Azurill (Pokémon)/Generation VII learnset

Revision as of 06:20, 16 February 2020 by BulbaBot (talk | contribs) (→‎By [[TM]]: replaced: TM/HMTM)

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By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Splash Normal Status 0000 —% 40
011 Water Gun Water Special 04040 100100% 25
022 Tail Whip Normal Status 0000 100100% 30
055 Water Sport Water Status 0000 —% 15
077 Bubble Water Special 04040 100100% 30
1010 Charm Fairy Status 0000 100100% 20
1313 Bubble Beam Water Special 06565 100100% 20
1616 Helping Hand Normal Status 0000 —% 20
2020 Slam Normal Physical 08080 07575% 20
2323 Bounce Flying Physical 08585 08585% 5
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 —}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 —}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Body Slam Normal Physical 85 100% 15
Camouflage Normal Status —% 20
Copycat Normal Status —% 20
Encore Normal Status 100% 5
Fake Tears Dark Status 100% 20
Muddy Water Water Special 90 85% 10
Refresh Normal Status —% 20
Sing Normal Status 55% 15
Slam Normal Physical 80 75% 20
Soak Water Status 100% 20
Tickle Normal Status 100% 20
Water Sport Water Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Azurill in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azurill in that game.
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Covet Normal Physical 60 100% 25
S M US UM Helping Hand Normal Status —% 20
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Azurill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azurill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations