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Paras (Pokémon)/Generation VII learnset
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Revision as of 14:04, 24 September 2019 by
Spriteit
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talk
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(Created page with "{{pokelinkback|046|Paras|7}} ====
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
==== =====By
leveling up
===== {{learnlist/levelh/7|Paras|Bug|Grass|1}} {{learn...")
(diff) ← Older revision |
Latest revision
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← Paras
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
By
leveling up
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Scratch
Normal
Physical
040
40
100
100%
35
02
2
Sleep Powder
Grass
Status
0000
—
075
75%
15
04
4
Stun Spore
Grass
Status
0000
—
075
75%
30
06
6
Poison Powder
Poison
Status
0000
—
075
75%
35
09
9
Absorb
Grass
Special
040
40
100
100%
15
12
12
Growth
Normal
Status
0000
—
—
—%
20
15
15
Fury Swipes
Normal
Physical
018
18
080
80%
15
19
19
Slash
Normal
Physical
070
70
100
100%
20
23
23
Leech Life
Bug
Physical
080
80
100
100%
10
27
27
Spore
Grass
Status
0000
—
100
100%
15
31
31
X-Scissor
Bug
Physical
080
80
100
100%
15
Bold
indicates a move that gets
STAB
when used by Paras
Italic
indicates a move that gets STAB only when used by an evolution of Paras
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Headbutt
Normal
Physical
070
70
100}}
100%
15
TM05
TM05
Rest
Psychic
Status
0000
—
—}}
—%
10
TM06
TM06
Light Screen
Psychic
Status
0000
—
—}}
—%
30
TM07
TM07
Protect
Normal
Status
0000
—
—}}
—%
10
TM08
TM08
Substitute
Normal
Status
0000
—
—}}
—%
10
TM09
TM09
Reflect
Psychic
Status
0000
—
—}}
—%
20
TM10
TM10
Dig
Ground
Physical
080
80
100}}
100%
10
TM12
TM12
Facade
Normal
Physical
070
70
100}}
100%
20
TM13
TM13
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM24
TM24
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM27
TM27
Toxic
Poison
Status
0000
—
090}}
90%
10
TM45
TM45
Solar Beam
Grass
Special
200
200
100}}
100%
10
TM52
TM52
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM53
TM53
Mega Drain
Grass
Special
075
75
100}}
100%
10
Bold
indicates a move that gets
STAB
when used by Paras
Italic
indicates a move that gets STAB only when used by an evolution of Paras
Click on the generation numbers at the top to see TM moves from other generations
Pokémon Sun, Moon
,
Ultra Sun and Ultra Moon
By
leveling up
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Scratch
Normal
Physical
040
40
100
100%
35
06
6
Stun Spore
Grass
Status
0000
—
075
75%
30
06
6
Poison Powder
Poison
Status
0000
—
075
75%
35
11
11
Absorb
Grass
Special
020
20
100
100%
25
17
17
Fury Cutter
Bug
Physical
040
40
095
95%
20
22
22
Spore
Grass
Status
0000
—
100
100%
15
27
27
Slash
Normal
Physical
070
70
100
100%
20
33
33
Growth
Normal
Status
0000
—
—
—%
20
38
38
Giga Drain
Grass
Special
075
75
100
100%
10
43
43
Aromatherapy
Grass
Status
0000
—
—
—%
5
49
49
Rage Powder
Bug
Status
0000
—
—
—%
20
54
54
X-Scissor
Bug
Physical
080
80
100
100%
15
Bold
indicates a move that gets
STAB
when used by Paras
Italic
indicates a move that gets STAB only when used by an evolution of Paras
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VII
Other generations:
I
-
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
—}}
—%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM28
TM28
Leech Life
Bug
Physical
080
80
100}}
100%
10
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM40
TM40
Aerial Ace
Flying
Physical
060
60
—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
TM75
TM75
Swords Dance
Normal
Status
0000
—
—}}
—%
20
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
TM96
TM96
Nature Power
Normal
Status
0000
—
—}}
—%
20
XTM100
TM100
Confide
Normal
Status
0000
—
—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Paras
Italic
indicates a move that gets STAB only when used by an evolution of Paras
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Agility
Psychic
Status
—
—%
30
Bug Bite
Bug
Physical
60
100%
20
Counter
Fighting
Physical
—
100%
20
Cross Poison
Poison
Physical
70
100%
20
Endure
Normal
Status
—
—%
10
Fell Stinger
Bug
Physical
50
100%
25
Flail
Normal
Physical
—
100%
15
Grassy Terrain
US
UM
Grass
Status
—
—%
10
Leech Seed
Grass
Status
—
90%
10
Metal Claw
Steel
Physical
50
95%
35
Natural Gift
Normal
Physical
—
100%
15
Psybeam
Psychic
Special
65
100%
20
Pursuit
Dark
Physical
40
100%
20
Rototiller
*
Ground
Status
—
—%
10
Screech
Normal
Status
—
85%
40
Sweet Scent
Normal
Status
—
100%
20
Wide Guard
Rock
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Paras in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Paras in that game.
Bold
indicates a move that gets
STAB
when used by Paras
Italic
indicates a move that gets STAB only when used by an evolution of Paras
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Bug Bite
Bug
Physical
60
100%
20
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Synthesis
Grass
Status
—
—%
5
S
M
US
UM
Worry Seed
Grass
Status
—
100%
10
A black or white abbreviation in a colored box indicates that Paras can be tutored the move in that game
A colored abbreviation in a white box indicates that Paras cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Paras
Italic
indicates a move that gets STAB only when used by an evolution of Paras
Click on the generation numbers at the top to see Move Tutor moves from other generations