Route 202
When you first reach Route 202, Professor Rowan's assistant (Lucas/Dawn) will give a demonstration on how to catch Pokémon by catching a wild Bidoof. The assistant then gives you five Poké Balls. The Pokémon that Lucas/Dawn has, like he/she mentioned in Prof. Rowan's Lab, is the first partner Pokémon that neither you nor Barry chose earlier. Before departing, Lucas/Dawn will mention that it is easier to capture a wild Pokémon if you decrease the Pokémon's Hit Points more, and even easier if you inflict a status condition (such as sleep or paralysis).
Items
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Item
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Location
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Games
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Poké Ball ×5
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Obtained from Dawn/Lucas after a demonstration on catching Pokémon
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D P
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Potion
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Patch of grass just west of northern terminus
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D P
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Now that you can use Poké Balls, it is recommended that you start catching a few Pokémon, such as Starly or Shinx. You will be facing Barry soon and his first partner Pokémon will be at the point where it will have a move of its own type in its arsenal, so your first partner Pokémon may need the extra backup. Extra Poké Balls can now be purchased in the Poké Mart, and you can also trade between games through the Union Room (be mindful of the obedience issue from Outsider Pokémon).
Available Pokémon
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Pokémon
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Games
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Location
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Levels
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Rate
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|
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|
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D
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P
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Pt
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2-4
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30%
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D
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P
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Pt
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3-4
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30%
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D
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P
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Pt
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2-4
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30%
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40%
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20%
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D
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P
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Pt
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3-4
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10%
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0%
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20%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Starly is one of the best Flying-type Pokémon in the game, being fast and has high Physical Attack. It acquires Quick Attack at Lv. 5 for a prioritized attack, and it also learns Wing Attack at Lv. 9, providing reliable damage output early on. Starly becomes even more of a powerhouse especially when it evolves into Staravia at Lv. 14 and then Staraptor at Lv. 34, getting Aerial Ace (at Lv. 28) for sure-hit damage, as well as Brave Bird (at Lv. 49), which is an extremely powerful Flying-type attack that comes with the drawback of recoil (similar to Wood Hammer and Flare Blitz). Being able to learn Fly and having very high Physical Attack are also the advantages of Starly evolutionary line. Close Combat, which it gets when reaching its final stage at Lv. 34, is one of the strongest Fighting-type attacks as mentioned in the previous section and provides coverage to almost all of its weaknesses (except Electric-type attacks), but at the cost of reducing defensive stats. TM27 (Return), TM68 (Giga Impact) and HM02 (Fly) are also valuable "add-ons" to consider for Staraptor. It can also learn HM05 (Defog) for clearing dense fog on the field, as well as eliminating Reflect, Light Screen and entry hazards in battles. Upon evolution, its Ability changes from Keen Eye (which prevents Accuracy loss) to Intimidate, instantly reducing all opponents' Physical Attack upon entry. Among the "regional birds" (such as Pidgey and Taillow), Starly family is pretty outstanding in battles.
Shinx is also a good pickup as a solid choice that evolves into Luxio at Lv. 15 and then Luxray at Lv. 30. Being a family of Electric-type Pokémon, Shinx helps against Water-type and Flying-type Pokémon. Shinx and its evolutions can learn some Physical-based Electric moves such as Spark and Thunder Fang, as well as two Dark-type moves Bite and Crunch. These moves don't come early, though, limiting Shinx's usage until later in game. For example, Shinx only gains access to Spark at Lv. 18, which is after it has evolved into Luxio, and afterwards it has to stick with this attack most of the time. By the time it acquires Thunder Fang, it is already at Lv. 42, which is way past the threshold of its evolution into Luxray. Shinx family possesses 2 possible Abilities: either Rivalry which boosts damage against foes of the same gender, or Intimidate (which is the same as Staravia and Staraptor).
