Duraludon (Pokémon)

Revision as of 02:47, 18 November 2019 by MAGNEDETH (talk | contribs) (→‎Learnset)
883MS.png #883: Arctovish
Pokémon
#885: Dreepy 885MS.png
Duraludon
Alloy Pokémon
ジュラルドン
Jurarudon
#884
Duraludon



Images on the Bulbagarden Archives
Type
Steel Dragon
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Light Metal or Heavy Metal Cacophony
Cacophony
Stalwart
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Groups
Mineral and Dragon
Hatch time
30 cycles
Height
5'11" 1.8 m
Duraludon
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
88.2 lbs. 40.0 kg
Duraludon
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
187
Leveling rate
Medium Fast
EV yield
Total: 2
Duraludon
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
BodyUnknown.png
Footprint
File:F884.png F000.png
{{{form2}}}
Pokédex color
White
Base friendship
50
External Links

Duraludon (Japanese: ジュラルドン Jurarudon) is a dual-type Steel/Dragon Pokémon introduced in Generation VIII.

It is not known to evolve into or from any other Pokémon.

Biology

In the anime

Major appearances

Minor appearances

In the manga

In the TCG

Main article: Duraludon (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VIII.
Generation VIII Galar
#371
Sword Its body resembles polished metal, and it's both lightweight and strong. The only drawback is that it rusts easily.
Shield The special metal that composes its body is very light, so this Pokémon has considerable agility. It lives in caves because it dislikes the rain.


Game locations

In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
70
130 - 177 250 - 344
95
90 - 161 175 - 317
115
108 - 183 211 - 361
120
112 - 189 220 - 372
50
49 - 112 94 - 218
85
81 - 150 157 - 295
Total:
535
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VIII
Other generations:
IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Metal Claw Steel Physical 05050 09595% 35
011 Leer Normal Status 0000 100100% 30
066 Rock Smash Fighting Physical 04040 100100% 15
1212 Hone Claws Dark Status 0000 00——% 15
1818 Metal Sound Steel Status 0000 08585% 40
2424 Breaking Swipe Dragon Physical 06060 100100% 15
3030 Dragon Tail Dragon Physical 06060 09090% 10
3636 Iron Defense Steel Status 0000 00——% 15
4242 Laser Focus Normal Status 0000 00——% 30
4848 Dragon Claw Dragon Physical 08080 100100% 15
5454 Flash Cannon Steel Special 08080 100100% 10
6060 Metal Burst Steel Physical 0000 100100% 10
6666 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Duraludon
  • Italic indicates a move that gets STAB only when used by an evolution of Duraludon

By TM/HM

Generation VIII
Other generations:
IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11 TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16 TM16 Screech Normal Status 0000 085}}85% 40
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM26 TM26 Scary Face Normal Status 0000 100}}100% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM85 TM85 Snarl Dark Special 05555 095}}95% 15
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TM99 TM99 Breaking Swipe Dragon Physical 06060 100}}100% 15
  • Bold indicates a move that gets STAB when used by Duraludon
  • Italic indicates a move that gets STAB only when used by an evolution of Duraludon

By TR

Template:Learnlist/trh |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR00

| style="background:#FFF; border:1px solid #D8D8D8;" | TR00 | style="background:#FFF; border:1px solid #D8D8D8;" | Swords Dance | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 20 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR01

| style="background:#FFF; border:1px solid #D8D8D8;" | TR01 | style="background:#FFF; border:1px solid #D8D8D8;" | Body Slam | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08585 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR08

| style="background:#FFF; border:1px solid #D8D8D8;" | TR08 | style="background:#FFF; border:1px solid #D8D8D8;" | Thunderbolt | style="text-align:center; background:#FAC000; border:1px solid #A37D00;" | Electric | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 09090 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR09

| style="background:#FFF; border:1px solid #D8D8D8;" | TR09 | style="background:#FFF; border:1px solid #D8D8D8;" | Thunder | style="text-align:center; background:#FAC000; border:1px solid #A37D00;" | Electric | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 110110 | style="background:#FFF; border:1px solid #D8D8D8;" | 070}}70% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR20

| style="background:#FFF; border:1px solid #D8D8D8;" | TR20 | style="background:#FFF; border:1px solid #D8D8D8;" | Substitute | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR24

| style="background:#FFF; border:1px solid #D8D8D8;" | TR24 | style="background:#FFF; border:1px solid #D8D8D8;" | Outrage | style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 120120 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR26

