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Yanma (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Yanma
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Foresight
Normal
Status
0000
—
00—
—%
40
06
6
Quick Attack
Normal
Physical
040
40
100
100%
30
11
11
Double Team
Normal
Status
0000
—
00—
—%
15
14
14
Sonic Boom
Normal
Special
0000
—
090
90%
20
17
17
Detect
Fighting
Status
0000
—
00—
—%
5
22
22
Supersonic
Normal
Status
0000
—
055
55%
20
27
27
Uproar
Normal
Special
090
90
100
100%
10
30
30
Pursuit
Dark
Physical
040
40
100
100%
20
33
33
Ancient Power
Rock
Special
060
60
100
100%
5
38
38
Hypnosis
Psychic
Status
0000
—
060
60%
20
43
43
Wing Attack
Flying
Physical
060
60
100
100%
35
46
46
Screech
Normal
Status
0000
—
085
85%
40
49
49
U-turn
Bug
Physical
070
70
100
100%
20
54
54
Air Slash
Flying
Special
075
75
095
95%
15
57
57
Bug Buzz
Bug
Special
090
90
100
100%
10
Bold
indicates a move that gets
STAB
when used by Yanma
Italic
indicates a move that gets STAB only when used by an Evolution of Yanma
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Yanma
Italic
indicates a move that gets STAB only when used by an Evolution of Yanma
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Double-Edge
Normal
Physical
120
100%
15
Feint
Normal
Physical
30
100%
10
Feint Attack
Dark
Physical
60
—%
20
Leech Life
Bug
Physical
80
100%
10
Pursuit
Dark
Physical
40
100%
20
Reversal
Fighting
Physical
—
100%
15
Secret Power
‡
Normal
Physical
70
100%
20
Signal Beam
Bug
Special
75
100%
15
Silver Wind
Bug
Special
60
100%
5
Whirlwind
Normal
Status
—
—%
20
Moves marked with an asterisk (*) must be
chain bred
onto Yanma in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Yanma in that game.
Bold
indicates a move that gets
STAB
when used by Yanma
Italic
indicates a move that gets STAB only when used by an Evolution of Yanma
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bug Bite
Bug
Physical
60
100%
20
S
M
US
UM
Defog
Flying
Status
—
—%
15
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Tailwind
Flying
Status
—
—%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
A black or white abbreviation in a colored box indicates that Yanma can be tutored the move in that game
A colored abbreviation in a white box indicates that Yanma cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Yanma
Italic
indicates a move that gets STAB only when used by an Evolution of Yanma
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Air Cutter
Flying
Special
060
60
095}}
95%
25
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
II
III
IV
V
VI
String Shot
Bug
Status
0000
—
095}}
95%
40
II
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Yanma
Italic
indicates a move that gets STAB only when used by an Evolution of Yanma
Click on the generation numbers at the top to see transfer-only moves for other generations