Shinx evolution family is also a good example of demonstrating the newly-revamped Damage Category system, also known as the "Physical and Special split". In early generations, the damage categories of attacks were solely based on the types. For example, all Electric-type attacks were Special, while all Flying-type attacks were Physical. In Shinx family's case, this would be bad news because Shinx's evolutionary line focuses on Physical Attack instead of Special Attack. However, with the Physical and Special split, the damage category is now dependent on the attack itself, so Shinx family can rely on the afore-mentioned Spark and Thunder Fang, both using its significantly higher Physical Attack stat instead of its sub-par Sp. Atk. While the base power of Spark and Thunder Fang are not too outstanding, Special-based moves such as Discharge that it learns quite late and Thunderbolt (via TM usage) are still not recommended for this family. In fact, this is also an issue that you should pay attention to if you started out with Turtwig — if you wondered why you were advised to visit the Move Reminder for the Physical-based Wood Hammer, instead of relying on some Special-based level-up moves like the Absorb line or the seemingly overpowered Leaf Storm, this is the reason.
Catching Bidoof and evolving it into a Bibarel (a Normal/Water-type Pokémon, triggering evolution at Lv. 15) is probably the best HM mule in the game, because it can learn most of the HMs in the game. Unfortunately, its stats aren't great for battle usage. Kricketot is also hard to use even when it evolves into Kricketune early on at Lv. 10 and acquires Fury Cutter (an attack that racks up on damage when used consecutively), but you should still catch and evolve it for the sake of completion. Kricketune acquires X-Scissor at Lv. 26, which is probably the best level-up attack it receives.
Trainers
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Trainer
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Pokémon
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Lass Natalie ルミ Rumi Reward: $48
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Then you are off, having some of your first battles in the game. This is the first route where you can battle Trainers. There are three Trainers here, none of which have a Pokémon stronger than level 5 — your first partner Pokémon's beginning level.
Jubilife City
Continue on to Jubilife City, where Lucas/Dawn is waiting to tell you that your rival Barry is at the Trainers' School. Until you complete your missions here you cannot go east to Route 203. However, you can go north to Route 204 to face more wild Pokémon and catch a couple of other Pokémon species, which can help a little with your first Gym match, especially if you chose Chimchar.
Trainers' School
The building west of the Pokémon Center is the Trainers' School. Here, you meet Barry and give him the Parcel, which contains two Town Maps. Barry gives you one of them, then leaves for Oreburgh City. There are two Pokémon Trainers that can be fought here, in the northeast corner of the school. After you beat them, you will receive a TM10 (Hidden Power).
Pokétch Company
The Pokétch Company makes a new appliance called the Pokémon Watch, or Pokétch for short. After you receive the Town Map and leave Trainers' School, the owner of Pokétch Company, who is in the town center, will approach you. He tells you to bring him three Coupons from the clowns around the city, and he will give you a Pokétch. The clowns ask simple yes/no-questions about Pokémon (and the answer is always "Yes"). When you get the question correct, you receive the Coupon. After you get all three Coupons, return to the man to receive the Pokétch. You can get the three Coupons in any order because you can talk to the clowns in any order you like.
The Pokétch building is the northwest corner of the city. If you return after you receive an odd-numbered Badge (i.e., the Coal Badge, Cobble Badge, Relic Badge and Icicle Badge), you can talk to the owner inside the building to receive a new application (Apps) for your Pokétch. Out of those you can receive from him, the Marking Map is one of the most useful apps because it can be used to track Roaming Pokémon.
Later...
The building in the southwestern area is the Global Trade Station, where you can connect with other players worldwide. It is currently closed and you can only enter after you receive your first Gym Badge. Meanwhile, the building that is west of the northern exit to Rt. 204 is the Jubilife TV station. For now, a Clown of the Pokétch Company Campaign blocks the entrance. You may enter after receiving the Coal Badge and the Fashion Case. Refer to Section 3 for more information.
Additional Items
Inside the building west of Jubilife City that leads to Route 218, you can receive the Old Rod from a Fisherman, who also offers to teach you how to fish. You can't do anything on Route 218 but fish until you get Surf, but you can catch a Magikarp here (or almost any accessible water surface) with your Old Rod. This is a useful Pokémon if you have enough patience, because while Magikarp is the weakest Pokémon ever, being incapable of attacking before reaching Lv. 15, it evolves into the brutal and violent Gyarados at Lv. 20. It has the Ability Intimidate which you should be familiar with by then, while Gyarados also has high Physical Attack. It learns Dragon Rage at Lv. 23 for fixed 40 HP damage that can be fatal early on, then Aqua Tail at Lv. 35 which will probably be its main attack until you gain access to HM07 (Waterfall), which may cause the target to flinch, along with the field effect of climbing waterfalls, late in the game. It can also acquire Thrash via the Move Reminder. Thrash locks Gyarados in for 2 to 3 turns to cause massive damage to a random opponent, but confuses the user when the attack ends. Unfortunately, despite its draconic appearance, it is actually Water/Flying instead of belonging to the Dragon-type, meaning that it pretty much gets fried by a single Thunderbolt. Make sure that it avoids Electric-type opponents!
