Self-Destruct (move)

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Selfdestruct
じばく Suicide Bombing
Selfdestruct IV.png
[[File:|center]]
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  200
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Beauty
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Beauty
Appeal  0  
Jamming  0  

Selfdestruct (Japanese: じばく Suicide Bombing) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I

Resembling a weaker version of Explosion, Selfdestruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Selfdestruct would have an effective power of 130 if it could be used against a target with a Defense value of 1 (although such circumstances would almost never happen in normal play).

If Selfdestruct breaks a target's Substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a Substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.

If the user of Selfdestruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.

In Stadium, if Selfdestruct breaks a target's Substitute, the user will faint.

Generation II

The move's power is increased to 200 instead. The target's Defense is still halved, giving it an effective power of 400. If the user uses the move on a target using a substitute, regardless if the substitute is broken or not, the user will always faint.

Generations III and IV

Selfdestruct cannot be used when a Pokémon with the ability Damp is on the field.

Generation V

Selfdestruct no longer halves the target's Defense.

Mystery Dungeon

Selfdestruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within 2 tiles of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and special tiles. Selfdestruct cannot be used in rain or on any floor with a Pokémon with the ability Damp.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
074   Geodude Rock Ground 21 21 21 18 29 '
075   Graveler Rock Ground --, 21 --, 21 21 18 31 '
076   Golem Rock Ground --, 21 --, 21 21 18 31 '
100   Voltorb Electric Electric 22 23 27 29 33 '
101   Electrode Electric Electric --, 22 --, 23 27 29 35 '
109   Koffing Poison Poison 40 17 17 19 24 '
110   Weezing Poison Poison 43 --, 17 --, 17 19 24 '
204   Pineco Bug Bug   8 8 6 6 '
205   Forretress Bug Steel   --, 8 --, 8 --, 6 --, 6 '
343   Baltoy Ground Psychic     19 19 21 '
344   Claydol Ground Psychic     19 19 21 '
597   Ferroseed Grass Steel         38 '
598   Ferrothorn Grass Steel         38 '
649   Genesect Bug Steel         77 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM36
II
--
III
--
IV
--
V
--
VI
TM08
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
088   Grimer Poison Poison
089   Muk Poison Poison
090   Shellder Water Water
091   Cloyster Water Ice
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
095   Onix Rock Ground
100   Voltorb Electric Electric
101   Electrode Electric Electric
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
109   Koffing Poison Poison
110   Weezing Poison Poison
143   Snorlax Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
143   Snorlax Normal Normal        
185   Sudowoodo Rock Rock                  
438   Bonsly Rock Rock              
446   Munchlax Normal Normal        
568   Trubbish Poison Poison            
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

In Pokémon XD: Gale of Darkness

#   Pokémon Type
0074   Geodude
Rock Ground
0075   Graveler
Rock Ground
0076   Golem
Rock Ground
0088   Grimer
Poison
0089   Muk
Poison
0090   Shellder
Water
0091   Cloyster
Water Ice
0092   Gastly
Ghost Poison
0093   Haunter
Ghost Poison
0094   Gengar
Ghost Poison
0095   Onix
Rock Ground
0100   Voltorb
Electric
0101   Electrode
Electric
0102   Exeggcute
Grass Psychic
0103   Exeggutor
Grass Psychic
0109   Koffing
Poison
0110   Weezing
Poison
0143   Snorlax
Normal
0150   Mewtwo
Psychic
0151   Mew
Psychic
0185   Sudowoodo
Rock
0204   Pineco
Bug
0205   Forretress
Bug Steel
0208   Steelix
Steel Ground
0211   Qwilfish
Water Poison
0218   Slugma
Fire
0219   Magcargo
Fire Rock
0222   Corsola
Water Rock
0273   Seedot
Grass
0274   Nuzleaf
Grass Dark
0275   Shiftry
Grass Dark
0299   Nosepass
Rock
0316   Gulpin
Poison
0317   Swalot
Poison
0320   Wailmer
Water
0321   Wailord
Water
0323   Camerupt
Fire Ground
0324   Torkoal
Fire
0337   Lunatone
Rock Psychic
0338   Solrock
Rock Psychic
0343   Baltoy
Ground Psychic
0344   Claydol
Ground Psychic
0362   Glalie
Ice
0375   Metang
Steel Psychic
0376   Metagross
Steel Psychic
0377   Regirock
Rock
0378   Regice
Ice
0379   Registeel
Steel
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Special move

Generation IV

#   Pokémon Type Obtained with
0446   Munchlax
Normal Pokéwalker -
Winner's Path
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The Pokémon becomes angry and white and then explodes.
Pokémon Method
User First Used In Notes
  Voltorb's body glows white and yellow sparks appear around its body. It then explodes violently.
Koga's Voltorb The Ninja Poké-Showdown Debut
Duplica's Ditto in the form of Voltorb Ditto's Mysterious Mansion Used via Transform
Keith's Voltorb So Near, Yet So Farfetch'd None
Unknown Trainer's Voltorb Pikachu Re-Volts None
Multiple wild Voltorb Bucking the Treasure Trend! None
  Pineco's body glows blue or white. It then suddenly explodes.
Multiple wild Pineco Going Apricorn! None
Brock's Pineco Going Apricorn! None
Multiple wild Pineco Bucking the Treasure Trend! None


In the manga

Pokémon Adventures


In other games

Pokémon Mystery Dungeon: Selfdestruct does not cause the user to faint, but instead cuts its HP in half, and reduces HP by half on teammates, by 40 on hostile Pokémon, and destroys all walls and items within one tile of the user.

In other generations

Trivia

In other languages

Language Title
  Dutch Zelfvernietiging
  Finnish Itsetuho
  French Destruction
  German Finale
  Greek Αυτοκαταστροφή
  Italian Autodistruz.
  Korean 자폭 Japok
  Polish Samo-Zniszczenie
  Serbian Samouništenje
  Spanish Autodestruc


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.