Rain: Difference between revisions

 
(83 intermediate revisions by 27 users not shown)
Line 1: Line 1:
{{search|type of weather|the Badge given by [[Wallace]] or [[Juan]]|Badge#Rain Badge|Badge → Rain Badge}}
{{search|type of weather|the Badge given by [[Wallace]] or [[Juan]]|Badge#Rain Badge|Badge → Rain Badge}}
{{bad picture|2=Field image should be replaced with Generation VII images}}
{{redirect|Thunderstorm|the theme deck|Thunderstorm (TCG)}}
{{WeatherInfobox
{{WeatherInfobox
|name=Rain
|name=Rain
Line 6: Line 6:
|jtrans=Rain
|jtrans=Rain
|move=Rain Dance
|move=Rain Dance
|move2=Max Geyser
|ability=Drizzle
|ability=Drizzle
|ability2=Primordial Sea
|ability2=Primordial Sea
|owimage=Rain V Field
|owimage=Rain IX Field
|baimage=Rain Dance
|baimage=Rain IX
|color=Water
|color=Water
}}
}}
[[File:Rain battle interface SM.png|thumb|250px|The battle interface during rain in {{pkmn|Sun and Moon}}]]
'''Rain''' (Japanese: '''{{tt|雨|あめ}}''' ''rain''), known as a '''downpour''' (Japanese: '''{{tt|大雨|おおあめ}}''' ''heavy rain'') in Generation II, is a type of [[weather]]. It was introduced in battle in [[Generation II]], and in the overworld in [[Generation III]].
'''Rain''' (Japanese: '''{{tt||あめ}}''' ''Rain'') is a type of [[weather]] introduced in battle in [[Generation II]]. It was introduced in the overworld in [[Generation III]].


It will last for five turns if created using {{a|Drizzle}} ([[Generation VI]] onwards) or {{m|Rain Dance}}, or eight if created by a Pokémon holding a {{DL|In-battle effect item|Damp Rock}}. If created using Drizzle (prior to Generation VI) or encountered in the overworld, it will last until replaced.
It will last for five turns if created using {{a|Drizzle}} ([[Generation VI]] onwards) or {{m|Rain Dance}}, or eight if created by a Pokémon holding a [[Damp Rock]]. If created using Drizzle (prior to Generation VI) or encountered in the overworld, it will last until replaced. In {{g|Sword and Shield}}, {{m|Max Geyser}} causes rain after dealing damage.


There is also a variation of rain called '''heavy rain''' (Japanese: '''{{tt|強い雨|つよいあめ}}''' ''heavy rain''). Heavy rain can be encountered in the overworld or created using {{a|Primordial Sea}}; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Primordial Sea remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Primordial Sea suppressed or replaced, or [[Harsh sunlight|extremely harsh sunlight]] or a [[mysterious air current]] are created by {{a|Desolate Land}} or {{a|Delta Stream}} respectively.
There is also a variation of rain called '''heavy rain''' (Japanese: '''{{tt|強い雨|つよいあめ}}''' ''strong rain''). Heavy rain can be encountered in the overworld or created using {{a|Primordial Sea}}; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Primordial Sea remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Primordial Sea suppressed or replaced, or [[Harsh sunlight|extremely harsh sunlight]] or [[strong winds]] are created by {{a|Desolate Land}} or {{a|Delta Stream}}, respectively.
 
The '''thunderstorm''' overworld variation, which was purely aesthetic upon its introduction in Generation III, gained an in-battle effect in {{g|Sword and Shield}}, where it is equivalent to rain and {{m|Electric Terrain}} applied at the same time.


==Description==
==Description==
{| class="roundy" style="background:#{{Water color dark}}; {{roundy|10px}}; border: 3px solid #{{Water color}}" cellspacing="1" cellpadding="2"
[[File:Rain battle interface USUM.png|thumb|250px|The battle interface during rain in {{pkmn|Ultra Sun and Ultra Moon}}]]
{| class="roundtable" style="background-color:#{{Water color}}; border: 3px solid #{{Water color dark}}"
! style="background-color:#{{Water color light}}" | Event
! style="background-color:#{{Water color light}}" | Gen II
! style="background-color:#{{Water color light}}" | Gen III
! style="background-color:#{{Water color light}}" | Gen IV
! style="background-color:#{{Water color light}}" | Gen V
! style="background-color:#{{Water color light}}" | Gen VI
! style="background-color:#{{Water color light}}" | Gen VII
! style="background-color:#{{Water color light}}" | Gen VIII
|-
|-
! style="background:#{{Water color light}}; {{roundytl|5px}}" | Event
! style="background:#{{Water color light}}" | Gen II
! style="background:#{{Water color light}}" | Gen III
! style="background:#{{Water color light}}" | Gen IV
! style="background:#{{Water color light}}" | Gen V
! style="background:#{{Water color light}}; {{roundytr|5px}}" | Gen VI
|- style="background:#FFF"
| If naturally occurring
| If naturally occurring
| N/A
| N/A
| ''"It is raining."''
| ''"It is raining."''
| rowspan=2 | ''"It started to rain!"''
| rowspan=2 | ''"It started to rain!"''
| rowspan=3 colspan=2 | ''"It started to rain!"''
| rowspan=3 colspan=3 | ''"It started to rain!"''
|- style="background:#FFF"
| ''"It's raining!"''
|-
| {{m|Rain Dance}} used
| {{m|Rain Dance}} used
| ''"A downpour started!"''
| ''"A downpour started!"''
| ''"It started to rain!"''
| ''"It started to rain!"''
|- style="background:#FFF"
| rowspan=2 | ''"It started to rain!"''
|-
| {{a|Drizzle}} activated
| {{a|Drizzle}} activated
| N/A
| N/A
| ''"{{tt|(Wild/Foe)|No prefix when referring to player's Pokémon}} <Pokémon>'s <sc>Drizzle</sc> made it rain!"''
| ''"{{tt|(Wild/Foe)|No prefix when referring to player's Pokémon}} <Pokémon>'s <sc>Drizzle</sc> made it rain!"''
| ''"{{tt|(The wild/foe's)|No prefix when referring to player's Pokémon}} <Pokémon>'s Drizzle made it rain!"''
| ''"{{tt|(The wild/foe's)|No prefix when referring to player's Pokémon}} <Pokémon>'s Drizzle made it rain!"''
|- style="background:#FFF"
|-
| After turn is complete
| After turn is complete
| colspan=3 | ''"Rain continues to fall."''
| colspan=3 | ''"Rain continues to fall."''
| colspan=2 | (no text)
| colspan=4 | N/A
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | When rain ends
| When rain ends
| style="background:#FFF; {{roundybr|5px}}" colspan=5 | ''"The rain stopped."''
| colspan=7 | ''"The rain stopped."''
|}
|}
* "A downpour started!" (only used in [[Generation II]] games), "The downpour continues." (not used in any game), as well as "It is raining." (used only in {{game2|Ruby|Sapphire|Emerald}}) are unused messages found in the data of [[Generation III]] and [[Generation IV]] games.