Back in Jubilife City, the apartment east of Jubilife TV station has a blond-haired girl on the ground floor that will give you a Quick Claw.
The following items are available in Jubilife City:
Once you have the Town Map and Pokétch, you can head east to Route 203, though you may want to head north to Route 204 and catch some more Pokémon first.
Route 204
Here, you can catch some Pokémon and battle some Trainers, but you can't continue through the Ravaged Path until you get Rock Smash and the Coal Badge. (See Section 3 of this walkthrough.) Remember to pick up the bottle of Parlyz Heal by passing through the narrow path next to the southeastern pond.
Budew is a Grass/Poison-type Pokémon and the newly added pre-evolution of Roselia. Previously a single-stage Pokémon featured in Hoenn, Roselia has become a 3-stage Pokémon family from now on. Budew evolves into Roselia if leveled up during the daytime when its friendship is high, and will evolve again into the new final form Roserade when a Shiny Stone is used. Roselia evolutionary line has very high Special Attack and can learn the whole line of Absorb. Budew starts off with Absorb, picks up Mega Drain at Lv. 13 and eventually Giga Drain at Lv. 25 as a Roselia. Be sure to evolve it because Budew doesn't learn any good moves after picking up Mega Drain, unless it evolves. Try to let Budew evolve at or before Lv. 19 because that's when Roselia learns Magical Leaf, which is a variant of Aerial Ace and is sure-hit. Afterwards, Roselia can learn Petal Dance at Lv. 40, locking in and causing outrageous damage on a random opponent for 2 to 3 turns, but with the drawback of becoming confused afterwards (like the afore-mentioned Thrash). When Roselia evolves into Roserade, it doesn't learn any more moves by levelling up, but its Special Attack will skyrocket. Roselia evolutionary line can also learn Solar Beam (a 2-turn powerful attack which the charging phase can be bypassed under harsh sunlight), Energy Ball (considerable damage and has a chance of reducing the target's Sp. Def) and Sludge Bomb (a Poison-type move that has high base power and may poison the opponent) through TMs, making use of their high Sp. Atk. Roselia family's possible Abilities are either Poison Point, which has a 30% chance of inducing poison upon contact by the foe, or Natural Cure, which eliminates any status conditions upon switching out or ending a battle.
Budew appears more frequently in the morning or during daytime. Given that the Grass type is one of the advantageous types (along with Water and Fighting) against the first Gym, it is highly recommended to catch and train Budew, especially if you began your journey with Chimchar. To increase the friendship of a Pokémon, walk a lot with it in your party, while levelling up and item usage also helps. Never allow it to be knocked out in a battle, otherwise your effort will be wasted. On the other hand, you can encounter Zubat overnight, or if you head into Ravaged Path.
Available Pokémon
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Pokémon
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Games
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Location
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Levels
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Rate
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D
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P
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Pt
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4-6
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25%
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D
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P
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Pt
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4-5
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15%
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D
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P
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Pt
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4-6
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25%
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35%
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25%
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D
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P
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Pt
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4
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10%
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0%
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10%
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D
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P
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Pt
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3-6
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25%
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25%
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15%
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D
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P
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Pt
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4
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0%
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0%
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10%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Trainers
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Trainer
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Pokémon
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Lass Sarah ナオ Nao Reward: $112
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Lass Samantha メイ May Reward: $112
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Items
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Item
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Location
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Games
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Parlyz Heal
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Above the pond in the southeast
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D P
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Ravaged Path
You cannot proceed any further because of the rugged rocks. There are more Pokémon for you to catch: Zubat, Geodude and Psyduck. You should be familiar with all of them if you have played any games from the previous generations.
