Nightmare (move)

Revision as of 18:47, 15 August 2010 by Necrosaro (talk | contribs)
If you were looking for the Mystery Dungeon level, see The Nightmare.
Nightmare
あくむ Nightmare
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Template:Type2 move introduced in Generation II.

Effect

Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will fail if the target is not sleeping. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.

Learnset

Generation II

By TM50

#   Pokémon Type
0012   Butterfree
Bug Flying
0035   Clefairy
Normal
0036   Clefable
Normal
0039   Jigglypuff
Normal
0040   Wigglytuff
Normal
0052   Meowth
Normal
0053   Persian
Normal
0063   Abra
Psychic
0064   Kadabra
Psychic
0065   Alakazam
Psychic
0079   Slowpoke
Water Psychic
0080   Slowbro
Water Psychic
0092   Gastly
Ghost Poison
0093   Haunter
Ghost Poison
0094   Gengar
Ghost Poison
0096   Drowzee
Psychic
0097   Hypno
Psychic
0102   Exeggcute
Grass Psychic
0103   Exeggutor
Grass Psychic
0108   Lickitung
Normal
0121   Starmie
Water Psychic
0122   Mr. Mime
Psychic
0124   Jynx
Ice Psychic
0131   Lapras
Water Ice
0137   Porygon
Normal
0150   Mewtwo
Psychic
0151   Mew
Psychic
0163   Hoothoot
Normal Flying
0164   Noctowl
Normal Flying
0173   Cleffa
Normal
0174   Igglybuff
Normal
0177   Natu
Psychic Flying
0178   Xatu
Psychic Flying
0190   Aipom
Normal
0196   Espeon
Psychic
0197   Umbreon
Dark
0198   Murkrow
Dark Flying
0199   Slowking
Water Psychic
0200   Misdreavus
Ghost
0203   Girafarig
Normal Psychic
0206   Dunsparce
Normal
0215   Sneasel
Dark Ice
0228   Houndour
Dark Fire
0229   Houndoom
Dark Fire
0233   Porygon2
Normal
0234   Stantler
Normal
0238   Smoochum
Ice Psychic
0248   Tyranitar
Rock Dark
0249   Lugia
Psychic Flying
0250   Ho-Oh
Fire Flying
0251   Celebi
Grass Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0092   Gastly
Ghost Poison 41
0093   Haunter
Ghost Poison 53
0094   Gengar
Ghost Poison 53
0097   Hypno
Psychic --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By move tutor

In Pokémon XD: Gale of Darkness
#   Pokémon Type
0012   Butterfree
Bug Flying
0035   Clefairy
Normal
0036   Clefable
Normal
0039   Jigglypuff
Normal
0040   Wigglytuff
Normal
0052   Meowth
Normal
0053   Persian
Normal
0063   Abra
Psychic
0064   Kadabra
Psychic
0065   Alakazam
Psychic
0079   Slowpoke
Water Psychic
0080   Slowbro
Water Psychic
0092   Gastly
Ghost Poison
0093   Haunter
Ghost Poison
0094   Gengar
Ghost Poison
0096   Drowzee
Psychic
0097   Hypno
Psychic
0102   Exeggcute
Grass
0103   Exeggutor
Grass Psychic
0108   Lickitung
Normal
0121   Starmie
Water Psychic
0122   Mr. Mime
Psychic
0124   Jynx
Ice Psychic
0131   Lapras
Water Ice
0137   Porygon
Normal
0150   Mewtwo
Psychic
0151   Mew
Psychic
0163   Hoothoot
Normal Flying
0164   Noctowl
Normal Flying
0173   Cleffa
Normal
0174   Igglybuff
Normal
0177   Natu
Psychic Flying
0178   Xatu
Psychic Flying
0190   Aipom
Normal
0196   Espeon
Psychic
0197   Umbreon
Dark
0198   Murkrow
Dark Flying
0199   Slowking
Water Psychic
0200   Misdreavus
Ghost
0203   Girafarig
Normal Psychic
0206   Dunsparce
Normal
0215   Sneasel
Dark Ice
0228   Houndour
Dark Fire
0229   Houndoom
Dark Fire
0233   Porygon2
Normal
0234   Stantler
Normal
0238   Smoochum
Ice Psychic
0248   Tyranitar
Rock Dark
0249   Lugia
Psychic Flying
0250   Ho-Oh
Fire Flying
0251   Celebi
Grass Psychic
0280   Ralts
Psychic
0281   Kirlia
Psychic
0282   Gardevoir
Psychic
0284   Masquerain
Bug Flying
0292   Shedinja
Bug Ghost
0302   Sableye
Dark Ghost
0315   Roselia
Grass Poison
0316   Gulpin
Poison
0317   Swalot
Poison
0327   Spinda
Normal
0353   Shuppet
Ghost
0354   Banette
Ghost
0355   Duskull
Ghost
0356   Dusclops
Ghost
0358   Chimecho
Psychic
0359   Absol
Dark
0385   Jirachi
Steel Psychic
0386   Deoxys
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0092   Gastly
Ghost Poison 43
0093   Haunter
Ghost Poison 55
0094   Gengar
Ghost Poison 55
0097   Hypno
Psychic --
0491   Darkrai
Dark 38
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon: Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.

Trivia

  • This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
    • Due to this, a glitch in Ruby and Sapphire where if a Nightmare-inflicted Pokemon rids itself of sleep status through the Shed Skin ability, Nightmare will still remain in effect, went undiscovered until the later games were sold.

In other languages

  • French: Cauchemar
  • German: Nachtmahr
  • Italian: Incubo
  • Spanish: Pesadilla
  • Brazilian Portuguese: Pesadelos
Generation II TMs
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26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607

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