This is followed by an attack in the opposite direction, dealing damage and shoving enemies hit. Queenly Majesty Effect: Grants Tsareena a shield when this move is used. Level 12 Increased damage.
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Unite Move
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File:UNITE Queen Ascendant.png Queen Ascendant Sure Hit Unlocks at level 9 Tsareena leaps toward an enemy from the opposing team and kicks it high into the air before showering it with a series of kicks while airborne, dealing damage to them. The moment Tsareena lands on the ground, recover HP. While airborne, the enemy that is being kicked and Tsareena are not affected by other moves.
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Zeraora
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Zeraora
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Expert
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Zeraora Mission (Win 32 battles)
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Speedster / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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Does Not Evolve
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Abilities
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Passive / Basic
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File:UNITE Volt Absorb.png Volt Absorb Passive Ability Converts 8% of the damage Zeraora was dealt as Atk, up to 200 Atk. Resets after not taking damage for 4s.
Attack Basic Ability Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring 10% of Zeraora's missing HP.
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Move 1
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File:UNITE Agility.png Agility Cooldown: 6s Dash Zeraora quickly dashes forward, increasing basic attack speed for a short duration.
Agility Upgrade Choices
File:UNITE Volt Switch.png Volt Switch
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File:UNITE Spark.png Spark
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Cooldown: 8s Dash Level 6 Zeraora charges forward, damaging enemies in their path and increasing their basic attack speed for a short time. Activating this ability again within 3s will teleport Zeraora to their original location. Level 12 Increased damage and longer duration of increased basic attack speed.
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Cooldown: 10s Dash Level 6 Zeraora leaps in a selected direction, damaging all enemies in their path. If a basic attack is used before the leap ends, Zeraora will jump to the closest enemy, dealing additional damage to the target. Holds 3 uses in reserve - after the first use the next use must be executed within 4s or this move goes on cooldown. The second use resets this timer. Level 12 15% missing HP is restored if performing a basic attack before reaching the enemy.
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Move 2
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File:UNITE Slash 2.png Slash Cooldown: 8.5s Melee Zeraora charges toward an enemy and attacks them with multiple swipes, ending with an interrupt that knocks the enemy into the air.
Slash Upgrade Choices
File:UNITE Discharge.png Discharge
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File:UNITE Wild Charge.png Wild Charge
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Cooldown: 12s Melee Level 8 Zeraora emits an electric aura, damaging all enemies within the aura and granting a shield to Zeraora when it hits. Any paralyzed enemies within the area of effect are pulled towards Zeraora when the move ends, damaging and stunning them. Level 14 Enemies hit are slowed.
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Cooldown: 9s Melee Level 8 Zeraora charges towards an enemy, damaging them and switching to the nearest enemy if the initial target's HP drops to zero. Hitting enemies with abilities or boosted attacks previously within a set time provides up to 3 stacks, each stack adding an additional hit to Wild Charge (capped at 6 attacks). The first hit deals full damage and subsequent hits deal half damage. Zeraora is untargetable for the duration of this move. Zeraora takes 1% remaining HP (per hit) as physical damage upon use. The first hit deals 2 instances of recoil damage and subsequent hits deal only 1. Level 14 Deals damage to nearby enemies when it hits.
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Unite Move
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File:UNITE Plasma Gale.png Plasma Gale Sure Hit Unlocks at level 10 Launches a bolt of lightning that travels towards the enemy, dealing damage in an area of effect and knocking all enemies hit into the air. Creates a temporary area of electricity centered on the initial target that paralyzes enemies caught within, increases Zeraora's basic attack range, and basic attack damage by 20% while inside the area.
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Cinderace
Abilities
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Passive / Basic
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File:UNITE Blaze 2.png Blaze Passive Ability When at half HP or less, critical-hit rate is increased by 10% and basic attack speed is increased by 20% for a short time. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy.
Attack Basic Ability Becomes a boosted attack with every third attack, dealing increased damage when it hits.