===Heavy rain===
===Heavy rain===
{{incomplete|section|needs=Gen VII text}}
{| class="roundtable" style="background-color:#{{Water color}}; border: 3px solid #{{Water color dark}}"
{| class="roundy" style="background:#{{Water color dark}}; {{roundy|10px}}; border: 3px solid #{{Water color}}" cellspacing="1" cellpadding="2"
! style="background-color:#{{Water color light}}" | Event
! style="background-color:#{{Water color light}}" | Gen VI
! style="background-color:#{{Water color light}}" | Gen VII
|-
|-
! style="background:#{{Water color light}}; {{roundytl|5px}}" | Event
! style="background:#{{Water color light}}; {{roundytr|5px}}" | Gen VI
|- style="background:#FFF"
| If naturally occurring
| If naturally occurring
| rowspan=2 | ''"A heavy rain began to fall!"''
| rowspan=2 | ''"A heavy rain began to fall!"''
|- style="background:#FFF"
| N/A
|-
| {{a|Primordial Sea}} activated
| {{a|Primordial Sea}} activated
|- style="background:#FFF"
| ''"A heavy rain began to fall!"''
|-
| Preventing changing weather
| Preventing changing weather
| ''"There is no relief from this heavy rain!"''
| colspan=2 | ''"There is no relief from this heavy rain!"''
|- style="background:#FFF"
|-
| Negating {{type|Fire}} attack
| Negating {{type|Fire}} attack
| ''"The Fire-type attack fizzled out in the heavy rain!"''
| colspan=2 | ''"The Fire-type attack fizzled out in the heavy rain!"''
|-
| When heavy rain ends
| colspan=2 | ''"The heavy rain has lifted!"''
|}
 
===Thunderstorm===
{| class="roundtable" style="background-color:#{{Water color}}; border: 3px solid #{{Water color dark}}"
! style="background-color:#{{Water color light}}" | Event
! style="background-color:#{{Water color light}}" | Gen VIII
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | When heavy rain ends
| If naturally occurring
| style="background:#FFF; {{roundybr|5px}}" | ''"The heavy rain has lifted!"''
| ''"It's raining!"''<br/>''"An electric current is running across the battlefield!"''
|}
|}
==Effects==
===In battle===
* Increases the damage of {{type|Water}} moves by 50%.
* Decreases the damage of {{type|Fire}} moves by 50%.
* Allows {{m|Thunder}}, {{m|Hurricane}}, {{m|Bleakwind Storm}}, {{m|Wildbolt Storm}}, and {{m|Sandsear Storm}} to bypass the [[accuracy]] check.
** In {{game|Diamond and Pearl|s}}, allows {{m|Thunder}} to hit through {{m|Protect}} and {{m|Detect}} 30% of the time.
* Activates the following {{Abilities}}: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}.
** Causes Forecast to change {{p|Castform}} to its [[List of Pokémon with form differences#Castform|Rainy Form]].
* Changes {{m|Weather Ball}} to a {{type|Water}} move and doubles its power.
* Halves the power of {{m|Solar Beam}} and {{m|Solar Blade}}.
* Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}} (half the normal amount in [[Generation II]]).
* In the [[Pokémon Mystery Dungeon series]], rain causes the floor to become ''defused'', preventing any explosions from occurring. In Gates to Infinity, rain also prevents Pokémon from restoring HP naturally by walking.
* Allows {{m|Electro Shot}} to be used instantly.
====Heavy rain====
* Causes {{type|Fire}} damaging moves to fail if used (including {{cat|moves that change type}}, if they would be Fire-type).
** If a Pokémon affected by {{m|Powder}} uses a Fire-type move, it will take damage from Powder.
** If a Pokémon attempts to use {{m|Natural Gift}} while holding a [[Berry]] that makes the move Fire-type, the Berry is not consumed.
** If a {{status|freeze|frozen}} Pokémon attempts to use a Fire-type move that {{cat|Moves that thaw out the user|would thaw itself}} (such as {{m|Flame Wheel}}), it will still thaw itself before the move fails.
* Causes the moves {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}} to fail if used. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}.
** If a Pokémon affected by {{m|Powder}} uses Sunny Day, it will take damage from Powder.
* Causes the Abilities {{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}} to fail. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}.
====Thunderstorm====
* In {{g|Sword and Shield}}, causes a persistent {{m|Electric Terrain}} unless overridden (in addition to the usual effects of rain).
===Outside of battle===
{{p|Sliggoo}} will evolve into {{p|Goodra}} when leveled up while it is raining or [[fog]]gy in the overworld.
From {{game|Diamond and Pearl|s}} to {{g|X and Y}}, {{m|Sweet Scent}} and [[Honey]] will fail if it is raining in the area, or if any other type of weather is present. In the [[Generation III]] games and {{g|Omega Ruby and Alpha Sapphire}}, Sweet Scent and Honey are unaffected by the weather.
==Variations==
===Normal rain===
Rain falls. Found in all places where rain is found on the field.
===Strong rain===
Rains falls heavily, at a lower angle than normal rain. It is found occasionally on {{rt|212|Sinnoh}} and [[Exeggutor Island]].
The difference from normal rain is purely aesthetic.
===Heavy rain===
Rain falls heavily and chaotically, with strong winds whipping through the air. This variation only occurs in the field when {{p|Kyogre}} awakens in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], or in the [[Battle Agency]].
===Thunderstorm===
Rain falls heavily, much like strong rain does, and occasionally lightning will strike and thunder will rumble. It is found on {{rt|119|Hoenn}} as part of the four-day weather cycle of rain, thunderstorm, rain, and clear. It can be found on {{rt|212|Sinnoh}} on occasion. It happens on predetermined days, such as the anniversaries of the game's release in each country. It also appeared on {{wp|St. Patrick's Day}}; February 29, 2008; and Christmas Day (December 25). In [[Pokémon Black and White Versions|Pokémon White]], after the player obtains the {{badge|Legend}}, a thunderstorm will occur on {{rt|7|Unova}}, where the player may meet {{p|Thundurus}}. After the player has met Thundurus, thunderstorms will occur on whatever route Thundurus is currently roaming on.
===Strong storm===
Rain falls heavily, although at a normal angle, and periodically strong gusts of wind will blow, like as if a real life tornado or hurricane is occurring. It is only found in {{game3|Black and White|Pokémon Black|s}}. After the player obtains the {{badge|Legend}}, a strong storm will occur on {{rt|7|Unova}}, where the player may meet {{p|Tornadus}}. After the player has met Tornadus, strong storms will occur on whatever route Tornadus is roaming on.


