Open main menu
Home
Random
Log in
Settings
About Bulbapedia
Disclaimers
Bulbapedia
Search
Bulbapedia is hosting a volunteer staff drive!
Applications for
Junior Administrator
can be submitted
here
until June 16th
.
Check the
Bulbagarden home page
for up-to-date Pokémon news and discuss it on the
forums
or in the
Bulbagarden Discord server
.
Greninja (Pokémon)/Generation VII learnset
Language
Watch
Edit
Revision as of 20:08, 20 June 2020 by
BulbaBot
(
talk
|
contribs
)
(Bot: Adding
it:Greninja/Mosse apprese in settima generazione
)
(
diff
)
← Older revision
|
Latest revision
(
diff
) |
Newer revision →
(
diff
)
← Greninja
By
leveling up
Generation VII
Other generations:
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Water Shuriken
Water
Special
015
15
100
100%
20
01
1
Night Slash
Dark
Physical
070
70
100
100%
15
01
1
Haze
Ice
Status
0000
—
00—
—%
30
01
1
Role Play
Psychic
Status
0000
—
00—
—%
10
01
1
Mat Block
Fighting
Status
0000
—
00—
—%
10
01
1
Pound
Normal
Physical
040
40
100
100%
35
01
1
Growl
Normal
Status
0000
—
100
100%
40
01
1
Bubble
Water
Special
040
40
100
100%
30
01
1
Quick Attack
Normal
Physical
040
40
100
100%
30
Evo.
Evo.
Water Shuriken
Water
Special
015
15
100
100%
20
05
5
Bubble
Water
Special
040
40
100
100%
30
08
8
Quick Attack
Normal
Physical
040
40
100
100%
30
10
10
Lick
Ghost
Physical
030
30
100
100%
30
14
14
Water Pulse
Water
Special
060
60
100
100%
20
19
19
Smokescreen
Normal
Status
0000
—
100
100%
20
23
23
Shadow Sneak
Ghost
Physical
040
40
100
100%
30
28
28
Spikes
Ground
Status
0000
—
00—
—%
20
33
33
Feint Attack
Dark
Physical
060
60
00—
—%
20
42
42
Substitute
Normal
Status
0000
—
00—
—%
10
49
49
Extrasensory
Psychic
Special
080
80
100
100%
20
56
56
Double Team
Normal
Status
0000
—
00—
—%
15
68
68
Hydro Pump
Water
Special
110
110
080
80%
5
70
70
Haze
Ice
Status
0000
—
00—
—%
30
77
77
Night Slash
Dark
Physical
070
70
100
100%
15
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
By
TM
Generation VII
Other generations:
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM59
TM59
Brutal Swing
Dark
Physical
060
60
100}}
100%
20
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
By
breeding
Generation VII
Other generations:
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Bestow
*
Normal
Status
—
—%
15
Camouflage
Normal
Status
—
—%
20
Mind Reader
Normal
Status
—
—%
5
Mud Sport
Ground
Status
—
—%
15
Power-Up Punch
*
US
UM
Fighting
Physical
40
100%
20
Toxic Spikes
Poison
Status
—
—%
20
Water Sport
Water
Status
—
—%
15
Moves marked with an asterisk (*) must be
chain bred
onto Greninja in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Greninja in that game.
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
By
tutoring
Generation VII
Other generations:
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Gunk Shot
Poison
Physical
120
80%
5
S
M
US
UM
Hydro Cannon
Water
Special
150
90%
5
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Role Play
Psychic
Status
—
—%
10
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Water Pledge
Water
Special
80
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Greninja can be tutored the move in that game
A colored abbreviation in a white box indicates that Greninja cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
By a prior
evolution
Generation VII
Other generations:
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Bounce
S
M
Flying
Physical
85
85%
5
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
Special moves
Generation VII
Other generations:
VI
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Island Scan
US
UM
Bestow
Normal
Status
—
—%
15
A superscript level indicates that Greninja can learn this move normally in Generation VII
Bold
indicates a move that gets
STAB
when used by Greninja
Italic
indicates a move that gets STAB only when used by an evolution of Greninja
Click on the generation numbers at the top to see moves from other generations