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Clawitzer (Pokémon)/Generation VII learnset
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Revision as of 11:14, 14 October 2019 by
Spriteit
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talk
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(Created page with "{{pokelinkback|693|Clawitzer|7}} ====By
leveling up
==== {{learnlist/levelh/7|Clawitzer|Water|Water|6}} {{learnlist/level7|1|Aura Sphere|Fighting|Special|80|—|...")
(diff) ← Older revision |
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← Clawitzer
By
leveling up
Generation VII
Other generations:
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Aura Sphere
Fighting
Special
080
80
—
—%
20
01
1
Dark Pulse
Dark
Special
080
80
100
100%
15
01
1
Dragon Pulse
Dragon
Special
085
85
100
100%
10
01
1
Heal Pulse
Psychic
Status
0000
—
—
—%
10
01
1
Splash
Normal
Status
0000
—
—
—%
40
01
1
Water Gun
Water
Special
040
40
100
100%
25
01
1
Water Sport
Water
Status
0000
—
—
—%
15
01
1
Vice Grip
Normal
Physical
055
55
100
100%
30
Evo.
Evo.
Aura Sphere
Fighting
Special
080
80
—
—%
20
07
7
Water Sport
Water
Status
0000
—
—
—%
15
09
9
Vice Grip
Normal
Physical
055
55
100
100%
30
12
12
Bubble
Water
Special
040
40
100
100%
30
16
16
Flail
Normal
Physical
0000
—
100
100%
15
20
20
Bubble Beam
Water
Special
065
65
100
100%
20
25
25
Swords Dance
Normal
Status
0000
—
—
—%
20
30
30
Crabhammer
Water
Physical
100
100
090
90%
10
34
34
Water Pulse
Water
Special
060
60
100
100%
20
42
42
Smack Down
Rock
Physical
050
50
100
100%
15
49
49
Aqua Jet
Water
Physical
040
40
100
100%
20
57
57
Muddy Water
Water
Special
090
90
085
85%
10
Bold
indicates a move that gets
STAB
when used by Clawitzer
Italic
indicates a move that gets STAB only when used by an evolution of Clawitzer
By
TM
/
HM
Generation VII
Other generations:
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
TM34
TM34
Sludge Wave
Poison
Special
095
95
100}}
100%
10
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
—}}
—%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Clawitzer
Italic
indicates a move that gets STAB only when used by an evolution of Clawitzer
By
breeding
Generation VII
Other generations:
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Aqua Jet
Water
Physical
40
100%
20
Crabhammer
Water
Physical
100
90%
10
Endure
Normal
Status
—
—%
10
Entrainment
Normal
Status
—
100%
15
Helping Hand
Normal
Status
—
—%
20
Moves marked with an asterisk (*) must be
chain bred
onto Clawitzer in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Clawitzer in that game.
Bold
indicates a move that gets
STAB
when used by Clawitzer
Italic
indicates a move that gets STAB only when used by an evolution of Clawitzer
By
tutoring
Generation VII
Other generations:
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Dragon Pulse
Dragon
Special
85
100%
10
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Liquidation
Water
Physical
85
100%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Clawitzer can be tutored the move in that game
A colored abbreviation in a white box indicates that Clawitzer cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Clawitzer
Italic
indicates a move that gets STAB only when used by an evolution of Clawitzer
By a prior
evolution
Generation VII
Other generations:
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Clawitzer
Italic
indicates a move that gets STAB only when used by an evolution of Clawitzer