==On the field==
==On the field==
{{incomplete|section|Double check if/when it rains on Routes {{rtn|5|Unova}}, {{rtn|9|Unova}}, {{rtn|11|Unova}}, {{rtn|13|Unova}}, {{rtn|15|Unova}}, {{rtn|16|Unova}}, {{rtn|19|Unova}}}}
{{incomplete|section|Double check if/when it rains on Routes {{rtn|5|Unova}}, {{rtn|9|Unova}}, {{rtn|11|Unova}}, {{rtn|13|Unova}}, {{rtn|15|Unova}}, {{rtn|16|Unova}}, {{rtn|19|Unova}}.<br>Does it rain on Ula'ula Beach in USUM at the same time as on Secluded Shore in SM?}}
{{weatherloch|water}}
{{weatherloch|water}}
|- style="background:#FFF"
|-
| {{gameabbrev3|E}}
| {{gameabbrev3|E}}
| [[Hoenn]]
| [[Hoenn]]
| {{rt|105|Hoenn}}
| {{rt|105|Hoenn}}
| When [[Marine Cave]] is there
| When [[Marine Cave]] is there
|- style="background:#FFF"
|-
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}
| [[Hoenn]]
| [[Hoenn]]
| {{rt|119|Hoenn}}
| {{rt|119|Hoenn}}
| Every three out of four days, with a thunderstorm one out of every four
| Clear one out of four days, regular rain two out of four, a thunderstorm one out of four
|- style="background:#FFF"
|-
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}
| [[Hoenn]]
| [[Hoenn]]
| {{rt|120|Hoenn}}
| {{rt|120|Hoenn}}
| Always
| Always
|- style="background:#FFF"
|-
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}
| {{gameabbrev3|RSE}}{{gameabbrev6|ORAS}}
| [[Hoenn]]
| [[Hoenn]]
| {{rt|123|Hoenn}}
| {{rt|123|Hoenn}}
| Some days
| Some days
|- style="background:#FFF"
|-
| {{gameabbrev3|E}}
| {{gameabbrev3|E}}
| [[Hoenn]]
| [[Hoenn]]
| {{rt|125|Hoenn}}
| {{rt|125|Hoenn}}
| When [[Marine Cave]] is there
| When [[Marine Cave]] is there
|- style="background:#FFF"
|-
| {{gameabbrev3|E}}
| {{gameabbrev3|E}}
| [[Hoenn]]
| [[Hoenn]]
| {{rt|127|Hoenn}}
| {{rt|127|Hoenn}}
| When [[Marine Cave]] is there
| When [[Marine Cave]] is there
|- style="background:#FFF"
|-
| {{gameabbrev3|E}}
| {{gameabbrev3|E}}
| [[Hoenn]]
| [[Hoenn]]
| {{rt|129|Hoenn}}
| {{rt|129|Hoenn}}
| When [[Marine Cave]] is there
| When [[Marine Cave]] is there
|- style="background:#FFF"
|-
| {{gameabbrev3|Sa}}
| {{gameabbrev3|Sa}}
| [[Hoenn]]
| [[Hoenn]]
| [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]],<br/>[[Ever Grande City]], [[Route]]s {{rtn|124|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}},<br/>{{rtn|128|Hoenn}}
| [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]], [[Ever Grande City]], [[Route]]s {{rtn|124|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}}, {{rtn|128|Hoenn}}
| After {{p|Kyogre}} is awakened but before battling it
| After {{p|Kyogre}} is awakened but before battling it
|- style="background:#FFF"
|-
| {{gameabbrev3|E}}
| {{gameabbrev3|E}}
| [[Hoenn]]
| [[Hoenn]]
| [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]],<br/>[[Ever Grande City]], [[Sky Pillar]]{{tt|*|Only when Sky Pillar is unlocked}}, [[Route]]s {{rtn|124|Hoenn}},<br/> {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}}, {{rtn|128|Hoenn}}, {{rtn|129|Hoenn}}{{tt|*|Only when Sky Pillar is unlocked}}, {{rtn|130|Hoenn}}{{tt|*|Only when Sky Pillar is unlocked}}, {{rtn|131|Hoenn}}{{tt|*|Only when Sky Pillar is unlocked}}
| [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]], [[Ever Grande City]], [[Route]]s {{rtn|124|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}}, {{rtn|128|Hoenn}}<br/>[[Sky Pillar]], {{rt|129|Hoenn}}, {{rtn|130|Hoenn}}, {{rtn|131|Hoenn}} (only when Sky Pillar is unlocked)
| After {{p|Kyogre}} is awakened but before solving the crisis. Interchanges with harsh sunlight.
| After {{p|Kyogre}} is awakened but before solving the crisis. Interchanges with harsh sunlight.
|- style="background:#FFF"
|-
| {{gameabbrev4|DPPt}}
| {{gameabbrev4|DPPt}}{{gameabbrev8|BDSP}}
| [[Sinnoh]]
| [[Sinnoh]]
| {{rt|212|Sinnoh}}
| {{rt|212|Sinnoh}}
| Always (southern area)
| Always (southern area); certain days have strong rain{{tt|*|January 4, January 13, January 15, January 21, January 28, February 2, February 3, February 9, February 10, February 18, February 19, February 27 (Platinum only), February 29, March 3, March 14, March 18, March 30, April 1, April 7, April 22, June 1, June 2, June 6, June 7, June 11, June 12, June 16, June 20, June 21, June 22, June 26, June 27, June 28, July 4, July 10, July 23, August 12, August 26, September 1, September 3, September 7, September 8, September 11, September 13, September 18, September 19, September 23, September 28, September 30, October 13, November 9, November 19, December 1, December 14, December 23 and December 30}} and thunderstorm{{tt|*|January 6, June 8, June 29, September 2, September 29, December 24 and December 31}} except April 30{{sup/4|Pt}} and May 1{{sup/4|DP}}
|- style="background:#FFF"
|-
| {{gameabbrev4|DPPt}}
| {{gameabbrev4|DPPt}}{{gameabbrev8|BDSP}}
| [[Sinnoh]]
| [[Sinnoh]]
| {{rt|213|Sinnoh}}
| {{rt|213|Sinnoh}}
| Some days
| January 24, March 13, May 11, July 11, August 9, August 20, October 18, November 10, December 2 and December 31
|- style="background:#FFF"
|-
| {{gameabbrev4|DPPt}}
| {{gameabbrev4|DPPt}}{{gameabbrev8|BDSP}}
| [[Sinnoh]]
| {{rt|214|Sinnoh}}
| Always (south leg only); occasional strong rain and/or thunderstorms
|- style="background:#FFF"
| {{gameabbrev4|DPPt}}
| [[Sinnoh]]
| [[Sinnoh]]
| {{rt|215|Sinnoh}}
| {{rt|215|Sinnoh}}
| Always
| Always
|- style="background:#FFF"
|-
| {{gameabbrev4|HGSS}}
| {{gameabbrev4|HGSS}}
| [[Johto]]
| [[Johto]]
| {{rt|33|Johto}}
| {{rt|33|Johto}}
| Always
| Always
|- style="background:#FFF"
|-
| {{gameabbrev4|HGSS}}
| {{gameabbrev4|HGSS}}
| [[Johto]]
| [[Johto]]
| [[Lake of Rage]]
| [[Lake of Rage]]
| Every day except [[days of the week|Wednesday]]
| Every day except [[days of the week|Wednesday]]
|- style="background:#FFF"
|-
| {{gameabbrev5|BW}}
| {{gameabbrev5|BW}}
| [[Unova]]
| [[Unova]]
| Any route, except for [[Route]]s {{rtn|1|Unova}} and {{rtn|17|Unova}}
| Any route, except for [[Route]]s {{rtn|1|Unova}} and {{rtn|17|Unova}}
| Wherever {{p|Tornadus}}{{sup/5|B}} or {{p|Thundurus}}{{sup/5|W}} appears; hurricane{{sup/5|B}} or thunderstorm{{sup/5|W}}
| Wherever {{p|Tornadus}}{{sup/5|B}} or {{p|Thundurus}}{{sup/5|W}} appears; strong storm{{sup/5|B}} or thunderstorm{{sup/5|W}}
|- style="background:#FFF"
|-
| {{gameabbrev5|BWB2W2}}
| {{gameabbrev5|BWB2W2}}
| [[Unova]]
| [[Unova]]
| [[Driftveil City]], [[Cold Storage]]{{sup/5|BW}}, {{rt|6|Unova}}
| [[Driftveil City]], [[Cold Storage]]{{sup/5|BW}}, {{rt|6|Unova}}
| Spring and autumn (days 4-5, 12-13, 20-21, 28-29)
| Spring and autumn (days 4-5, 12-13, 20-21, 28-29)
|- style="background:#FFF"
|-
| {{gameabbrev5|BWB2W2}}
| {{gameabbrev5|BWB2W2}}
| [[Unova]]
| [[Unova]]
| [[Mistralton City]], {{rt|7|Unova}}, [[Twist Mountain]]
| [[Mistralton City]], {{rt|7|Unova}}, [[Twist Mountain]]
| Spring and autumn (days 3-6, 11-14, 19-22, 27-30);<br>summer (9-10, 20-21)
| Spring and autumn (days 3-6, 11-14, 19-22, 27-30);<br>summer (9-10, 20-21)
|- style="background:#FFF"
|-
| {{gameabbrev5|BWB2W2}}
| {{gameabbrev5|BWB2W2}}
| [[Unova]]
| [[Unova]]
| [[Icirrus City]], [[Dragonspiral Tower]]
| [[Icirrus City]], [[Dragonspiral Tower]]
| Spring and autumn (days 3-7, 11-15, 19-23, 27-31);<br>summer (8-11, 19-22)
| Spring and autumn (days 3-7, 11-15, 19-23, 27-31);<br>summer (8-11, 19-22)
|- style="background:#FFF"
|-
| {{gameabbrev5|BWB2W2}}
| {{gameabbrev5|BWB2W2}}
| [[Unova]]
| [[Unova]]
| {{rt|8|Unova}}
| {{rt|8|Unova}}
| Spring and autumn (days 3-7, 11-15, 19-23, 27-31);<br>summer (1-2, 6-13, 18-24); October 17, 28-31; June 17, 29-30)
| Spring and autumn (days 3-7, 11-15, 19-23, 27-31);<br>summer (1-2, 6-13, 18-24); October 17, 28-31; June 17, 29-30)
|- style="background:#FFF"
|-
| {{gameabbrev5|BWB2W2}}
| {{gameabbrev5|BWB2W2}}
| [[Unova]]
| [[Unova]]
| {{rt|12|Unova}}
| {{rt|12|Unova}}
| Sometimes<!--Definitely on March 28 (at 19:20) and April 28-->
| Sometimes<!--Definitely on March 28 (at 19:20) and April 28-->
|- style="background:#FFF"
|-
| {{gameabbrev5|B2W2}}
| {{gameabbrev5|B2W2}}
| [[Unova]]
| [[Unova]]
| [[Virbank City]] and [[Virbank Complex]]
| [[Virbank City]] and [[Virbank Complex]]
| Spring and autumn (days 4-5, 12-13, 20-21, 28-29);<br>February 10 and 20
| Spring and autumn (days 4-5, 12-13, 20-21, 28-29);<br>February 10 and 20
|- style="background:#FFF"
|-
| {{gameabbrev5|B2W2}}
| {{gameabbrev5|B2W2}}
| [[Unova]]
| [[Unova]]
| [[Floccesy Town]], {{rt|20|Unova}}, [[Floccesy Ranch]]
| [[Floccesy Town]], {{rt|20|Unova}}, [[Floccesy Ranch]]
| Spring (days 3, 5, 11, 13, 20, 27, 29) and summer (9-10, 20-21)
| Spring (days 3, 5, 11, 13, 20, 27, 29) and summer (9-10, 20-21)
|- style="background:#FFF"
|-
| {{gameabbrev6|XY}}
| {{gameabbrev6|XY}}
| [[Kalos]]
| [[Kalos]]
| {{rt|8|Kalos}}, [[Ambrette Town]], [[Cyllage City]],<br>{{rt|10|Kalos}}, [[Geosenge Town]]
| {{rt|8|Kalos}}, [[Ambrette Town]], [[Cyllage City]],<br>{{rt|10|Kalos}}, [[Geosenge Town]]
| Some days{{tt|*|Except after beating the Anistar Gym, during the final clash with Team Flare}}
| Some days{{tt|*|Except after beating the Anistar Gym, during the final clash with Team Flare}}
|- style="background:#FFF"
|-
| {{gameabbrev6|XY}}
| {{gameabbrev6|XY}}
| [[Kalos]]
| [[Kalos]]
| {{rt|9|Kalos}}
| {{rt|9|Kalos}}
| Some days
| Some days
|- style="background:#FFF"
|-
| {{gameabbrev6|XY}}
| {{gameabbrev6|XY}}
| [[Kalos]]
| [[Kalos]]
| {{rt|14|Kalos}}, [[Laverre City]], [[Poké Ball Factory]]
| {{rt|14|Kalos}}, [[Laverre City]], [[Poké Ball Factory]]
| Monday before 1 PM
| Monday before 1 PM
|- style="background:#FFF"
|-
| {{gameabbrev6|XY}}
| {{gameabbrev6|XY}}
| [[Kalos]]
| [[Kalos]]
| {{rt|15|Kalos}}, {{rt|16|Kalos}}
| {{rt|15|Kalos}}, {{rt|16|Kalos}}
| Some days
| Some days
|- style="background:#FFF"
|-
| {{gameabbrev6|XY}}
| {{gameabbrev6|XY}}
| [[Kalos]]
| [[Kalos]]
| {{rt|18|Kalos}}, [[Couriway Town]]
| {{rt|18|Kalos}}, [[Couriway Town]]
| Some days
| Some days
|- style="background:#FFF"
|-
| {{gameabbrev6|XY}}
| {{gameabbrev6|XY}}
| [[Kalos]]
| [[Kalos]]
| {{rt|19|Kalos}}
| {{rt|19|Kalos}}
| Some days
| Some days
|- style="background:#FFF"
|-
| {{gameabbrev6|XY}}
| {{gameabbrev6|XY}}
| [[Kalos]]
| [[Kalos]]
| {{rt|21|Kalos}}
| {{rt|21|Kalos}}
| Some days
| Some days
|- style="background:#FFF"
|-
| {{gameabbrev6|XY}}
| {{gameabbrev6|XY}}
| [[Kalos]]
| [[Kalos]]
| [[Shalour City]]
| [[Shalour City]]
| Some days
| Some days
|- style="background:#FFF"
|-
| {{gameabbrev6|XY}}
| {{gameabbrev6|XY}}
| [[Kalos]]
| [[Kalos]]
| [[Kiloude City]]
| [[Kiloude City]]
| Wednesday
| Wednesday
|- style="background:#FFF"
|-
| {{gameabbrev7|SM}}
| {{gameabbrev7|SM}}
| [[Alola]]
| [[Alola]]
| [[Brooklet Hill]]
| [[Brooklet Hill]]
| After defeating or capturing the first {{p|Wishiwashi}} leading up to [[Lana]]'s trial, until completing the trial
| After defeating or capturing the first {{p|Wishiwashi}} leading up to [[Lana]]'s trial, until completing the trial
|- style="background:#FFF"
|-
| {{gameabbrev7|SM}}
| {{gameabbrev7|USUM}}
| [[Alola]]
| [[Brooklet Hill]]
| After defeating the second {{p|Wishiwashi}} during [[Lana]]'s trial, until completing the trial
|-
| {{gameabbrev7|SMUSUM}}
| [[Alola]]
| [[Alola]]
| [[Lush Jungle]], [[Brooklet Hill]]
| [[Lush Jungle]], [[Brooklet Hill]]
| 5 PM to 6 PM
| 5 PM to 6 PM
|- style="background:#FFF"
|-
| {{gameabbrev7|SM}}
| {{gameabbrev7|SMUSUM}}
| [[Alola]]
| [[Alola]]
| [[Malie City]], [[Malie Garden]], [[Route]]s {{rtn|10|Alola}}, {{rtn|11|Alola}}, {{rtn|12|Alola}}, {{rtn|13|Alola}}, [[Blush Mountain]], and [[Secluded Shore]]
| [[Malie City]], [[Malie Garden]], [[Route]]s {{rtn|10|Alola}}, {{rtn|11|Alola}}, {{rtn|12|Alola}}, {{rtn|13|Alola}}, [[Blush Mountain]], and [[Ula'ula Beach|Secluded Shore]]
| 5 PM to 6 PM
| 5 PM to 6 PM
|- style="background:#FFF"
|-
| {{gameabbrev7|SM}}
| {{gameabbrev7|SMUSUM}}
| [[Alola]]
| [[Alola]]
| [[Tapu Village]], {{rt|14|Alola}}
| [[Tapu Village]], {{rt|14|Alola}}
| Some days
| Some days
|- style="background:#FFF"
|-
| style="{{roundybl|5px}}" | {{gameabbrev7|SM}}
| {{gameabbrev7|SMUSUM}}
| [[Alola]]
| [[Alola]]
| {{rt|17|Alola}}, [[Po Town]]
| {{rt|17|Alola}}
| style="{{roundybr|5px}}" | Always
| Always
|- style="background:#FFF"
|-
| {{gameabbrev7|SM}}
| {{gameabbrev7|SMUSUM}}
| [[Alola]]
| [[Alola]]
| [[Exeggutor Island]]
| [[Exeggutor Island]]
| 10 AM - 3:59 PM (light), 6 PM - 11:59 PM (strong)
| 10 AM - 3:59 PM (light), 6 PM - 11:59 PM (strong)
|-
| {{gameabbrev8|SwSh}}
| [[Galar]]
| [[Wild Area]] (any zone), [[Isle of Armor]] (any zone)
| Random days, all day
|}
|}


