Steelix (Pokémon)/Generation VI learnset

← Steelix Steelix

By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Thunder Fang Electric Physical 06565 09595% 15 Cool 4 ♥♥♥♥ 0  
011 Ice Fang Ice Physical 06565 09595% 15 Cool 4 ♥♥♥♥ 0  
011 Fire Fang Fire Physical 06565 09595% 15 Cool 4 ♥♥♥♥ 0  
011 Mud Sport Ground Status 0000 00——% 15 Cute 2 ♥♥ 0  
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Harden Normal Status 0000 00——% 30 Tough 2 ♥♥ 0  
011 Bind Normal Physical 01515 08585% 20 Tough 3 ♥♥♥ 0  
044 Curse Ghost Status 0000 00——% 10 Tough 3 ♥♥♥ 0  
077 Rock Throw Rock Physical 05050 09090% 15 Tough 4 ♥♥♥♥ 0  
1010 Rock Tomb Rock Physical 06060 09595% 15 Clever 3 ♥♥♥ 0  
1313 Rage Normal Physical 02020 100100% 20 Tough 1 3 ♥♥♥
1616 Stealth Rock Rock Status 0000 00——% 20 Cool 2 ♥♥ 0  
1919 Autotomize Steel Status 0000 00——% 15 Beautiful 1 0  
2020 Gyro Ball Steel Physical 0000 100100% 5 Cool 1 0  
2222 Smack Down Rock Physical 05050 100100% 15 Tough 2 ♥♥ 1
2525 Dragon Breath Dragon Special 06060 100100% 20 Cool 2 ♥♥ 3 ♥♥♥
2828 Slam Normal Physical 08080 07575% 20 Tough 4 ♥♥♥♥ 0  
3131 Screech Normal Status 0000 08585% 40 Clever 3 ♥♥♥ 0  
3434 Rock Slide Rock Physical 07575 09090% 10 Tough 2 ♥♥ 2 ♥♥
3737 Crunch Dark Physical 08080 100100% 15 Tough 1 4 ♥♥♥♥
4040 Iron Tail Steel Physical 100100 07575% 15 Cool 4 ♥♥♥♥ 0  
4343 Dig Ground Physical 08080 100100% 10 Tough 2 ♥♥ 0  
4646 Stone Edge Rock Physical 100100 08080% 5 Tough 3 ♥♥♥ 0  
4949 Double-Edge Normal Physical 120120 100100% 15 Tough 6 ♥♥♥♥♥♥ 0  
5252 Sandstorm Rock Status 0000 00——% 10 Tough 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM05  TM05 Roar Normal Status 0000 00—}}—% 20 Cool 3 ♥♥♥ 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15 Tough 2 ♥♥ 1
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10 Tough 2 ♥♥ 1
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM69  TM69 Rock Polish Rock Status 0000 00—}}—% 20 Tough 3 ♥♥♥ 0  
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5 Cool 1 0  
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10 Tough 3 ♥♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM96  TM96 Nature Power Normal Status 0000 00—}}—% 20 Beautiful 1 0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Block Normal Status —% 5 Cute 2 ♥♥ 0  
Defense Curl Normal Status —% 40 Cute 2 ♥♥ 0  
Flail Normal Physical 100% 15 Cute 1 0  
Heavy Slam Steel Physical 100% 10 Tough 3 ♥♥♥ 0  
Rock Blast Rock Physical 25 90% 10 Tough 1 0  
Rock Climb Normal Physical 90 85% 20 Tough 3 ♥♥♥ 0  
Rollout Rock Physical 30 90% 20 Cute 3 ♥♥♥ 0  
Rototiller* Ground Status —% 10 Tough 1 0  
Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Steelix in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Steelix in that game.
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Aqua Tail Water Physical 90 90% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Bind Normal Physical 15 85% 20 Tough 3 ♥♥♥ 0  
X Y OR AS Block Normal Status —% 5 Cute 2 ♥♥ 0  
X Y OR AS Dragon Pulse Dragon Special 85 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Head Steel Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Steelix can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Steelix cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Sand Tomb Ground Physical 35 85% 15 Clever 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Ancient Power Rock Special 06060 100}}100% 5 Tough 1 0  
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Self-Destruct Normal Physical 200200 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
III IV V Twister Dragon Special 04040 100}}100% 20 Cool 4 ♥♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix
  • Click on the generation numbers at the top to see transfer-only moves for other generations