Zubat is a Poison/Flying-type Pokémon. Zubat will evolve into Golbat starting at Level 22, then into Crobat when Golbat has high friendship. Zubat starts off with only Leech Life and is stuck with just that, until it gets Bite at Lv. 13 (hurts harder than Astonish it gets at Lv. 9, plus may cause flinching) and Wing Attack at Lv. 17. Golbat will pick up Confuse Ray at Lv. 21 for reliably inducing confusion on the opponent, Mean Look at Lv. 33 for preventing opponents from switching out or escaping (which will be useful for trapping Roaming Pokémon much later in the game) and Poison Fang at Lv. 39 that may inflict bad poison. Crobat has the same moveset as Golbat, except that it can relearn Cross Poison (considerable Poison-type damage with a high critical-hit ratio) via Move Reminder and learn Fly through the HM. Zubat will struggle a lot early on, but it will be more useful when it evolves into Golbat. You should know that Zubat evolutionary line is very fast. When Golbat evolves again into Crobat, it will be able to outspeed most of the Pokémon you'll fight. Zubat family's Ability Inner Focus prevents it from flinching.
Geodude is a Rock/Ground-type Pokémon. Geodude will evolve into Graveler starting at Level 25, then into Golem when traded. Geodude evolutionary line has high Physical Attack and very high Physical Defense, but low Special Attack and Special Defense. It is also very slow unless Rock Polish is used to boost its Speed. It can learn good Rock-type and Ground-type moves, such as Earthquake at Lv. 33 and Stone Edge (intense Rock-type damage with high critical-hit ratio) at Lv. 49 as a Graveler or Golem, as well as Rock Slide (hits all opponents at once) and Dig (2-turn attack like Fly) through TM usage. While generally not recommended, it can also launch suicide attacks as desperate measures with Selfdestruct (at Lv. 18) and Explosion (at Lv. 38). Geodude family may have either Ability Rock Head which protects it from recoil damage (but only Double-Edge among its level-up moveset will be affected), or Ability Sturdy which nullifies any instant-kill attacks such as Fissure against it. However, it has two major weaknesses: Water-type and Grass-type attacks are its nightmares.
Psyduck is another Water-type Pokémon. Comparing to Magikarp, it is at least capable of attacking to begin with. It picks up Water Gun at Lv. 9, which will come in handy for the Gym match coming soon. Don't worry about its silly appearance and constant headache – these won't affect its performance in battle, unlike in the anime. Psyduck learns Water Pulse at Lv. 22 and evolves into Golduck at Lv. 33. Golduck acquires Hydro Pump at Lv. 56 and Surf via the HM. Psyduck and Golduck may possess either the Damp Ability which shuts down both of the afore-mentioned suicide attacks, or their Signature Ability Cloud Nine which negates all weather effects (despite that the weather condition remains). Unfortunately, Psyduck is very rare in Ravaged Path, with the encounter rate at 2% only. If you don't have the patience for Psyduck to show up here, you'll have to wait until after receiving your first Badge, and go somewhere else with a higher chance of encountering Psyduck, missing out a valuable backup for the upcoming Gym Battle.
Available Pokémon
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Pokémon
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Games
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Location
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Levels
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Rate
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D
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P
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Pt
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3-6
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78%
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D
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P
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Pt
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5
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2%
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D
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P
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Pt
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5
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20%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Grab the bottle of Antidote, then once you are finished with catching the Pokémon here, return to Jubilife City.
1st Rival Battle
Make sure that you heal your Pokémon before proceeding, because you will have a tough fight very soon. It is also recommended that you do not proceed unless your Pokémon are trained to Level 7 or above.
Now head east towards Route 203, where your rival will meet you and challenge you to a battle.
Barry has caught a Starly for himself, like how you were just recommended. His Starly is only at Lv. 7, meaning that it doesn't possess Wing Attack at this point, otherwise it would be even more threatening. Nevertheless, be careful that its Quick Attack always goes first under normal circumstances. As for his first partner Pokémon, it is at Lv. 9 and has acquired a type-matching attack — Absorb, Ember or Bubble correspondingly, and once its health is reduced to ⅓ of its max HP or below, its Ability Overgrow, Blaze or Torrent will kick in to boost the power of that type-matching attack, so be on the alert.
After your victory, return to the Pokémon Center to heal your Pokémon, then continue on.
Route 203
Go along the path, battling the Trainers along it. Head east to reach the Oreburgh Gate.