===Heavy rain===
===Heavy rain===
{{weatherloch|water}}
{{weatherloch|water}}
|- style="background:#FFF"
|-
| style="{{roundybl|5px}}" | {{gameabbrev6|AS}}
| {{gameabbrev6|AS}}
| [[Hoenn]]
| [[Hoenn]]
| [[Lilycove City]]{{tt|*|Except Lilycove Department Store}}, [[Mossdeep City]], [[Sootopolis City]],<br/>[[Secret Islet]], [[Secret Shore]], [[Secret Meadow]]<br/>[[Route]]s {{rtn|124|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}}, {{rtn|128|Hoenn}}, {{rtn|129|Hoenn}}, {{rtn|130|Hoenn}}, {{rtn|131|Hoenn}}
| [[Lilycove City]] (except Lilycove Department Store rooftop), [[Mossdeep City]], [[Sootopolis City]],<br/>[[Secret Islet]], [[Secret Shore]], [[Secret Meadow]]<br/>[[Route]]s {{rtn|124|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}}, {{rtn|128|Hoenn}}, {{rtn|129|Hoenn}}, {{rtn|130|Hoenn}}, {{rtn|131|Hoenn}}
| style="{{roundybr|5px}}" | After {{p|Kyogre}} is awakened but before battling it
| After {{p|Kyogre}} is awakened but before battling it
|}
|}