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Move 1
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File:UNITE Ember.png Ember Cooldown: 6s Sure Hit Cinderace shoots out a small flame, damaging and applying burn to hit enemies.
Ember Upgrade Choices
File:UNITE Pyro Ball.png Pyro Ball
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File:UNITE Blaze Kick.png Blaze Kick
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Cooldown: 5s Ranged Level 7 Cinderace kicks a ball of flame in a designated direction, burning and damaging enemies hit. Level 11 Reduces the cooldown of Flame Charge or Feint when this move hits.
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Cooldown: 8s Sure Hit Level 7 Cinderace performs a fiery flying kick; shoving, burning, and critting enemies hit. In addition, Cinderace is immune to hindrances while using this move. Level 11 Increases Cinderace's basic attack speed for a short time after this move hits.
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Move 2
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File:UNITE Low Sweep.png Low Sweep Cooldown: 7.5s Dash Cinderace makes a swift low sweep in the designated direction, damaging any enemy it hits.
Low Sweep Upgrade Choices
File:UNITE Flame Charge 2.png Flame Charge
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File:UNITE Feint 2.png Feint
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Cooldown: 5s Dash Level 8 Cinderace charges forward, damaging all enemies hit. Level 13 The next boosted attack after this move ends also slows enemies hit for a short time.
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Cooldown: 11s Buff Level 8 Cinderace dodges, increasing their movement speed and becoming briefly invincible. Level 13 After dodging, the next 3 basic attacks that hit restore HP.
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Unite Move
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File:UNITE Blazing Bicycle Kick.png Blazing Bicycle Kick Sure Hit Unlocks at level 9 Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.
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Greedent
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Greedent
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Expert
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8,000 Aeos Coins 460 Aeos Gems
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Defender / Melee Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE819.png Skwovet Evolves at lv. 5
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Abilities
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Passive / Basic
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File:UNITE Cheek Pouch.png Cheek Pouch Passive Ability When Greedent eats a berry, recover HP after receiving the effects of the berry. At the same time, Greedent stashes an Oran berry in its tail. Being hit by a single attack or combination of attacks will cause an Oran berry to drop from Greedent's tail. Berries stay on the ground for 10s.
Attack Basic Ability Becomes a boosted attack with every third attack, dealing increased damage when it hits and causing one berry to drop from Greedent's tail.
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Move 1
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File:UNITE Tackle 3.png Tackle Cooldown: 5.5s Dash Leap to the designated area, dealing damage to enemies in the area of effect and decrease their movement speed for a short time. If this move is used while Covet is active, no area can be designated for the user to leap to. Instead, while the user is running, damage is dealt in an area to enemies in front of Greedent. If Greedent has any Oran berries stashed, consume all of them, reducing Tackle's cooldown 1 second for each berry consumed.
Tackle Upgrade Choices
File:UNITE Bullet Seed.png Bullet Seed
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File:UNITE Belch.png Belch
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Cooldown: 5s Ranged Level 7 Spit berry seeds in the designated direction, dealing damage to enemies in the area of effect and decrease their movement speed for a short time. The more Oran berries Greedent has stashed, the more damage this move deals. Level 13 Increased damage.
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Cooldown: 5s Ranged Level 7 Deals damage to enemies in the area of effect and decrease their movement speed for a short time. If Greedent has any Oran berries stashed, consume all of them, reducing Belch's cooldown for each berry consumed. Level 13 Increased damage.
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Move 2
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File:UNITE Defense Curl 2.png Defense Curl Cooldown: 8s Buff Grants Greedent a shield (15% max HP) for a short time. In addition, an Oran berry will drop in front of Greedent.
Defense Curl Upgrade Choices
File:UNITE Stuff Cheeks.png Stuff Cheeks
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File:UNITE Covet.png Covet
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Cooldown: 8s Buff Level 5 Greedent drops several Oran berries, which can be eaten to recover HP. Any HP recovered from an Oran berry eaten within 5s that exceeds Greedent's max HP will be converted to a shield. If Greedent catches sight of a berry while using this move, movement speed is increased for a short time. Level 11 Increase the number of Oran berries dropped.
