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Steelix (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Steelix
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Thunder Fang
Electric
Physical
065
65
095
95%
15
01
1
Ice Fang
Ice
Physical
065
65
095
95%
15
01
1
Fire Fang
Fire
Physical
065
65
095
95%
15
01
1
Mud Sport
Ground
Status
0000
—
00—
—%
15
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Harden
Normal
Status
0000
—
00—
—%
30
01
1
Bind
Normal
Physical
015
15
085
85%
20
04
4
Curse
Ghost
Status
0000
—
00—
—%
10
07
7
Rock Throw
Rock
Physical
050
50
090
90%
15
10
10
Rock Tomb
Rock
Physical
060
60
095
95%
15
13
13
Rage
Normal
Physical
020
20
100
100%
20
16
16
Stealth Rock
Rock
Status
0000
—
00—
—%
20
19
19
Autotomize
Steel
Status
0000
—
00—
—%
15
20
20
Gyro Ball
Steel
Physical
0000
—
100
100%
5
22
22
Smack Down
Rock
Physical
050
50
100
100%
15
25
25
Dragon Breath
Dragon
Special
060
60
100
100%
20
28
28
Slam
Normal
Physical
080
80
075
75%
20
31
31
Screech
Normal
Status
0000
—
085
85%
40
34
34
Rock Slide
Rock
Physical
075
75
090
90%
10
37
37
Crunch
Dark
Physical
080
80
100
100%
15
40
40
Iron Tail
Steel
Physical
100
100
075
75%
15
43
43
Dig
Ground
Physical
080
80
100
100%
10
46
46
Stone Edge
Rock
Physical
100
100
080
80%
5
49
49
Double-Edge
Normal
Physical
120
120
100
100%
15
52
52
Sandstorm
Rock
Status
0000
—
00—
—%
10
Bold
indicates a move that gets
STAB
when used by Steelix
Italic
indicates a move that gets STAB only when used by an Evolution of Steelix
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM59
TM59
Brutal Swing
Dark
Physical
060
60
100}}
100%
20
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Steelix
Italic
indicates a move that gets STAB only when used by an Evolution of Steelix
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Block
Normal
Status
—
—%
5
Defense Curl
Normal
Status
—
—%
40
Flail
Normal
Physical
—
100%
15
Heavy Slam
Steel
Physical
—
100%
10
Rock Blast
Rock
Physical
25
90%
10
Rock Climb
Normal
Physical
90
85%
20
Rollout
Rock
Physical
30
90%
20
Rototiller
*
Ground
Status
—
—%
10
Stealth Rock
Rock
Status
—
—%
20
Wide Guard
US
UM
Rock
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Steelix in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Steelix in that game.
Bold
indicates a move that gets
STAB
when used by Steelix
Italic
indicates a move that gets STAB only when used by an Evolution of Steelix
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Bind
Normal
Physical
15
85%
20
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Dragon Pulse
Dragon
Special
85
100%
10
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
A black or white abbreviation in a colored box indicates that Steelix can be tutored the move in that game
A colored abbreviation in a white box indicates that Steelix cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Steelix
Italic
indicates a move that gets STAB only when used by an Evolution of Steelix
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Sand Tomb
Ground
Physical
35
85%
15
Bold
indicates a move that gets
STAB
when used by Steelix
Italic
indicates a move that gets STAB only when used by an Evolution of Steelix
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Ancient Power
Rock
Special
060
60
100}}
100%
5
II
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Self-Destruct
Normal
Physical
200
200
100}}
100%
5
II
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
II
III
IV
V
VI
Twister
Dragon
Special
040
40
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Steelix
Italic
indicates a move that gets STAB only when used by an Evolution of Steelix
Click on the generation numbers at the top to see transfer-only moves for other generations
By
transfer
, only via prior
Evolution
Generation VII
Prior evolution:
→Onix
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
I
II
III
IV
V
VI
Bide
Normal
Physical
0000
—
00—}}
—%
10
I
II
III
IV
V
VI
Fissure
Ground
Physical
0000
—
030}}
30%
5
I
II
III
IV
V
VI
Skull Bash
Normal
Physical
130
130
100}}
100%
10
I
II
III
IV
V
VI
Take Down
Normal
Physical
090
90
085}}
85%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Steelix
Italic
indicates a move that gets STAB only when used by an Evolution of Steelix
Click on the generation numbers at the top to see transfer-only moves for other generations