==Effects==
===Thunderstorm===
[[File:Ash Goodra Rain Dance.png|thumb|250px|Rain in the {{pkmn|anime}}]]
{{weatherloch|water}}
===In battle===
|-
* Increases the power of {{type|Water}} moves by 50%.
| {{gameabbrev7|SMUSUM}}
* Decreases the power of {{type|Fire}} moves by 50%.
| [[Alola]]
* Allows {{m|Thunder}} and {{m|Hurricane}} to bypass accuracy check.
| [[Po Town]]
** In {{game|Diamond and Pearl|s}}, allows {{m|Thunder}} to hit through {{m|Protect}} and {{m|Detect}} 30% of the time.
| Always; also applies to the rooftop of the [[Shady House]]
* Activates the following {{Abilities}}: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}.
|-
** Causes Forecast to change {{p|Castform}} to its [[List of Pokémon with form differences#Castform|Rainy Form]].
| {{gameabbrev8|SwSh}}
* Changes {{m|Weather Ball}} to a {{type|Water}} move and doubles its power.
| [[Galar]]
* Halves the power of {{m|Solar Beam}} and {{m|Solar Blade}}.
| [[Wild Area]] (any zone), [[Isle of Armor]] (any zone)
* Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}} (half the normal amount in [[Generation II]]).
| Random days, all day
* In the [[Pokémon Mystery Dungeon series]], prevents Pokémon from exploding.
|}


====Heavy rain====
===Mystery Dungeon series===
* Causes {{type|Fire}} damaging moves to fail if used (including {{cat|moves that change type}}, if they would be Fire-type).
** If a Pokémon affected by {{m|Powder}} uses a Fire-type move, it will take damage from Powder.
** If a Pokémon attempts to use {{m|Natural Gift}} while holding a [[Berry]] that makes the move Fire-type, the Berry is not consumed.
** If a {{status|freeze|frozen}} Pokémon attempts to use a Fire-type move that {{cat|Moves that thaw out the user|would thaw itself}} (such as {{m|Flame Wheel}}), it will still thaw itself before the move fails.
* Causes the moves {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}} to fail if used. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}.
** If a Pokémon affected by {{m|Powder}} uses Sunny Day, it will take damage from Powder.
* Causes the Abilities {{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}} to fail. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}.


===Outside of battle===
{{incomplete|section|needs=Other games}}
{{p|Sliggoo}} will evolve into {{p|Goodra}} when leveled up while it is raining in the overworld.
{| class="roundtable" style="background: #{{Water color dark}}; border: 3px solid #{{Water color}}" cellspacing="1" cellpadding="2"
 
! style="background:#{{Water color light}}" | Game
From {{game|Diamond and Pearl|s}} to {{g|X and Y}}, {{m|Sweet Scent}} and [[Honey]] will fail if it is raining in the area, or if any other type of weather is present. In the [[Generation III]] games and {{g|Omega Ruby and Alpha Sapphire}}, Sweet Scent and Honey are unaffected by the weather.
! style="background:#{{Water color light}}" | Dungeon
 
! style="background:#{{Water color light}}" | Floors
==Variations==
! style="background:#{{Water color light}}" | Notes
===Normal rain===
|-
Rain falls. Found in all places where rain is found on the field.
| {{gameabbrevmd|RB}}
 
| [[Uproar Forest]]
===Strong rain===
| 3 and 6
Rains falls heavily, at a lower angle than normal rain. It is found occasionally on {{rt|212|Sinnoh}}.
| Might be any of the other six weather conditions instead
 
|-
The difference from normal rain is purely aesthetic.
| {{gameabbrevmd|RB}}
 
| [[Sky Tower]]
===Heavy rain===
| 7 and Summit 6
Rain falls heavily and chaotically, with strong winds whipping through the air. This variation only occurs in the field when {{p|Kyogre}} awakens in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]].
|
 
|-
===Thunderstorm===
| {{gameabbrevmd|RB}}
Rain falls heavily, much like strong rain does, and occasionally lightning will strike and thunder will rumble. It is found on {{rt|119|Hoenn}} as part of the four-day weather cycle of rain, thunderstorm, rain, and clear. It can be found on {{rt|212|Sinnoh}} on occasion. It happens on predetermined days, such as the anniversaries of the game's release in each country. It also appeared on {{wp|St. Patrick's Day}}; February 29, 2008; and Christmas Day (December 25). In [[Pokémon Black and White Versions|Pokémon White]], after the player obtains the {{badge|Legend}}, a thunderstorm will occur on {{rt|7|Unova}}, where the player may meet {{p|Thundurus}}. After the player has met Thundurus, thunderstorms will occur on whatever route Thundurus is currently roaming on.
| [[Howling Forest]]
 
| 3, 6, 9 and 13
===Hurricane===
| Might be any of the other six weather conditions instead
Rain falls heavily, although at a normal angle, and periodically strong gusts of wind will blow. It is only found in {{game3|Black and White|Pokémon Black|s}}. After the player obtains the {{badge|Legend}}, a hurricane will occur on {{rt|7|Unova}}, where the player may meet {{p|Tornadus}}. After the player has met Tornadus, hurricanes will occur on whatever route Tornadus is roaming on.
|-
| {{gameabbrevmd|RB}}
| [[Northwind Field]]
| 5, 10, 15, 20 and 25
|
|-
| {{gameabbrevmd|RB}}
| [[Lightning Field]]
| 5, 10, 15, 20 and 25
| Might be any of the other six weather conditions instead
|-
| {{gameabbrevmd|RB}}
| [[Mt. Faraway]]
| 4, 8, 10, 14, 17, 22, 24, 26, 28, 30, 32, 34 and 36
| Might be any of the other six weather conditions instead
|-
| {{gameabbrevmd|RB}}
| [[Western Cave]]
| 11, 24, 35 and 53
| Might be overridden by {{a|Sand Stream}} sandstorms on floor 53
|-
| {{gameabbrevmd|RB}}
| [[Northern Range]]
| 4, 8, 11 and 15
| Might be any of the other six weather conditions instead
|-
| {{gameabbrevmd|RB}}
| [[Pitfall Valley]]
| 3, 6, 10 and 15
| Might be any of the other six weather conditions instead
|-
| {{gameabbrevmd|RB}}
| [[Wyvern Hill]]
| 4, 8, 12, 16, 20, 24 and 28
| Might be any of the other six weather conditions instead
|-
| {{gameabbrevmd|RB}}
| [[Purity Forest]]
| 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| {{OBP|Mt. Travail|Explorers of Time, Darkness, and Sky}}
| 2
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Spacial Rift]]
| Deep 9
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Serenity River]]
| 3
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Mt. Mistral]]
| 3 and 6
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Shimmer Hill]]
| 6 and 10
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Lost Wilderness]]
| 8
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Midnight Forest]]
| 4
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}}
| 5, 10, 15, 20 and 25
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Zero Isle North]]
| 5, 10, 15, 20, 25, 30,<br/>35, 40, 45, 50, 55, 60,<br/>65, 70 and 74
| Might be any of the other six weather conditions instead<br/>The weather on floors 45, 50, 55 and 60 might be overriden by {{a|Sand Stream}} sandstorms
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Zero Isle East]]
| 10, 17, 26, 28 and 36
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Zero Isle West]]
| 9, 10, 17, 18, 26, 27,<br/>35 and 36
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Zero Isle South]]
| 15, 21, 24, 28, 32, 38,<br/>43, 48, 52, 57, 61, 67, <br/>81 and 89
| Might be any of the other six weather conditions instead<br/>The weather might be overriden by {{a|Snow Warning}} hail on floors 21 and 24 and<br/>{{a|Sand Stream}} sandstorms on floor 89.
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Zero Isle Center]]
| 15, 21, 24 and 28
| Might be any of the other six weather conditions instead<br/>The weather on floor 15 might be overriden by {{a|Sand Stream}} sandstorms
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Destiny Tower (Explorers of Sky)|Destiny Tower]]
| 15, 21, 24, 28, 32, 38,<br/>43, 48, 52, 57, 61, 67, <br/>81 and 89
| Might be any of the other six weather conditions instead<br/>The weather might be overriden by {{a|Snow Warning}} hail on floors 21 and 24 and<br/>{{a|Sand Stream}} sandstorms on floor 89.
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Treacherous Waters]]
| 5, 7, 10, 12 and 16
|
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Southeastern Islands]]
| 4, 8, 12, 15 and 24
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Inferno Cave]]
| 7, 15, 17, 24 and 28
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Star Cave]]
| 14
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Sky Peak Mountain Path]]
| Summit 2
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Fortune Ravine]]
| Pit
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Southern Jungle]]
| 4, 7 and 10
| Might be any of the other six weather conditions instead<br/>The weather on floor 4 might be overriden by {{a|Sand Stream}} sandstorms
|}