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Cooldown: 11s Hindrance Level 5 Greedent runs with all its might for 6s, becoming unstoppable and dealing damage to enemies hit and throwing them. While running, Greedent drops Oran berries. Eating a dropped berry increases movement speed for a short time. The more berries eaten, the more movement speed is increased. In addition, Tackle, Belch or Bullet Seed can also be used while running and using this move will reset the cooldown of Tackle or Belch. This damage is mitigated by Defense. Level 11 Increased damage dealt and increased frequency of Oran berries dropping.
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Unite Move
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File:UNITE Berry Belly Flop.png Berry Belly Flop Area Unlocks at level 9 Greedent eats an Oran berry to recover HP and then leaps to the designated area, dealing damage and throwing enemies within the area of effect. Greedent then eats a special berry, allowing an unlimited amount of Oran berries to be stored for a short time and resets cooldowns of all moves.
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Eldegoss
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Eldegoss
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Novice
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6,000 Aeos Coins 345 Aeos Gems
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Supporter / Ranged Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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File:UNITE829.png Gossifleur Evolves at lv. 4
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Abilities
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Passive / Basic
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File:UNITE Cotton Down.png Cotton Down Passive Ability When receiving a certain amount of damage, recover HP, deal revenge damage, and decrease the enemies movement speed for a short time. This ability has a 10s cooldown.
Attack Basic Ability Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user's basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.
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Move 1
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File:UNITE Leafage.png Leafage Cooldown: 4.5s Ranged Eldegoss shoots a bundle of leaves that explode on the first enemy hit, damaging and slowing in an area.
Leafage Upgrade Choices
File:UNITE Pollen Puff.png Pollen Puff
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File:UNITE Leaf Tornado.png Leaf Tornado
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Cooldown: 6s Ranged Level 4 Eldegoss throws a puff of pollen, which attaches to any Pokémon that touches it. After a delay the puff will explode, damaging enemies and healing allies around it. Level 11 If attached to an enemy, the puff will deal damage over time. If attached to an ally, it will reduce the damage they receive by 20% for 2s.
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Cooldown: 9s Ranged Level 4 Eldegoss conjures a tornado full of leaves, which damages enemies and creates a gust of wind that increases the movement speed of allies that touch it. When the tornado reaches max distance, it damages enemies near it a second time. Level 11 Enemies hit by the tornado will miss all of their basic attacks for 2.5s.
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Move 2
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File:UNITE Synthesis.png Synthesis Cooldown: 8s Recovery Eldegoss uses sunlight to heal itself and nearby allies.
Synthesis Upgrade Choices
File:UNITE Cotton Guard.png Cotton Guard
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File:UNITE Cotton Spore.png Cotton Spore
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Cooldown: 9s Buff Level 6 Eldegoss creates barriers out of cotton, granting itself and all nearby allies a shield for 3s. When the shield expires, it restores HP equal to 30% of the remaining shield value. Level 13 Also briefly increases Eldegoss's movement speed
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Cooldown: 6s Area Level 6 Eldegoss channels, gathering spores while increasing its movement speed. At the end of the channel the spores are released, damaging and throwing nearby enemies into the air, then slowing them when they land. Level 13 Eldegoss gains 40% increased Defense and Special Defense while channeling.
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Unite Move
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File:UNITE Cotton Cloud Crash.png Cotton Cloud Crash Area Unlocks at level 9 Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies while restoring HP to allies in the radius.
