Submission (move)

Submission
じごくぐるま Hell Wheel
[[File:|center]]
Type  Fighting
Category  Physical
PP  25 (max. 40)
Power  80
Accuracy  80%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Submission (Japanese: じごくぐるま Hell Wheel) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.

If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a Substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Submission knocks out a target.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0066   Machop
Fighting 46
0067   Machoke
Fighting 52
0068   Machamp
Fighting 52
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM17

#   Pokémon Type
0004   Charmander
Fire
0005   Charmeleon
Fire
0006   Charizard
Fire Flying
0007   Squirtle
Water
0008   Wartortle
Water
0009   Blastoise
Water
0025   Pikachu
Electric
0026   Raichu
Electric
0027   Sandshrew
Ground
0028   Sandslash
Ground
0031   Nidoqueen
Poison Ground
0034   Nidoking
Poison Ground
0035   Clefairy
Normal
0036   Clefable
Normal
0039   Jigglypuff
Normal
0040   Wigglytuff
Normal
0054   Psyduck
Water
0055   Golduck
Water
0056   Mankey
Fighting
0057   Primeape
Fighting
0061   Poliwhirl
Water
0062   Poliwrath
Water Fighting
0063   Abra
Psychic
0064   Kadabra
Psychic
0065   Alakazam
Psychic
0066   Machop
Fighting
0067   Machoke
Fighting
0068   Machamp
Fighting
0074   Geodude
Rock Ground
0075   Graveler
Rock Ground
0076   Golem
Rock Ground
0080   Slowbro
Water Psychic
0094   Gengar
Ghost Poison
0096   Drowzee
Psychic
0097   Hypno
Psychic
0104   Cubone
Ground
0105   Marowak
Ground
0106   Hitmonlee
Fighting
0107   Hitmonchan
Fighting
0108   Lickitung
Normal
0112   Rhydon
Ground Rock
0113   Chansey
Normal
0115   Kangaskhan
Normal
0122   Mr. Mime
Psychic
0124   Jynx
Ice Psychic
0125   Electabuzz
Electric
0126   Magmar
Fire
0127   Pinsir
Bug
0139   Omastar
Rock Water
0140   Kabuto
Rock Water
0141   Kabutops
Rock Water
0143   Snorlax
Normal
0150   Mewtwo
Psychic
0151   Mew
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0062   Poliwrath
Water Fighting --
35
0066   Machop
Fighting 49
0067   Machoke
Fighting 61
0068   Machamp
Fighting 61
0127   Pinsir
Bug 37
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

Template:Breedlist |- | style="background: #FFF; font-family:monospace,monospace" | 0155 | style="background: #FFF; text-align: center;" |   | style="background: #FFF" | Cyndaquil
| colspan="2" style="background:#E62829; text-align: center;" | Fire | style="background: #FFF" | PikachuRaichu
SandshrewSandslash
Nidoking
Psyduck, Golduck
Mankey, Primeape
Rhydon

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

By event

#   Pokémon Type Obtained with
0158   Totodile Water New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0062   Poliwrath
Water Fighting --
35
0066   Machop
Fighting 37
0067   Machoke
Fighting 41
0068   Machamp
Fighting 41
0127   Pinsir
Bug 43
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0062   Poliwrath
Water Fighting --
0066   Machop
Fighting 31
0067   Machoke
Fighting 32
0068   Machamp
Fighting 32
0127   Pinsir
Bug 42
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user grabs the foe and recklessly dives for the ground.
Pokémon Method
User First Used In Notes
  Charizard grabs the opponent, flies up and spins around in circles. It then dives down and tosses the opponent onto the ground.
Ash's Charizard Volcanic Panic Debut
  Poliwrath rolls towards the opponent at full speed and hits them, or Poliwrath grabs the opponent's legs and rolls around, holding onto the opponent.
Andreas's Poliwrath Hook, Line, and Stinker None
Dalaney's Poliwrath Outrageous Fortunes None
  Machoke flips, grabs the opponent with its legs, and rolls around, holding them in a full-body hold. It throws them.
Chuck's Machoke Machoke, Machoke Man! None
  Nidoking rolls towards the opponent at full speed and hits it hard.
Oscar's Nidoking The Bicker the Better None
  Nidoqueen rolls towards the opponent at full speed and hits it hard.
Andi's Nidoqueen The Bicker the Better None


Trivia

  • In all generations, all Pokémon that learn Submission naturally are from a Generation I evolutionary family, with the sole exception of Cyndaquil, not including Totodile's PCNY event in Generation II. In Generation II, other Pokémon such as Blissey may learn this move, but only if they are traded forward with the Time Capsule prior to evolution.
  • The name for this move is somewhat inaccurate. A professional wrestling submission is a move executed by wreching an opponent's limbs for an extended period of time, in the hopes the opponent will give up. The move's effect is more like a particularly strong grapple (the Japanese name suggests a Hell Wheel).
  • In the anime, Submission looks very similar to the Seismic Toss.

In other languages

  • Spanish: Sumisión
  • French: Sacrifice
  • German: Überroller
  • Italian: Sottomissione
Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405

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