==In the anime==
==In the anime==
[[File:Rain anime.png|thumb|250px|Rain in the {{pkmn|anime}}]]
{{main|Rain Dance (move)#In the anime|Rain Dance (move) → In the anime}}
{{main|Rain Dance (move)#In the anime|Rain Dance (move) → In the anime}}
{{main|Drizzle (Ability)#In the anime|Drizzle (Ability) → In the anime}}
{{main|Drizzle (Ability)#In the anime|Drizzle (Ability) → In the anime}}
{{main|Max Geyser (move)#In the anime|Max Geyser (move) → In the anime}}


Like in the real world, rain is quite common, appearing in many episodes. Most of these occasions are not caused by Rain Dance or Drizzle. The first appearance of rain in the anime was in the first episode, ''[[EP001|Pokémon - I Choose You!]]''. The first time it has appeared caused by a Pokémon was in ''[[EP142|A Shadow of a Drought]]''.
Like in the real world, rain is quite common, appearing in many episodes. Most of these occasions are not caused by Rain Dance or Drizzle. The first appearance of rain in the anime was in the first episode, ''[[EP001|Pokémon - I Choose You!]]''. The first time it has appeared caused by a Pokémon was in ''[[EP142|A Shadow of a Drought]]''.
Line 337: Line 548:
===In battle===
===In battle===
====Core series games====
====Core series games====
{{Movegen|
{{Movegen
type=Water|
|type=Water
genII=Rain Dance II|
|genII=Rain Dance II
genIII=Rain Dance III|
|genIII=Rain Dance III
genIV=Rain Dance DP|
|genIV=Rain Dance DP
PtHGSS=Rain Dance PtHGSS|
|PtHGSS=Rain Dance PtHGSS
}}
}}
{{Movegen|
{{Movegen
type=Water|
|type=Water
genV=Rain Dance V|
|genV=Rain Dance V
|genVI=Rain Dance VI
|genVII=Rain Dance VII
|genVIII=Rain Battle VIII
}}
}}
=====Heavy rain=====
=====Heavy rain=====
{{Movegen|
{{Movegen
type=Water|
|type=Water
ORAS=Primordial Sea|
|ORAS=Heavy rain ORAS
|SMUSUM=Heavy rain VII
}}
 
====Side series games====
{{Movegen
|type=Water
|Stad2=Rain Dance Stad2
|Colo=Rain Dance Colo
|XD=Rain Dance XD
|PBR=Rain Dance PBR
}}
 
====Spin-off games====
{{Movegen
|type=Water
|PMDRB=Rain Dance PMD RB
}}
}}
====Spin-off series games====
 
{{Movegen|
===Interface elements===
type=Water|
{{Movegen
Stad2=Rain Dance Stad2|
|type=Water
Colo=Rain Dance Colo|
|BW=Rain icon BW
XD=Rain Dance XD|
|B2W2=Rain icon B2W2
PBR=Rain Dance PBR|
|genVII=Rain battle interface SM
|genVII2=Rain battle interface USUM
}}
}}
{{Movegen|
 
type=Water|
=====Heavy rain=====
PMDRB=Rain Dance PMD RB|
{{Movegen
|type=Water
|genVII=Heavy rain battle interface SM
|genVII2=Heavy rain battle interface USUM
}}
}}


===In the overworld===
===In the overworld===
====Normal rain====
====Normal rain====
{{Movegen|
{{Movegen
type=Water|
|type=Water
genIII=Rain III Field|
|genIII=Rain III Field
genIV=Rain IV Field|
|genIV=Rain IV Field
genV=Rain V Field|
|genV=Rain V Field
}}
{{Movegen
|type=Water
|genVI=Rain VI Field
|genVII=Rain VII Field
|genVIII=Rain VIII Field
|BDSP=Rain BDSP Field
}}
}}
[[File:Rain unused FRLG.png|frame|center|Unused rain weather in FRLG]]
[[File:Rain unused FRLG.png|frame|center|Unused rain weather in FRLG]]
====Strong rain====
====Strong rain====
{{Movegen|
{{Movegen
type=Water|
|type=Water
genIV=Rain IV Field Strong|
|genIV=Rain IV Field Strong
}}
}}
====Heavy rain====
{{Incomplete|section|Missing the Alpha Sapphire image for heavy rain in the overworld}}


====Thunderstorm====
====Thunderstorm====
{{Movegen|
{{Movegen
type=Water|
|type=Water
genIII=Rain III Field Thunderstorm|
|genIII=Rain III Field Thunderstorm
genIV=Rain IV Field Thunderstorm|
|genIV=Rain IV Field Thunderstorm
genV=Rain V Field Thunderstorm|
|genV=Rain V Field Thunderstorm
|genVII=Rain VII Field Thunderstorm
}}
{{Movegen
|type=Water
|genVIII=Rain VIII Field Thunderstorm
}}
}}


====Hurricane====
====Strong storm====
{{Movegen|
{{Movegen
type=Water|
|type=Water
genV=Rain V Field Hurricane|
|genV=Rain V Field Hurricane
}}
}}
==Trivia==
*Several lines of unused rain quotes appear within the code of the games. These appear to be weather-triggered quotes from previous games.
:{| class="roundy" style="background: #{{water color dark}}; border: 3px solid #{{water color}};"
| style="background:#fff; {{roundytop|5px}}" | It is raining.{{sup/4|DPPtHGSS}}
|-
| style="background:#fff;" | A downpour started!{{sup/4|DPPtHGSS}}
|-
| style="background:#fff; {{roundybottom|5px}}" | The downpour continues.{{sup/4|DPPtHGSS}}
|}