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Cramorant
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Cramorant
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Expert
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8,000 Aeos Coins 345 Aeos Gems
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Attacker / Ranged Damage type: Special
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Offense: Endurance: Mobility: Scoring: Support:
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Does Not Evolve
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Abilities
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Passive / Basic
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File:UNITE Gulp Missle.png Gulp Missle Passive Ability When Cramorant has prey in its mouth, it will counterattack upon taking damage from an enemy. Alternatively, Cramorant can shoot the prey at his enemy as a boosted basic attack. The prey bounces to 1 nearby enemy.
Attack Basic Ability Becomes a boosted attack with every fourth attack. This boosted attack spits prey at the enemy and bounces to 1 nearby enemy.
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Move 1
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File:UNITE Whirlpool.png Whirlpool Cooldown: 5s Area Cramorant creates a whirlpool at a designated location, damaging all enemies in the radius. It also slows enemies by 50% in the area at the end of its duration. Cramorant can enter the whirlpool to catch prey for Gulp Missile (you can catch up to 2 prey).
Whirlpool Upgrade Choices
File:UNITE Surf 3.png Surf
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File:UNITE Dive.png Dive
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Cooldown: 8s Hindrance Level 6 Cramorant sends a wave in a designated direction, damaging enemies that make contact with the wave. Once it reaches its full distance, the wave bounces back – further damaging and pulling back affected enemies. Cramorant catches prey with the first wave, and can enter the wave that returns to catch prey for Gulp Missile. Level 13 The wave also slows.
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Cooldown: 4.5s Dash Level 6 Cramorant turns the designated area into a puddle, then dives to that area, shoving and damaging enemies in the area. Cramorant catches prey for Gulp Missile as they emerge from the puddle. Holds 3 uses in reserve. There is a 1.5 sec cooldown between charges, which is reduced with cooldown reduction. Level 13 Increased damage.
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Move 2
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File:UNITE Feather Dance.png Feather Dance Cooldown: 8s Hindrance Cramorant throws a circle of feathers at a designated area, slowing enemies by 20% in the radius and reducing their attack speed by 30%.
Feather Dance Upgrade Choices
File:UNITE Hurricane.png Hurricane
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File:UNITE Air Slash.png Air Slash
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Cooldown: 9s Ranged Level 4 Cramorant creates a fierce wind, damaging and throwing enemies caught in the radius. Level 11 Increases Cramorant's speed briefly.
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Cooldown: 7s Ranged Level 4 Cramorant shoots many blades of air while moving backwards, dealing damage to enemies within the cone. This move's cooldown is reduced for every blade that hits. Level 11 Heals Cramorant every time a blade of air hits an enemy.
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Unite Move
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File:UNITE Gatling Gulp Missile.png Gatling Gulp Missile Ranged Unlocks at level 9 Cramorant becomes unstoppable and fires a series of Arrokuda missles at the nearest enemy, becoming immobile for the entire duration (6.5s). Gatling Gulp Missile can be cancelled early.
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Duraludon
Pokémon
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Difficulty
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Shop Price
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Battle Style
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Stats
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Evolves
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Duraludon
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Intermediate
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10,000 Aeos Coins 575 Aeos Gems
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Attacker / Ranged Damage type: Physical
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Offense: Endurance: Mobility: Scoring: Support:
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Does Not Evolve
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Abilities
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Passive / Basic
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File:UNITE Heavy Metal.png Heavy Metal Passive Ability Prevents Duraludon from being thrown or shoved by the first attempt to throw or shove them.
Attack Basic Ability Becomes a boosted attack with every third attack, shooting a long beam that deals a large amount of damage to all enemies hit.
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Move 1
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File:UNITE Laser Focus.png Laser Focus Cooldown: 9s Buff Reduces damage received by 20% for .5s. Afterward, Duraludon's basic attacks deal additional damage to enemies hit. This buff expires after 8s or after 3 basic attacks.
