Steelix (Pokémon)/Generation VII learnset

← Steelix Steelix

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Thunder Fang Electric Physical 06565 09595% 15
011 Ice Fang Ice Physical 06565 09595% 15
011 Fire Fang Fire Physical 06565 09595% 15
011 Mud Sport Ground Status 0000 00——% 15
011 Tackle Normal Physical 04040 100100% 35
011 Harden Normal Status 0000 00——% 30
011 Bind Normal Physical 01515 08585% 20
044 Curse Ghost Status 0000 00——% 10
077 Rock Throw Rock Physical 05050 09090% 15
1010 Rock Tomb Rock Physical 06060 09595% 15
1313 Rage Normal Physical 02020 100100% 20
1616 Stealth Rock Rock Status 0000 00——% 20
1919 Autotomize Steel Status 0000 00——% 15
2020 Gyro Ball Steel Physical 0000 100100% 5
2222 Smack Down Rock Physical 05050 100100% 15
2525 Dragon Breath Dragon Special 06060 100100% 20
2828 Slam Normal Physical 08080 07575% 20
3131 Screech Normal Status 0000 08585% 40
3434 Rock Slide Rock Physical 07575 09090% 10
3737 Crunch Dark Physical 08080 100100% 15
4040 Iron Tail Steel Physical 100100 07575% 15
4343 Dig Ground Physical 08080 100100% 10
4646 Stone Edge Rock Physical 100100 08080% 5
4949 Double-Edge Normal Physical 120120 100100% 15
5252 Sandstorm Rock Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69  TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM96  TM96 Nature Power Normal Status 0000 00—}}—% 20
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Block Normal Status —% 5
Defense Curl Normal Status —% 40
Flail Normal Physical 100% 15
Heavy Slam Steel Physical 100% 10
Rock Blast Rock Physical 25 90% 10
Rock Climb Normal Physical 90 85% 20
Rollout Rock Physical 30 90% 20
Rototiller* Ground Status —% 10
Stealth Rock Rock Status —% 20
Wide GuardUSUM Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Steelix in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Steelix in that game.
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bind Normal Physical 15 85% 20
S M US UM Block Normal Status —% 5
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Magnet Rise Electric Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
  • A black or white abbreviation in a colored box indicates that Steelix can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Steelix cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Sand Tomb Ground Physical 35 85% 15
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Ancient Power Rock Special 06060 100}}100% 5
II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Cut Normal Physical 05050 095}}95% 30
II III IV V VI Endure Normal Status 0000 00—}}—% 10
II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Self-Destruct Normal Physical 200200 100}}100% 5
II III IV V VI Strength Normal Physical 08080 100}}100% 15
II III IV V VI Twister Dragon Special 04040 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see transfer-only moves for other generations
By transfer, only via prior evolution
Generation VII
Prior evolution:
→Onix
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see transfer-only moves for other generations