==In other languages==
==In other languages==
Line 410: Line 652:
|zh_cmn=下雨 ''{{tt|Xiàyǔ|Rain}}''
|zh_cmn=下雨 ''{{tt|Xiàyǔ|Rain}}''
|da=Regn
|da=Regn
|fi=Sade
|fr=Pluie
|fr=Pluie
|de=Regen
|de=Regen
|id=Hujan
|it=Pioggia
|it=Pioggia
|ko=비 ''Bi''
|ko=비 ''Bi''
|ms=Hujan
|no=Regn
|no=Regn
|pt_br=Chuva
|pt=Chuva
|es=Lluvia
|es=Lluvia
|sv=Regn
|sv=Regn
|th=ฝน ''Fon''
|vi=Mưa
|vi=Mưa
}}
}}
Line 423: Line 669:
''Heavy rain''
''Heavy rain''
{{Langtable|color={{water color light}}|bordercolor={{water color dark}}
{{Langtable|color={{water color light}}|bordercolor={{water color dark}}
|zh_yue=下大雨 ''{{tt|Hah Daaihyúh|Heavy rain}}''
|zh_yue=大雨 ''{{tt|Daaihyúh|Heavy rain}}''
|zh_cmn=下大雨 ''{{tt|Xià Dàyǔ|Heavy rain}}''
|zh_cmn=大雨 ''{{tt|Dàyǔ|Heavy rain}}''
|fr=Pluie battante
|fr=Pluie battante
|de=Strömender Regen
|de=Strömender Regen
Line 430: Line 676:
|ko=강한 비 ''Ganghan bi''
|ko=강한 비 ''Ganghan bi''
|es=Diluvio}}
|es=Diluvio}}
{{-}}
{{-}}
{{Weathernav|Water}}
{{Weathernav|Water}}
Line 436: Line 683:


[[de:Wetter#Regen]]
[[de:Wetter#Regen]]
[[es:Clima#Lluvioso]]
[[fr:Climat#Pluie]]
[[fr:Climat#Pluie]]
[[it:Condizione meteorologica#Pioggia battente]]
[[it:Pioggia battente]]
[[ja:あめ]]
[[ja:あめ]]
[[pl:Warunki pogodowe#Ulewa]]
[[zh:下雨(天气)]]
[[zh:下雨(天气)]]

Latest revision as of 07:46, 31 March 2024

This article is about the type of weather. For the Badge given by Wallace or Juan, see Badge → Rain Badge.
Thunderstorm redirects here. For the theme deck, see Thunderstorm (TCG).
Rain
Rain
Rain IX Field.png
Rain IX.png
Move Ability
Rain Dance
Max Geyser
Drizzle
Primordial Sea

Rain (Japanese: rain), known as a downpour (Japanese: 大雨 heavy rain) in Generation II, is a type of weather. It was introduced in battle in Generation II, and in the overworld in Generation III.

It will last for five turns if created using Drizzle (Generation VI onwards) or Rain Dance, or eight if created by a Pokémon holding a Damp Rock. If created using Drizzle (prior to Generation VI) or encountered in the overworld, it will last until replaced. In Pokémon Sword and Shield, Max Geyser causes rain after dealing damage.

There is also a variation of rain called heavy rain (Japanese: 強い雨 strong rain). Heavy rain can be encountered in the overworld or created using Primordial Sea; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Primordial Sea remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Primordial Sea suppressed or replaced, or extremely harsh sunlight or strong winds are created by Desolate Land or Delta Stream, respectively.

The thunderstorm overworld variation, which was purely aesthetic upon its introduction in Generation III, gained an in-battle effect in Pokémon Sword and Shield, where it is equivalent to rain and Electric Terrain applied at the same time.

Description

 
The battle interface during rain in Ultra Sun and Ultra Moon
Event Gen II Gen III Gen IV Gen V Gen VI Gen VII Gen VIII
If naturally occurring N/A "It is raining." "It started to rain!" "It started to rain!" "It's raining!"
Rain Dance used "A downpour started!" "It started to rain!" "It started to rain!"
Drizzle activated N/A "(Wild/Foe) <Pokémon>'s Drizzle made it rain!" "(The wild/foe's) <Pokémon>'s Drizzle made it rain!"
After turn is complete "Rain continues to fall." N/A
When rain ends "The rain stopped."

Heavy rain

Event Gen VI Gen VII
If naturally occurring "A heavy rain began to fall!" N/A
Primordial Sea activated "A heavy rain began to fall!"
Preventing changing weather "There is no relief from this heavy rain!"
Negating Fire-type attack "The Fire-type attack fizzled out in the heavy rain!"
When heavy rain ends "The heavy rain has lifted!"

Thunderstorm

Event Gen VIII
If naturally occurring "It's raining!"
"An electric current is running across the battlefield!"

Effects

In battle

Heavy rain

Thunderstorm

Outside of battle

Sliggoo will evolve into Goodra when leveled up while it is raining or foggy in the overworld.

From Pokémon Diamond and Pearl to Pokémon X and Y, Sweet Scent and Honey will fail if it is raining in the area, or if any other type of weather is present. In the Generation III games and Pokémon Omega Ruby and Alpha Sapphire, Sweet Scent and Honey are unaffected by the weather.

Variations

Normal rain

Rain falls. Found in all places where rain is found on the field.

Strong rain

Rains falls heavily, at a lower angle than normal rain. It is found occasionally on Route 212 and Exeggutor Island.

The difference from normal rain is purely aesthetic.

Heavy rain

Rain falls heavily and chaotically, with strong winds whipping through the air. This variation only occurs in the field when Kyogre awakens in Pokémon Alpha Sapphire, or in the Battle Agency.

Thunderstorm

Rain falls heavily, much like strong rain does, and occasionally lightning will strike and thunder will rumble. It is found on Route 119 as part of the four-day weather cycle of rain, thunderstorm, rain, and clear. It can be found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game's release in each country. It also appeared on St. Patrick's Day; February 29, 2008; and Christmas Day (December 25). In Pokémon White, after the player obtains the Legend Badge, a thunderstorm will occur on Route 7, where the player may meet Thundurus. After the player has met Thundurus, thunderstorms will occur on whatever route Thundurus is currently roaming on.

Strong storm

Rain falls heavily, although at a normal angle, and periodically strong gusts of wind will blow, like as if a real life tornado or hurricane is occurring. It is only found in Pokémon Black. After the player obtains the Legend Badge, a strong storm will occur on Route 7, where the player may meet Tornadus. After the player has met Tornadus, strong storms will occur on whatever route Tornadus is roaming on.