Laser Focus Upgrade Choices
File:UNITE Flash Cannon.png Flash Cannon
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File:UNITE Dragon Pulse.png Dragon Pulse
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Cooldown: 6s Buff Level 5 Duraludon ruptures the ground in the designated direction; dealing damage to enemies in the area of effect and decreasing their movement speed for a short time. Afterward, go into "Cannon Mode" rooting Duraludon for 6s or if a basic attack is not made for 2.5s. While in Cannon Mode, basic attacks have longer range and deal increased damage. Stealth Rock, Dragon Tail, and boosted attacks can be used while in this mode and boosted attacks decrease the movement speed of enemies hit for a short time. Level 11 Enemies in the ruptured ground's area of effect are also unable to act for 1s.
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Cooldown: 8s Area Level 5 Charges power before dealing damage to enemies in the area of effect. Duraludon's movement speed is decreased while charging, but the longer power is charged, the wider the move's area of effect becomes and the more damage it deals. Level 11 Also restores 8% of Duraludon's max HP if this move knocks out an enemy player.
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Move 2
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File:UNITE Metal Claw.png Metal Claw Cooldown: 8s Hindrance Send sharp claws forward; dealing damage to enemies hit and decreasing their movement speed for a short time. After this move is used, Duraludon's next basic attack becomes a boosted attack.
Metal Claw Upgrade Choices
File:UNITE Dragon Tail.png Dragon Tail
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File:UNITE Stealth Rock 2.png Stealth Rock
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Cooldown: 12s Hindrance Level 7 Duraludon shoves enemies and moves itself backward a short distance. The next basic attack becomes a boosted attack. This move ignores obstacles. A maximum of 2 uses can be kept in reserve for this move. There is a 1.1s cooldown between uses. Level 13 Apply a mark that is consumed the next time Duraludon damages them, dealing additional damage.
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Cooldown: 12s Hindrance Level 7 Hurl a stone at the designated area, creating an invisible field of stones for 60s or until triggered. The field deals damage over time to enemies in the area of effect and decreases their movement speed by 15% for 2s. If the hurled stone hits an enemy before the designated area, the field will instead be centered on where the stone hit that Pokémon. Once an enemy takes damage from the field, it will become visible to all enemies. If an enemy takes damage from this move 4 times, that enemy becomes unable to move for 1s. After this move is used, Duraludon's next basic attack becomes a boosted attack. A maximum of 2 uses can be kept in reserve for this move. There is a 1.1s cooldown between uses. A maximum of 3 Stealth Rocks may be on the game field at one time, but 3 more can still be kept in reserve. Level 13 Stores 3 uses in reserve instead.
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Unite Move
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File:UNITE Revolving Ruin.png Revolving Ruin Area Unlocks at level 9 Fire a beam of light at the ground in a sweeping circle around Duraludon. If this beam hits an enemy, it deals damage to them, grants Duraludon a shield and increases Attack by 8% for a short time. Both the shield effect and the Attack increase are strengthened for each enemy that is hit by the beam. Damage is dealt to any enemy in the area of effect after the beam of light is fired. A burning ring is also left where the beam of light touched the ground; enemies that touch this ring take additional damage every .5s and have their movement speed decreaesd for a short time.
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Release date
Date
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Pokémon
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July 21, 2021
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Venusaur, Charizard, Pikachu, Alolan Ninetales, Wigglytuff, Machamp, Slowbro, Gengar, Mr. Mime, Snorlax, Absol, Garchomp, Lucario, Crustle, Greninja, Talonflame, Zeraora, Cinderace, Eldegoss, Cramorant
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July 28, 2021
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Gardevoir
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August 18, 2021
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Blissey
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September 1, 2021
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Blastoise
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September 29, 2021
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Mamoswine
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October 6, 2021
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Sylveon
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October 20, 2021
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Greedent
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November 19, 2021
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Decidueye
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December 9, 2021
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Tsareena
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December 20, 2021
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Dragonite
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January 20, 2022
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Trevenant
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February 11, 2022
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Aegislash
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February 24, 2022
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Hoopa
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March 15, 2022
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Duraludon
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April 8, 2022
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Azumarill
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Gallery
License Card