| style="background:#FFF; border:1px solid #D8D8D8;" | TR26 | style="background:#FFF; border:1px solid #D8D8D8;" | Endure | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR27

| style="background:#FFF; border:1px solid #D8D8D8;" | TR27 | style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR46

| style="background:#FFF; border:1px solid #D8D8D8;" | TR46 | style="background:#FFF; border:1px solid #D8D8D8;" | Iron Defense | style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR47

| style="background:#FFF; border:1px solid #D8D8D8;" | TR47 | style="background:#FFF; border:1px solid #D8D8D8;" | Dragon Claw | style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR52

| style="background:#FFF; border:1px solid #D8D8D8;" | TR52 | style="background:#FFF; border:1px solid #D8D8D8;" | Gyro Ball | style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 5 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR58

| style="background:#FFF; border:1px solid #D8D8D8;" | TR58 | style="background:#FFF; border:1px solid #D8D8D8;" | Dark Pulse | style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR62

| style="background:#FFF; border:1px solid #D8D8D8;" | TR62 | style="background:#FFF; border:1px solid #D8D8D8;" | Dragon Pulse | style="text-align:center; background:#5060E1; border:1px solid #343E92;" | Dragon | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 08585 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR70

| style="background:#FFF; border:1px solid #D8D8D8;" | TR70 | style="background:#FFF; border:1px solid #D8D8D8;" | Flash Cannon | style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR74

| style="background:#FFF; border:1px solid #D8D8D8;" | TR74 | style="background:#FFF; border:1px solid #D8D8D8;" | Iron Head | style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR75

| style="background:#FFF; border:1px solid #D8D8D8;" | TR75 | style="background:#FFF; border:1px solid #D8D8D8;" | Stone Edge | style="text-align:center; background:#AFA981; border:1px solid #726E54;" | Rock | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 100100 | style="background:#FFF; border:1px solid #D8D8D8;" | 080}}80% | style="background:#FFF; border:1px solid #D8D8D8;" | 5 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR76

| style="background:#FFF; border:1px solid #D8D8D8;" | TR76 | style="background:#FFF; border:1px solid #D8D8D8;" | Stealth Rock | style="text-align:center; background:#AFA981; border:1px solid #726E54;" | Rock | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 20 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR79

| style="background:#FFF; border:1px solid #D8D8D8;" | TR79 | style="background:#FFF; border:1px solid #D8D8D8;" | Heavy Slam | style="text-align:center; background:#60A1B8; border:1px solid #3E6978;" | Steel | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR81

| style="background:#FFF; border:1px solid #D8D8D8;" | TR81 | style="background:#FFF; border:1px solid #D8D8D8;" | Foul Play | style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 09595 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR99

| style="background:#FFF; border:1px solid #D8D8D8;" | TR99 | style="background:#FFF; border:1px solid #D8D8D8;" | Body Press | style="text-align:center; background:#FF8000; border:1px solid #A65300;" | Fighting | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 Template:Learnlist/trf

By breeding
Generation VIII
Other generations:
IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Slash Normal Physical 70 100% 20
Night Slash Dark Physical 70 100% 15
Mirror Coat Psychic Special 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Duraludon in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Duraludon in that game.
  • Bold indicates a move that gets STAB when used by Duraludon
  • Italic indicates a move that gets STAB only when used by an evolution of Duraludon

By tutoring

Side game data

Evolution

 
Unevolved
Duraludon
 Steel  Dragon 



Sprites

Trivia

Origin

Name origin

Duraludon and Jurarudon may be a combination of duralumin (aluminium–copper alloy), dragon, don (Spanish for lord), and -don (common suffix in dinosaur names derived from the Ancient Greek word for tooth).

In other languages

Language Title Meaning
  Japanese ジュラルドン Jurarudon From ジュラルミン duralumin, ドラゴン dragon, don, and -don
  French Duralugon Similar to English name
  Spanish Duraludon Same as English name
  German Duraludon Same as English name
  Italian Duraludon Same as English name
  Korean 두랄루돈 Duralludon From 두랄루민 duralumin and dragon
  Mandarin Chinese 鋁鋼龍 / 铝钢龙 Lǚgānglóng From 鋁 / 铝 , 鋼 / 钢 gāng, and 龍 / 龙 lóng
  Cantonese Chinese 鋁鋼龍 Léuihgonglùhng From léui, gong, and lùhng


Related articles

External links

  #883: Arctovish
Pokémon
#885: Dreepy  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.