On the field

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Double check if/when it rains on Routes 5, 9, 11, 13, 15, 16, 19.
Does it rain on Ula'ula Beach in USUM at the same time as on Secluded Shore in SM?
Game Region Location Conditions
E Hoenn Route 105 When Marine Cave is there
RSEORAS Hoenn Route 119 Clear one out of four days, regular rain two out of four, a thunderstorm one out of four
RSEORAS Hoenn Route 120 Always
RSEORAS Hoenn Route 123 Some days
E Hoenn Route 125 When Marine Cave is there
E Hoenn Route 127 When Marine Cave is there
E Hoenn Route 129 When Marine Cave is there
S Hoenn Lilycove City, Mossdeep City, Sootopolis City, Ever Grande City, Routes 124, 125, 126, 127, 128 After Kyogre is awakened but before battling it
E Hoenn Lilycove City, Mossdeep City, Sootopolis City, Ever Grande City, Routes 124, 125, 126, 127, 128
Sky Pillar, Route 129, 130, 131 (only when Sky Pillar is unlocked)
After Kyogre is awakened but before solving the crisis. Interchanges with harsh sunlight.
DPPtBDSP Sinnoh Route 212 Always (southern area); certain days have strong rain* and thunderstorm* except April 30Pt and May 1DP
DPPtBDSP Sinnoh Route 213 January 24, March 13, May 11, July 11, August 9, August 20, October 18, November 10, December 2 and December 31
DPPtBDSP Sinnoh Route 215 Always
HGSS Johto Route 33 Always
HGSS Johto Lake of Rage Every day except Wednesday
BW Unova Any route, except for Routes 1 and 17 Wherever TornadusB or ThundurusW appears; strong stormB or thunderstormW
BWB2W2 Unova Driftveil City, Cold StorageBW, Route 6 Spring and autumn (days 4-5, 12-13, 20-21, 28-29)
BWB2W2 Unova Mistralton City, Route 7, Twist Mountain Spring and autumn (days 3-6, 11-14, 19-22, 27-30);
summer (9-10, 20-21)
BWB2W2 Unova Icirrus City, Dragonspiral Tower Spring and autumn (days 3-7, 11-15, 19-23, 27-31);
summer (8-11, 19-22)
BWB2W2 Unova Route 8 Spring and autumn (days 3-7, 11-15, 19-23, 27-31);
summer (1-2, 6-13, 18-24); October 17, 28-31; June 17, 29-30)
BWB2W2 Unova Route 12 Sometimes
B2W2 Unova Virbank City and Virbank Complex Spring and autumn (days 4-5, 12-13, 20-21, 28-29);
February 10 and 20
B2W2 Unova Floccesy Town, Route 20, Floccesy Ranch Spring (days 3, 5, 11, 13, 20, 27, 29) and summer (9-10, 20-21)
XY Kalos Route 8, Ambrette Town, Cyllage City,
Route 10, Geosenge Town
Some days*
XY Kalos Route 9 Some days
XY Kalos Route 14, Laverre City, Poké Ball Factory Monday before 1 PM
XY Kalos Route 15, Route 16 Some days
XY Kalos Route 18, Couriway Town Some days
XY Kalos Route 19 Some days
XY Kalos Route 21 Some days
XY Kalos Shalour City Some days
XY Kalos Kiloude City Wednesday
SM Alola Brooklet Hill After defeating or capturing the first Wishiwashi leading up to Lana's trial, until completing the trial
USUM Alola Brooklet Hill After defeating the second Wishiwashi during Lana's trial, until completing the trial
SMUSUM Alola Lush Jungle, Brooklet Hill 5 PM to 6 PM
SMUSUM Alola Malie City, Malie Garden, Routes 10, 11, 12, 13, Blush Mountain, and Secluded Shore 5 PM to 6 PM
SMUSUM Alola Tapu Village, Route 14 Some days
SMUSUM Alola Route 17 Always
SMUSUM Alola Exeggutor Island 10 AM - 3:59 PM (light), 6 PM - 11:59 PM (strong)
SwSh Galar Wild Area (any zone), Isle of Armor (any zone) Random days, all day

Heavy rain

Game Region Location Conditions
AS Hoenn Lilycove City (except Lilycove Department Store rooftop), Mossdeep City, Sootopolis City,
Secret Islet, Secret Shore, Secret Meadow
Routes 124, 125, 126, 127, 128, 129, 130, 131
After Kyogre is awakened but before battling it

Thunderstorm

Game Region Location Conditions
SMUSUM Alola Po Town Always; also applies to the rooftop of the Shady House
SwSh Galar Wild Area (any zone), Isle of Armor (any zone) Random days, all day

Mystery Dungeon series

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Other games
Game Dungeon Floors Notes
MDRB Uproar Forest 3 and 6 Might be any of the other six weather conditions instead
MDRB Sky Tower 7 and Summit 6
MDRB Howling Forest 3, 6, 9 and 13 Might be any of the other six weather conditions instead
MDRB Northwind Field 5, 10, 15, 20 and 25
MDRB Lightning Field 5, 10, 15, 20 and 25 Might be any of the other six weather conditions instead
MDRB Mt. Faraway 4, 8, 10, 14, 17, 22, 24, 26, 28, 30, 32, 34 and 36 Might be any of the other six weather conditions instead
MDRB Western Cave 11, 24, 35 and 53 Might be overridden by Sand Stream sandstorms on floor 53
MDRB Northern Range 4, 8, 11 and 15 Might be any of the other six weather conditions instead
MDRB Pitfall Valley 3, 6, 10 and 15 Might be any of the other six weather conditions instead
MDRB Wyvern Hill 4, 8, 12, 16, 20, 24 and 28 Might be any of the other six weather conditions instead
MDRB Purity Forest 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 Might be any of the other six weather conditions instead
MDTDS Mt. Travail 2
MDTDS Spacial Rift Deep 9
MDTDS Serenity River 3
MDTDS Mt. Mistral 3 and 6
MDTDS Shimmer Hill 6 and 10
MDTDS Lost Wilderness 8
MDTDS Midnight Forest 4
MDTDS Mystery Jungle 5, 10, 15, 20 and 25 Might be any of the other six weather conditions instead
MDTDS Zero Isle North 5, 10, 15, 20, 25, 30,
35, 40, 45, 50, 55, 60,
65, 70 and 74
Might be any of the other six weather conditions instead
The weather on floors 45, 50, 55 and 60 might be overriden by Sand Stream sandstorms
MDTDS Zero Isle East 10, 17, 26, 28 and 36 Might be any of the other six weather conditions instead
MDTDS Zero Isle West 9, 10, 17, 18, 26, 27,
35 and 36
Might be any of the other six weather conditions instead
MDTDS Zero Isle South 15, 21, 24, 28, 32, 38,
43, 48, 52, 57, 61, 67,
81 and 89
Might be any of the other six weather conditions instead
The weather might be overriden by Snow Warning hail on floors 21 and 24 and
Sand Stream sandstorms on floor 89.
MDS Zero Isle Center 15, 21, 24 and 28 Might be any of the other six weather conditions instead
The weather on floor 15 might be overriden by Sand Stream sandstorms
MDS Destiny Tower 15, 21, 24, 28, 32, 38,
43, 48, 52, 57, 61, 67,
81 and 89
Might be any of the other six weather conditions instead
The weather might be overriden by Snow Warning hail on floors 21 and 24 and
Sand Stream sandstorms on floor 89.
MDS Treacherous Waters 5, 7, 10, 12 and 16
MDS Southeastern Islands 4, 8, 12, 15 and 24 Might be any of the other six weather conditions instead
MDS Inferno Cave 7, 15, 17, 24 and 28 Might be any of the other six weather conditions instead
MDS Star Cave 14 Might be any of the other six weather conditions instead
MDS Sky Peak Mountain Path Summit 2 Might be any of the other six weather conditions instead
MDS Fortune Ravine Pit Might be any of the other six weather conditions instead
MDS Southern Jungle 4, 7 and 10 Might be any of the other six weather conditions instead
The weather on floor 4 might be overriden by Sand Stream sandstorms

In the anime

 
Rain in the anime
Main article: Rain Dance (move) → In the anime
Main article: Drizzle (Ability) → In the anime
Main article: Max Geyser (move) → In the anime

Like in the real world, rain is quite common, appearing in many episodes. Most of these occasions are not caused by Rain Dance or Drizzle. The first appearance of rain in the anime was in the first episode, Pokémon - I Choose You!. The first time it has appeared caused by a Pokémon was in A Shadow of a Drought.

In the manga

Main article: Rain Dance (move) → In the manga
Main article: Drizzle (Ability) → In the manga

In other generations

In battle

Core series games

Heavy rain

Side series games

Spin-off games

Interface elements

Heavy rain

In the overworld

Normal rain

 
Unused rain weather in FRLG

Strong rain

Heavy rain

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing the Alpha Sapphire image for heavy rain in the overworld

Thunderstorm

Strong storm

In other languages

Language Title
Chinese Cantonese 下雨 Hahyúh
Mandarin 下雨 Xiàyǔ
  Danish Regn
  Finnish Sade
  French Pluie
  German Regen
  Indonesian Hujan
  Italian Pioggia
  Korean Bi
  Malaysian Hujan
  Norwegian Regn
  Portuguese Chuva
  Spanish Lluvia
  Swedish Regn
  Thai ฝน Fon
  Vietnamese Mưa

Heavy rain

Language Title
Chinese Cantonese 大雨 Daaihyúh
Mandarin 大雨 Dàyǔ
  French Pluie battante
  German Strömender Regen
  Italian Acquazzone
  Korean 강한 비 Ganghan bi
  Spanish Diluvio


Weather conditions
Harsh sunlightRainSandstormHailSnowShadowy auraFog
Extremely harsh sunlightHeavy rainStrong winds