Available Pokémon
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Pokémon
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Games
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Location
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Levels
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Rate
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D
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P
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Pt
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4-6
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15%
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D
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P
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Pt
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4-5
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25%
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D
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P
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Pt
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4-5
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15%
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D
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P
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Pt
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4-6
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35%
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45%
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25%
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D
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P
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Pt
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4
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10%
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0%
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10%
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D
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P
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Pt
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5
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0%
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0%
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10%
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Fishing and Surfing
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D
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P
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Pt
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3-15
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100%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Trainers
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Trainer
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Pokémon
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Lass Kaitlin サユリ Sayuri Reward: $64
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Lass Madeline チカ Chika Reward: $80
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Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
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Items
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Item
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Location
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Games
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Poké Ball
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Middle of the first small ledge from the west
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D P
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Repel
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North bank of pond
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D P
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The only new find is Abra, which is a Psychic-type Pokémon. Abra will struggle a lot at first (even more troublesome than Zubat) because it only knows Teleport. It is not even an attacking move — this move is used for escaping from battle. It is completely incapable of attacking (just like a freshly-caught Magikarp) prior to evolution unless it is taught with TMs, but at this point in the game, you pretty much don't have any viable options. However, Abra will be powerful if you evolve it into Kadabra starting from Lv. 16, then into Alakazam by trading it. Kadabra and Alakazam are able to pick up Psychic (intense damage and chance of reducing Sp. Def) and Future Sight (a powerful strike with a delay of 2 turns) consecutively at Lv. 40 and Lv. 42, as well as Dream Eater (draining HP, but only works on a sleeping foe) through TM. Abra evolutionary line has high Special Atk and Speed, but low Defense. Abra family's possible Abilities are either Inner Focus, the same as Zubat family, or Synchronize, which upon being poisoned, paralyzed or burnt, makes the opponent suffer from the same status condition. Synchronize is also useful for providing half a chance of forcing wild Pokémon to have the same Nature, if the possessor is leading the party. Abra is difficult to catch because it will always use Teleport unless you use Taunt, which Chimchar will learn at Lv. 9 (be careful that Abra will Struggle then), or something like the afore-mentioned Mean Look which you probably won't have any Pokémon capable of using it this early on. If you are unable or too impatient to catch Abra, either wait until you gain access to Quick Balls and return, or a woman in Oreburgh City will trade you one for a Machop.
To avoid wild Pokémon, you can use the Repel found on the north bank of the pond. In the future, you will be able to buy bottles of Repel from Poké Marts.
Oreburgh GateOreburgh City
When you enter the city, a Youngster shows you to the Oreburgh Gym. You meet your rival Barry, but he tells you that you are too late to battle Gym Leader Roark. He mentions that Roark has left for the Oreburgh Mine.
If you explore around town, you can find a woman in a condominium west of the Poké Mart who will trade you an Abra for a Machop. If you wanted an Abra, but were unable to catch one on Rt. 203, you can find a Machop on Route 207 (directly north of Oreburgh City) to trade. You can also find different types of Poké Balls from different people around town. One of these, a Heal Ball, can be obtained in the same building as the woman who wants a Machop by showing the man on the second floor a Zubat.
Available Pokémon
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Pokémon
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Games
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Location
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Levels
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Rate
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Special Pokémon
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D
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P
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Pt
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Same as the traded Pokémon
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Only one
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Oreburgh Mining Museum
The only important building in Oreburgh City is the Oreburgh Mining Museum. When you retrieve a Fossil from the Underground later on, you can talk to the man at the counter in the building to revive the Fossil and retrieve whichever Pokémon is associated with that Fossil. Each version determines what kind of Fossil is commonly found, aside from the Old Amber.
Oreburgh Pokémon Center
Though all Pokémon Centers have a Wi-Fi Club in their basements, Oreburgh's is the first one you can access. An attendant named Teala will give you a Pal Pad and explain how it works the first time you enter. You can now battle and trade with other players using their Friend Code. Additionally, a Psychic on the ground floor will ask you which kind of Trainer you want to be, presenting you with four options to choose from. This becomes your Trainer class while you are in a Union Room, and is otherwise assigned randomly.
Now head north to Route 207 to catch a Machop, or just continue south to the Oreburgh Mine.